When frontier mentioned the possibilties of one-off large jumps which later was revealed to be fsd injections(where you can have up to double jump range for one jump), i had a different vision for what that meant.
My idea was that you make one jump that was the equivalent to all the individual jumps you could make with the amount of fuel you have, minus one jump so you aren't completely out of fuel. Then have a long cool down on the fsd similar to when you fail escaping and interdiction.
Because people will most likely whine about balance , if this were to replace current fsd injection it might not upset them as much because you would have to put the time in to find the and collect the resources required. As it stands the fsd injection is a let down it really is only useful to those who cant pay attention to their fuel levels and need that one extra jump to reach a scoopable star.
But that is just my opinion, im sure there are other people who would enjoy a whole lot less loading screens. I work a full time job and have a busy schedule so i dont have a lot if time to play and it honestly feels like the majority of my play time is spent watching the hyperspace jump screen. It looks really cool but the novelty where off fast when you're constantly doing it.
Also to those that say i go exploring and i dont mind all the jumps, or would feel like your time and work on spent prevoius journeys would be invalidated. Thats fine the more jumps the better better when it come to exploring, thats more to explore, i did a 70k ly journey my self when i had some time off, you dont find the stuff you jump past so this shouldn't be a problem. You'll just be able to come home quicker if you so choose.
Finally, from a lore standpoint Sirius Corp and Planet Express worked together, on new fsd technology to greatly increase shipment delivery speeds.
No CMDRs were harmed in the making of this post
My idea was that you make one jump that was the equivalent to all the individual jumps you could make with the amount of fuel you have, minus one jump so you aren't completely out of fuel. Then have a long cool down on the fsd similar to when you fail escaping and interdiction.
Because people will most likely whine about balance , if this were to replace current fsd injection it might not upset them as much because you would have to put the time in to find the and collect the resources required. As it stands the fsd injection is a let down it really is only useful to those who cant pay attention to their fuel levels and need that one extra jump to reach a scoopable star.
But that is just my opinion, im sure there are other people who would enjoy a whole lot less loading screens. I work a full time job and have a busy schedule so i dont have a lot if time to play and it honestly feels like the majority of my play time is spent watching the hyperspace jump screen. It looks really cool but the novelty where off fast when you're constantly doing it.
Also to those that say i go exploring and i dont mind all the jumps, or would feel like your time and work on spent prevoius journeys would be invalidated. Thats fine the more jumps the better better when it come to exploring, thats more to explore, i did a 70k ly journey my self when i had some time off, you dont find the stuff you jump past so this shouldn't be a problem. You'll just be able to come home quicker if you so choose.
Finally, from a lore standpoint Sirius Corp and Planet Express worked together, on new fsd technology to greatly increase shipment delivery speeds.
No CMDRs were harmed in the making of this post