Title speaks for itself
That doesn't mean the same for the ED playerbase.The GPU market is 85/15 NVIDIA to AMD
That doesn't mean the same for the ED playerbase.
Frontier only knows for sure with their metrics data.I think the majority of Elite players would benefit greatly from it, assuming that ratio reasonably correlates.
I didn't say no to a newer version of FSR at all, but it is my belief that DLSS 3.5 is the best out there by quite a margin. I'm not big on the idea that if ~15% of the playerbase can't benefit then the other 85% who could shouldn't be allowed to either. Being that FSR is in there already, even if not the latest version, maybe it would be best to implement DLSS 3.5, and then update FSR.So I think, it's better to add all and let CMDRs to choose.
As stated in my original posting, the current FSR implementation is bunk, I'm fairly sure it is one of the first versions to be released and has not been updated since 2021, and thus looks and runs like hot garbage.Being that FSR is in there already
As others have stated, FSR works on ALL chipmaker's cards, not just 15% or 85%, FSR 3 is clearly a better choice if we are talking purely availability.the other 85% who could shouldn't be allowed to either
LOL, I'm still not happy with 4k + 2.25X DLDSR and would like better. Still I have to admit that at that resolution it does look very nice and I tend to just ignore the shaders / lighting conditions that look bad. But I can see that players that have lesser hardware would very much appreciate better FSR/DLSS, and I'd probably be happy to increase my frame rates or lower my GPU usage.The question would be how helpful it would be. Obviously it would be better than current, but it'll still rely on upscaling lower resolutions of a game that doesn't have the best anti aliasing already.
My guess is that it'll make some of the edges look less like a carpenters saw than they are at the moment in FSR 1, but it's still not going to give people what they want. I just about get a graphics quality I'm happy with by superscaling at 1.25x with FSR turned off.
At the cost of poor image quality? I suppose that's a preference. I would have thought that the intention of things like DLSS and FSR is that you have an overhead on image quality that you'd be happy to compromise on. For a game that got a graphics update in 2021, ED doesn't really have that, at least not compared to other games.LOL, I'm still not happy with 4k + 2.25X DLDSR and would like better. Still I have to admit that at that resolution it does look very nice and I tend to just ignore the shaders / lighting conditions that look bad. But I can see that players that have lesser hardware would very much appreciate better FSR/DLSS, and I'd probably be happy to increase my frame rates or lower my GPU usage.
In my personal case I don't think I'd opt for lower quality graphics, but if I understand the Nvidia technology I might use it to increase FPS or decrease GPU utilization. But like I said I'm really quite happy with how it looks on my machine, and 60 FPS seems totally playable to me.At the cost of poor image quality? I suppose that's a preference. I would have thought that the intention of things like DLSS and FSR is that you have an overhead on image quality that you'd be happy to compromise on. For a game that got a graphics update in 2021, ED doesn't really have that, at least not compared to other games.
the big announce we are waiting for the end of the year
On 23 MARCH 2023
Major Feature Rework
Last year we announced a major update that would rework a long standing feature. This is still being investigated, however a number of changes (not least the Thargoid War itself) have required our attention as a priority. We will share details of this investigation and our plans towards the end of this year.
What people tend to forget that, in the scenarios where ED drops the frame rate, it's usually because of CPU limiting (like on foot CZ or large, heavy populated settlements - clear one such settlement and watch your frame rate go up). DLSS or any other upscaling tech doesn't help here, because it only helps your frame rate if you are GPU limited.Finally I've tried Cyberpunk with DLSS 3.5 update this week... it so insanely awesome how light effects/ray tracing works and how DLSS adds FPS. My first reaction was "OMG! Think these effects on ED's settlements and planets!!"
Now I've stopped deluding myself that Frontier can really do it, or rather, that it has the will to make this game become the jewel it deserves. But I really hope Frontier will say to implement these technology as one thing of the big announce we are waiting for the end of the year![]()
It is obvious that this is meant in an environment where everything should work at its best. These technologies would be a dream on this game, but the reality is that Frontier has now given up on even inserting a simple anti-aliasing into the game... optimizing the use of the CPU or implementing better technologies for a graphics engine created by themselves is science fictionWhat people tend to forget that, in the scenarios where ED drops the frame rate, it's usually because of CPU limiting (like on foot CZ or large, heavy populated settlements - clear one such settlement and watch your frame rate go up). DLSS or any other upscaling tech doesn't help here, because it only helps your frame rate if you are GPU limited.