Engineers FSD Increased Range 5 and Heat

So my question is pretty simple, would "Clean Drive 5" from Palin help with the thermal efficiency? I'm wondering how much of an effect the thrusters have on the overall heat while in super cruise, but in particular while jumping.

A little background

So, I finally broke down and bought myself a Beluga, and before you ask "Because I can".

Anyway, as I do with all my ships the first step was to fly to Felicity and get the FSD Increased Range 5 upgrade. I had enough engineering materials for four attempts, the 3rd roll was pretty epic. Mass and Optimal mass pretty much to the max, thermal load and power draw went the other way though. I'm not optimized for jump range yet (still have some weight to trim) but even now I'm at a 31 LY, with passenger cabins, a fighter hanger, SRV, etc. Again, I have some weight to trim, I anticipate about a 40-50 LY range eventually.

The immediate thing I'm noticing though is that for the first time, I'm actually having to worry about heat. I've played since gamma and have never ever worried about that before. I own a Corvette, Anaconda, Python, Imperial Eagle, and now the Beluga. All of them are engineered for the role I use them for. Corvette is death incarnate, Eagle is super fast, etc. etc.

They all have FSD 5 from Felicity and Dirty Drive 5 from Palin. Now Palin's Dirty Drive 5 is not at all heat efficient, and yet on all those other ships I have no issues. I'm just curious if anyone else has encountered this. Clean Drive 5 has some huge thermal efficiencies, but I don't know what the interaction is with heat overall.

Any advice appreciated.

BTW I have every engineer unlocked, so any heat trimming ideas are welcome. Not giving up that near perfect FSD role though.
 
A grade power plant is a good start. Anything that produces heat - A grade it, or, drop a size and A grade if you can.

If it's not a combat ship, you can probably even drop two power plant sizes, A grade it and you'll be done.

Z...
 
So my question is pretty simple, would "Clean Drive 5" from Palin help with the thermal efficiency? I'm wondering how much of an effect the thrusters have on the overall heat while in super cruise, but in particular while jumping.

A little background

So, I finally broke down and bought myself a Beluga, and before you ask "Because I can".

Anyway, as I do with all my ships the first step was to fly to Felicity and get the FSD Increased Range 5 upgrade. I had enough engineering materials for four attempts, the 3rd roll was pretty epic. Mass and Optimal mass pretty much to the max, thermal load and power draw went the other way though. I'm not optimized for jump range yet (still have some weight to trim) but even now I'm at a 31 LY, with passenger cabins, a fighter hanger, SRV, etc. Again, I have some weight to trim, I anticipate about a 40-50 LY range eventually.

The immediate thing I'm noticing though is that for the first time, I'm actually having to worry about heat. I've played since gamma and have never ever worried about that before. I own a Corvette, Anaconda, Python, Imperial Eagle, and now the Beluga. All of them are engineered for the role I use them for. Corvette is death incarnate, Eagle is super fast, etc. etc.

They all have FSD 5 from Felicity and Dirty Drive 5 from Palin. Now Palin's Dirty Drive 5 is not at all heat efficient, and yet on all those other ships I have no issues. I'm just curious if anyone else has encountered this. Clean Drive 5 has some huge thermal efficiencies, but I don't know what the interaction is with heat overall.

Any advice appreciated.

BTW I have every engineer unlocked, so any heat trimming ideas are welcome. Not giving up that near perfect FSD role though.

If you are getting too much of heat, Systems will take damage from your own ship without being in combat.
Its following similar rules as scooping the sun.
Low heat is significantly reducing your shape to other ships sensors. Heat makes you visible and targettable.
Overheating is damaging all modules and the hull as well.
Staying just below 80% is safe from damage point but makes your ship a lighthouse in space.
Hitting 100% of heat will certainly bring damage to you ship and if you don't cool down pretty soon your ship is at risk to explode.
Gaining more than 150% will put your ship to pieces.
To find out borderlines of heat, try silent running because heat is piling up and shows damage that will result from overheating.

Regards,
Miklos
 
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The heat difference between clean and dirty drives is pretty small (clean 5 puts out less heat, but as it uses significantly more power than dirty 5, your power plant will put out more)

If it's not a combat ship, then putting the biggest A-grade power plant you can on it, and then putting "low emissions grade 3" on that, will significantly reduce heat (but you'll probably need a maximum-size A-grade plant, because low emissions 3 takes a lot off your power generation)
 
The heat difference between clean and dirty drives is pretty small (clean 5 puts out less heat, but as it uses significantly more power than dirty 5, your power plant will put out more)

If it's not a combat ship, then putting the biggest A-grade power plant you can on it, and then putting "low emissions grade 3" on that, will significantly reduce heat (but you'll probably need a maximum-size A-grade plant, because low emissions 3 takes a lot off your power generation)

I like it. And thank you for actually understanding what I was asking.

I will "maybe" give it a try but, I couldn't help myself. I went back in and played around a bit more (keep in mind this is a Beluga we are talking about here). The Clean Drive 5 (*meh* level RNG) was enough to make the difference. Ian up there may well be onto something, but for me, the thrusters were the issue.
 
Power down modules that aren't in regular use like the cargo hatch, SRV hangar, AFMU, wake scanners etc
 
Someone has tested the actual benefits of clean drives, and it's pretty safe to say they're worthless enough to class as broken.

In some instances they will actually raise your ship temp by a percent or two, and only really makes a small difference to cutting heat generated when boosting.

So in effect, absolutely 100% useless to a ship in SC/exploring.

Clean drives need very, very serious revisiting to be viable.
 
Actually the thrusters are not used in supercruise. Because of that dirty drive or clean drive have no influence on temperatures in supercruise especially during fuelscooping.

From what I know it is only the amount of megawatts you consume and how they are produced. So the best is to use the smallest possible A rated power plant. This also implies you should use the most energy efficient modules - wich are mostly A-rated. Obviously it is more important to have an efficient shield generator instead of an efficient Life Support - you get the point.

I hope that helped

o7
 
The Beluga is a hot running ship, no doubt. I don't have much more to offer than what has already been said, but the fact that you can only put a 6A fuel scoop in it was the reason I eventually ditched my second attemp at the Beluga. You need to hang too long in the hot zone to fill that fuel tank with the limited scooping capability (and I would even drop to a smaller tank to save the weight). For the small number of luxury missions I see, I personally use an Orca and a long jumping Anaconda for passenger missions. Annies run cooler, jump farther, have more internal slots, and can use a more appropriate fuel scoop.
 
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