FSD Reboot -- what caused this & how do I defend against it?

Got interdicted by an FAS in my Anaconda. Now, I will be the first to admit that I'm bad at PvP, and he quite likely would have won the fight anyway. But there wasn't any fight to speak of. He hit me with something that forced my FSD to reboot, and something scrambled my ship systems so my weapons wouldn't deploy. Needless to say, with no way to escape or defend myself, he took me down pretty fast.

So my questions are:
a) What weapon(s) effectively disabled my ship in two shots?
b) How do I defend against it? I was using chaff and have fore and aft point defenses, although they didn't seem to activate in this case.
 
Got interdicted by an FAS in my Anaconda. Now, I will be the first to admit that I'm bad at PvP, and he quite likely would have won the fight anyway. But there wasn't any fight to speak of. He hit me with something that forced my FSD to reboot, and something scrambled my ship systems so my weapons wouldn't deploy. Needless to say, with no way to escape or defend myself, he took me down pretty fast.

So my questions are:
a) What weapon(s) effectively disabled my ship in two shots?
b) How do I defend against it? I was using chaff and have fore and aft point defenses, although they didn't seem to activate in this case.

scramble spectrum lasers I think. If he was using fixed mounts, you can't do anything.
 
It's not exactly this, but you should review this video by Massive D to get a feel for what is going on and some things you can do about it.

[video=youtube_share;_QCWTDpFChk]https://youtu.be/_QCWTDpFChk[/video]
 
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Scramble Spectrum only scrambles on Hull hits, or at least has a chance to. The effect does not pass through shields. I think it may have had to be a combination of effects. Like the Containment missile, and followed up with SSpec after the shields went down.
 
Ion disruptor mines will reboot your drives and Grom's containment missile will reboot the FSD; the latter are getting quite common.

There is no effect that will prevent you from deploying weapons, though there are many ways to damage, destroy, or induce malfunctions, at least once shields fail.
 
There is no effect that will prevent you from deploying weapons, though there are many ways to damage, destroy, or induce malfunctions, at least once shields fail.

Well, it's possible it was cockpit error of some sort on my part, but I just could not get my weapons to function or show up on my HUD. Not something I normally have any problem with.

For those suggesting point defense, I have two, one fore and one aft, and they didn't trigger this time. *shrug* Maybe scramble spectrum disables them?

I'm thinking the real answer here might be "don't fly expensive ships in Open mode."
 
Have some moded shockmines fitted and plant them in the cmdrs face as soon as you drop out and take out their targetting and FSD drive before they take out yours :D
 
For those suggesting point defense, I have two, one fore and one aft, and they didn't trigger this time. *shrug* Maybe scramble spectrum disables them?

Scramble spectrum cannot do anything to a vessel that still has shields.

PDTs are not perfect. Extremely close range missile fire can land before the PDTs have time to engage and with only two PDTs there will always be gaps in coverage.

How are your power priorities?

I'm thinking the real answer here might be "don't fly expensive ships in Open mode."

Sure, you can avoid that which you do not understand, or you can work to improve your understanding.

If you have your attacker's name, ask him or her what happened. In the future, it may be prudent to record things so that you have a clear account to review and learn from.
 
OP, as others have said, reconstructing a PvP encounter without video is inherently speculative, but nevertheless based upon your brief account, here is my speculation as to what happened:

1. From the moment the interdiction completed, the FAS began an all-out high-alpha attack upon you, probably using plasma and quite possibly ramming.

2. At some point within this assault you were hit by one of three weapons: (a) a Yuri Grom FSD disruptor missile; (b) a standard dumdbfire missile modded with the FSD disruption effect; or (c) a mine modded with the shift-lock effect; all three of which cause your FSD to reboot.

3. The reason why your weapons would not deploy is because your powerplant malfunctioned and all your weapons are set at higher than 40% power requirement. Your powerplant malfunction may have been caused indirectly (by scramble spectrum and bad luck on the RNG of which module was affected) or directly (by damage). My personal expectation is that from the outset your attacker had your powerplant targeted and after your shield dropped you simply took three balls of plasma straight into it, causing a malfunction, before subsequent volleys killed you.

There is no absolute defence against the FSD disruption effects in an Anaconda, if the attacker is competent and fires the missiles/mines at close range. The main issue is range control (too close and mines will hit you, too far and reverberating cascade torpedoes, if present, will detonate.) As, however, the FSD disruption is followed by a long cooldown, it merely enlarges the window of time you have to survive in.

