FSR 2 or 3/DLSS 2 or 3

That doesn't mean the same for the ED playerbase.

Hence me writing:

I think the majority of Elite players would benefit greatly from it, assuming that ratio reasonably correlates.
Frontier only knows for sure with their metrics data.

So I think, it's better to add all and let CMDRs to choose.
I didn't say no to a newer version of FSR at all, but it is my belief that DLSS 3.5 is the best out there by quite a margin. I'm not big on the idea that if ~15% of the playerbase can't benefit then the other 85% who could shouldn't be allowed to either. Being that FSR is in there already, even if not the latest version, maybe it would be best to implement DLSS 3.5, and then update FSR.
 
Being that FSR is in there already
As stated in my original posting, the current FSR implementation is bunk, I'm fairly sure it is one of the first versions to be released and has not been updated since 2021, and thus looks and runs like hot garbage.
the other 85% who could shouldn't be allowed to either
As others have stated, FSR works on ALL chipmaker's cards, not just 15% or 85%, FSR 3 is clearly a better choice if we are talking purely availability.
 
The question would be how helpful it would be. Obviously it would be better than current, but it'll still rely on upscaling lower resolutions of a game that doesn't have the best anti aliasing already.

My guess is that it'll make some of the edges look less like a carpenters saw than they are at the moment in FSR 1, but it's still not going to give people what they want. I just about get a graphics quality I'm happy with by superscaling at 1.25x with FSR turned off.
 
The question would be how helpful it would be. Obviously it would be better than current, but it'll still rely on upscaling lower resolutions of a game that doesn't have the best anti aliasing already.

My guess is that it'll make some of the edges look less like a carpenters saw than they are at the moment in FSR 1, but it's still not going to give people what they want. I just about get a graphics quality I'm happy with by superscaling at 1.25x with FSR turned off.
LOL, I'm still not happy with 4k + 2.25X DLDSR and would like better. Still I have to admit that at that resolution it does look very nice and I tend to just ignore the shaders / lighting conditions that look bad. But I can see that players that have lesser hardware would very much appreciate better FSR/DLSS, and I'd probably be happy to increase my frame rates or lower my GPU usage.
 
LOL, I'm still not happy with 4k + 2.25X DLDSR and would like better. Still I have to admit that at that resolution it does look very nice and I tend to just ignore the shaders / lighting conditions that look bad. But I can see that players that have lesser hardware would very much appreciate better FSR/DLSS, and I'd probably be happy to increase my frame rates or lower my GPU usage.
At the cost of poor image quality? I suppose that's a preference. I would have thought that the intention of things like DLSS and FSR is that you have an overhead on image quality that you'd be happy to compromise on. For a game that got a graphics update in 2021, ED doesn't really have that, at least not compared to other games.

The thing I don't like is that these things should be used to give a performance boost to an already optimised game to allow more players to play it on older hardware (or they just want an option of a higher framerate), not to fix issues which mean that players with above minimum spec PCs can't really play a game. My feeling with ED is this would be used for the latter, adding to the attitude of launch now, fix later we have with games launches.
 
They added FSR when they were running around trying to get a performance boost any way they could. And now they're not doing that (for whatever reason), so no FSR etc updates will happen.

On the bright side think of the time they've saved in skipping all those (now obsolete) versions before the latest & greatest - that's meant more Thargoids for us :)
 
At the cost of poor image quality? I suppose that's a preference. I would have thought that the intention of things like DLSS and FSR is that you have an overhead on image quality that you'd be happy to compromise on. For a game that got a graphics update in 2021, ED doesn't really have that, at least not compared to other games.
In my personal case I don't think I'd opt for lower quality graphics, but if I understand the Nvidia technology I might use it to increase FPS or decrease GPU utilization. But like I said I'm really quite happy with how it looks on my machine, and 60 FPS seems totally playable to me.
 
Finally I've tried Cyberpunk with DLSS 3.5 update this week... it so insanely awesome how light effects/ray tracing works and how DLSS adds FPS. My first reaction was "OMG! Think these effects on ED's settlements and planets!!"

Now I've stopped deluding myself that Frontier can really do it, or rather, that it has the will to make this game become the jewel it deserves. But I really hope Frontier will say to implement these technology as one thing of the big announce we are waiting for the end of the year 😅
 
the big announce we are waiting for the end of the year
questioning avatar.png
 
On 23 MARCH 2023
Major Feature Rework
Last year we announced a major update that would rework a long standing feature. This is still being investigated, however a number of changes (not least the Thargoid War itself) have required our attention as a priority. We will share details of this investigation and our plans towards the end of this year.

I've not forgotten this note 😏
 
The ray reconstruction added with DLSS 3.5 is of course moot for ED, as it currently stands, since it has no raytracing (me craves it, though!).

3's frame interpolation... I for one have acquired a bad taste for such, as a VR user who have seen wobbly frame *extra*polation in VR games for years, and make damn sure to keep it off (...although many VR forumites claim to see no difference between "real" frames, and synthetic ones, however impossible that sounds to me). The former should be able to possibly produce less artefacts within a frame than the latter (especially since the DLSS and FSR implementations of it take motion vectors from the game, and not just ones derived by comparing two frames, with no extra information), but possibly also result in greater lag, and dead reckonning errors -- there is always a tradeoff.

The basic frame upscaling... It is what it is... It can be quite impressive, but will of course always produce something that, even when it does look good, differs from ground truth. The real emergent devil is when developers end up using all these techniques as a crutch, handing smoothing-over performance issues over to them, instead on making their games run well to begin with... (I do realise that barring unexpected breakthroughs, we are never going to achieve good path tracing perfomance without them.)


Dragging more VR into this discussion... I have on occasion reiterated my willingness to pay extra for FDev to bring Odyssey up to snuff, VR-wise; And here I'd like to add that I would pay extra again, it they would add foveation through quad view rendering. This is a relatively simple technique (render two views for each screen - a low resolution one for the entire field of view, and a high resolution one for just the bit of it you are looking directly at (more at: https://github.com/mbucchia/Quad-Views-Foveated/wiki/What-is-Quad-Views-rendering?, if anybody cares)), that works with all graphics cards, and can with relative ease be guided by eyetracking, which is slowly beginning to become a more common feature in HMDs, and makes the low-res-ness of the periphery much less perceptible.
 
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Finally I've tried Cyberpunk with DLSS 3.5 update this week... it so insanely awesome how light effects/ray tracing works and how DLSS adds FPS. My first reaction was "OMG! Think these effects on ED's settlements and planets!!"

Now I've stopped deluding myself that Frontier can really do it, or rather, that it has the will to make this game become the jewel it deserves. But I really hope Frontier will say to implement these technology as one thing of the big announce we are waiting for the end of the year 😅
What people tend to forget that, in the scenarios where ED drops the frame rate, it's usually because of CPU limiting (like on foot CZ or large, heavy populated settlements - clear one such settlement and watch your frame rate go up). DLSS or any other upscaling tech doesn't help here, because it only helps your frame rate if you are GPU limited.
 
What people tend to forget that, in the scenarios where ED drops the frame rate, it's usually because of CPU limiting (like on foot CZ or large, heavy populated settlements - clear one such settlement and watch your frame rate go up). DLSS or any other upscaling tech doesn't help here, because it only helps your frame rate if you are GPU limited.
It is obvious that this is meant in an environment where everything should work at its best. These technologies would be a dream on this game, but the reality is that Frontier has now given up on even inserting a simple anti-aliasing into the game... optimizing the use of the CPU or implementing better technologies for a graphics engine created by themselves is science fiction 😏
 
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