Talking with a friend last night sparked an idea we really liked and think it would add a little to exploring. When jumping into a system with no discovered bodies by anyone auto Fsd is disabled and you enter a screen like the interdiction feature while the new instance is being loaded. 100% success is dropping out like normal and 0% is dropping a significant amount away from the main star out of supercruise with some ~1% damage. Distance could even play a role in difficulty like a 40 ly jump (in a big ole conda) would be as difficult as fighting a 7a interdictor and a 4 LY jump more like a 1D. Nothing to terribly complicated because that has no benefits but just a simple mini game.
I like it because
It punishes those who don't pay attention while in the black
The punishment is not so significant that it guarantees eventually an explorer will be destroyed any more than now with close binary stars.
"Blazing a Trail" actually makes sense, you go out 5000 ly scanning each star on your way there. When you head back you can take the "safe trail" and not have to do it again.
FSD range would have a counter and require some skill during exploration that wouldn't likely affect other professions since inhabited space has for the most part all been discovered by someone.
Are we crazy or do you think this could add something else to exploration?
I like it because
It punishes those who don't pay attention while in the black
The punishment is not so significant that it guarantees eventually an explorer will be destroyed any more than now with close binary stars.
"Blazing a Trail" actually makes sense, you go out 5000 ly scanning each star on your way there. When you head back you can take the "safe trail" and not have to do it again.
FSD range would have a counter and require some skill during exploration that wouldn't likely affect other professions since inhabited space has for the most part all been discovered by someone.
Are we crazy or do you think this could add something else to exploration?