The FSD has always been an Alcubierre drive in my mind, and I find it explains very well why mass effects the charge time and speed of supercruise around planets; the Alcubierre drive shapes space around the ship, contracting spacetime in front and expanding it behind, and Gravity's distortion of spacetime can impede that of the FSD. And that's all very nice Sci-Fi in my mind. But then with the concept of hyperspace, we fall into what some call science-fantasy. For me, Sci-Fi requiers little to no suspension of disbelief, while Sci-Fantasy is like Prof. Farnsworth's smell-o-scope.
Hyperspace is something that you can't leave, it's the name for all the dimensions you can't point in with your finger. They are there at all times, and only exist as axis in which the elementary components of the universe can vibrate.
So what could replace this concept of hyperspace mode for the FSD? In what way could supercruise and hypercruise be different?
The ideal solution in my mind is for hypercruise to be a short strong burst of supercruise. Supercruise is manual because it's still moving at speeds that humans could deal with: At 1C, it takes 8mins to go from SOL to Earth, a hundred times faster is still within human ability.
But for you to travel between SOL and Proxima at 1C would take 4.6years, and compressing that to 10 seconds is 1.2x10^7 times faster, well out of human ability to react. Thus the computer stops the jump after the exact amount of fuel needed to travel that distance is consumed, and the large gravity well of the celestial body you arrive that can also help dissipate the massive spacetime distortion of the alcubierre drive's hypercruise while also acting like a funnel to help arrive on target.
This way the FSD is doing basically the same thing, hypercruise just computer assisted, with it's trajectory and fuel use locked in before the start. (Since having the FSD do two completely different things was my second pet peeve).
I guess I had to complain about something.. and this isn't even about changing the gameplay of the FSD... just ditching the word hyperspace... anyway, what do you guys think? Do you cringe when people jump into hyperspace? Are you a pedantic ahat like me that wants to keep their Sci-Fi and Sci-Fantasy separate? Should I even care? Discuss.
Hyperspace is something that you can't leave, it's the name for all the dimensions you can't point in with your finger. They are there at all times, and only exist as axis in which the elementary components of the universe can vibrate.
So what could replace this concept of hyperspace mode for the FSD? In what way could supercruise and hypercruise be different?
The ideal solution in my mind is for hypercruise to be a short strong burst of supercruise. Supercruise is manual because it's still moving at speeds that humans could deal with: At 1C, it takes 8mins to go from SOL to Earth, a hundred times faster is still within human ability.
But for you to travel between SOL and Proxima at 1C would take 4.6years, and compressing that to 10 seconds is 1.2x10^7 times faster, well out of human ability to react. Thus the computer stops the jump after the exact amount of fuel needed to travel that distance is consumed, and the large gravity well of the celestial body you arrive that can also help dissipate the massive spacetime distortion of the alcubierre drive's hypercruise while also acting like a funnel to help arrive on target.
This way the FSD is doing basically the same thing, hypercruise just computer assisted, with it's trajectory and fuel use locked in before the start. (Since having the FSD do two completely different things was my second pet peeve).
I guess I had to complain about something.. and this isn't even about changing the gameplay of the FSD... just ditching the word hyperspace... anyway, what do you guys think? Do you cringe when people jump into hyperspace? Are you a pedantic ahat like me that wants to keep their Sci-Fi and Sci-Fantasy separate? Should I even care? Discuss.