The way to survive this encounter was to have a very strong engineered shield array fitted, keep 4 pips in sys, boost away from your attacker and turn with FA-off, check his loadout and control range depending on what he has, and wait out the FSD cooldown and any disruption. Not necessarily easy but not as difficult as it may sound.
 
Sure, you can avoid that which you do not understand, or you can work to improve your understanding.

Sure, and I wouldn't have started the thread if I didn't want to learn. But from the start the consensus in this thread has mostly been "there's nothing you can do," which is why I made that comment. If someone can pin me down so I can't get away or return fire, and there's no way to avoid it, my best defense is flying only throw-away ships. It's one thing when there's an actual fight, and quite another when it's an automatic loss and I have to treat it as another cost of doing business.

If you have your attacker's name, ask him or her what happened.

Eh. I don't want to give a griefer more LULZ.
 
The reason why your weapons would not deploy is because your powerplant malfunctioned and all your weapons are set at higher than 40% power requirement.

That's a useful observation. I did have them spread across different power priorities, because I have had power plant damage before, but probably I still had too much stuff in priority 1. I also need to get my power plant armored again. I just swapped it out and haven't engineered it again yet, and it's very vulnerable in a 'conda.

from the outset your attacker had your powerplant targeted

No doubt, it's where everyone targets on a 'conda.

The way to survive this encounter was to have a very strong engineered shield array fitted, keep 4 pips in sys, boost away from your attacker and turn with FA-off, check his loadout and control range depending on what he has, and wait out the FSD cooldown and any disruption. Not necessarily easy but not as difficult as it may sound.

There is room for improvement here, to be sure. I'm running a 6A reinforced shield, but it wasn't nearly enough, because he had it down within seconds -- I'm well acquainted with running away, but in this case I didn't have enough shield strength to get me far.

Playing with some calculators it looks like shield boosters are probably going to give me more bang for my buck than stepping up to a size 7.
 

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Little note on Point Defenses : location on the Ship matters.
Like ... alot!

I found myself flying my Corvette and often wondered why none of the PDs fired. Turned out I placed them in an unfavorable place and merely had to move them.
Placed in the wrong spot, PD effectiveness can suffer massively without you knowing.

Unfortunately there's no visual representation of their firing envelope available per Utility location, so it all boils down to trial & error by plain Mk. I eyeball observation.
 
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Eh. I don't want to give a griefer more LULZ.

Most people like to play the game other way and kill people. Usually if you send friend request to these people they accept it. Then if he speak English you can ask him, usually they answer, people like to tell how they have modded their ship, their strategy and especially how long it took to engineer[haha]. Many are willing to help to build your ship survive more. This way you can learn a lot of things, ask him for fight again (usually pvpers accept fights and if you ask most accept invite to fight in un modded eagles just for fun and to learn). And if not that then you at least know were he is.

Having a lot of pvpers on friend list is really handful if you want to follow what happens as it give you a map that tell you were people are in the galaxy. If 50% of people you know do pvp happen to be some specific place there is something valuable to do there (money, materials, ranks, story etc.). Explorers and pvers don't give as good map what is happening as many of them mind their own business and are all over the place but pvpers usually know a lot about the game (to be good at pvp you need to know how game mechanics work) and whats happening (so they know were to go for fights). And if not anything else at least you know were to not go if you want to avoid them while flying in open.

Before I joined forums i made friends with randoms i met in game and ask them about good trade routs, rank grind spots etc. and shared mine. It was really helpful before all rares, trade routs, where to go for good outfitting and shipyards etc. were listed on community made sites.
 
Eh. I don't want to give a griefer more LULZ.

all PvPers on Elite community are proud of their build , and would accept a friend request at any time, and would explain what happened to you at least 90% of those. because they want everyone to "git gut".

Your saltiness is in yourself and the lack of wish to get better.
 
Little note on Point Defenses : location on the Ship matters.
Like ... alot!

VERY good point. I was actually aware of that from past experiences, but it's good not to assume.


Most people like to play the game other way and kill people. Usually if you send friend request to these people they accept it.

Heh, I had a PvPer on my friends list use my location data to hunt me down and shoot me...kinda taught me a lesson. Not that I blamed him, I was stupid to hand out that info to someone I knew might turn hostile.

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because they want everyone to "git gut".

Your saltiness is in yourself and the lack of wish to get better.

Pretty sure from this guy's behavior he was just racking up kills. He didn't exactly initiate a conversation. I do know the difference -- I've had enjoyable fights/interactions with some PvP pirates.
 
I fly a FAS with a Grom Missile on it sometimes. If it was me that got you, then let me know and I will tell you whatever you want to know and help you, so next time you can survive and jump away.
 
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