This is one thing I absolutely hate about ED.
Waiting for the FSD countdown, so I decide to quickly look at something in a menu and SHWOOM! An invisible force violently snaps my head around and forces my eyeballs to stare out the front canopy.
What the heck? Why? I know what hyperspace travel looks like... I don't need the game to force me to watch it EVERY SINGLE TIME!
Some of the menus are still "available" during the jump, just gotta re-open them. Why do they close? Why don't all the menus remain available? Common arguement "because a new instance is being loaded". I call BiblyShroom!. What a crappy excuse. Trying to convince me that reading my active missions isn't possible while loading a new instance? Huh what? OK maybe its not possible the way the game has been written, kinda like its not possible to open my dining room window because its painted shut.
OK lets say its just not possible to keep certain menus open. How about a gentle fade away? Rather than violently snapping my head around?
Waiting for the FSD countdown, so I decide to quickly look at something in a menu and SHWOOM! An invisible force violently snaps my head around and forces my eyeballs to stare out the front canopy.
What the heck? Why? I know what hyperspace travel looks like... I don't need the game to force me to watch it EVERY SINGLE TIME!
Some of the menus are still "available" during the jump, just gotta re-open them. Why do they close? Why don't all the menus remain available? Common arguement "because a new instance is being loaded". I call BiblyShroom!. What a crappy excuse. Trying to convince me that reading my active missions isn't possible while loading a new instance? Huh what? OK maybe its not possible the way the game has been written, kinda like its not possible to open my dining room window because its painted shut.
OK lets say its just not possible to keep certain menus open. How about a gentle fade away? Rather than violently snapping my head around?