Okay, I'll caveat this with 'I am no expert' and that I play on PC (I don't knwo if the console versions are different), but it think is related to instancing when relating to others 'real' players. Basically you are in the the same 'instance' but lag/latancy/delay (call it what you will) means you are not playing the same game at the same time, so you think you are doing well, but to their machine you are not. So you ultiamtely fail. Really, don't blame yourself unless you were accidently aiming for the station reticle instead fo the escape one, which I have never done

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I don't know the fine the detail, but the game works by peer-to-peer (P2P) with one machine being the primary node. If you are that node, you stand a better chance, if you are not, then you are at the mercy of any delay. I have experienced the same thing before, I even submitted on 3 bars for a faster recovery, but then came spinning out as I 'lost' the interdiction. It's just a side affect/risk of the the way the net code works, and a reason I am happy they never came down hard on combat logging as the system is not really a level playing field.
On the bright side, P2P is also the reason you don't pay a monthly subscription, so yay!