This afternoon I had an idea. The idea was I was going to solve the FSS situation. Many people have been debating this, so I knew I had to do something different. Then the idea became brilliant. Instead of just thinking of a solution, I found a cardboard box, sat next to it and then started thinking of a solution. It seems so obvious doesn't it? I bet you are reading this and only now are realising this was staring you in the face for months.
And sure enough, before long the solution to making everybody happy explorers presented itself. No surprise since most of the work had already been done. Ladies and gentlesirs, I present the:
Ship Launched Ballistic Scanner
I knew I was on to a winner, it has 'ballistic' in the name you see. This is gold.
So you've heard the name, you are excited about figuring out how to use a feature that has 'ballistic' in it's name. You're only human after all. Here's how it works:
The SLBS is a module that is placed in a utility mount. It can only be fired in SC. When fired it can carry with it the information of the orbital plane when it is fired after the honk. Based on this it will accelerate perpendicular to the orbital plane. When fired before the honk, it will just fly in a straight line. After flying for a short time (5 seconds or so) it will perform it's own honk, send that data to the ship and expire.
The ship receives the data and the CMDR is able to view this while flying and even while the FSD is charging. The data will form a static non interactive 3d-ish picture from just above the orbital plane. It will be non-interactive since the device that has that vantage point expires after sending the data. It's a one time snap shot. It also has limited ranger (15,000 ls or so)
Now the CMDR will be able to see the planets orbiting the entry-star from an 'elevated' position, and will be able to determine relative distances. So in effect it will show the same FSS image if you had flown your ship to that position and entered the FSS. It will give CMDRs an idea of the layout of the system using the same blue blobs the FSS uses. Continuity, check! But that's not all ... The data the SLBS sends also includes a 360 electromagnetic signature. By using some sort of viewer (not the I-have-to-slow-down-and-can't-charge-FSD FSS, the picture we're getting is fixed, so no need to come to a stop, or not being able to charge the FSD) that signature will match the area of the system you are looking at. The viewer can rotate, shows you the blobs in the direction you're looking at, and displays the signatures of all astronomical bodies that are in view.
So ...
- There are no spoilers since the information is exactly the same as you'd get in the FSS, be it a little more focussed
- CMDRs who are looking for odd system configurations can use this to find systems like Pirin's https://i.imgur.com/FyQ7Sx9.png or marx's https://imgur.com/RsCdZIk
- The information is vague and still needs fiddling with the SLBS viewer to get that information. Silver platter not included. I'd think sliding clusters of blobs in and out of view to see the electromagnetic signature change. A run-of-the-mill gas giant with icey and rocky moons would make it show gas giant and rocky moons signals. But Pirin's cluster of gas giants would cause a lot of gas giant signals to pop up when sliding it into view. Telling there's Stellar Forge gold in them thar hills.
- It's as optional as this lady: https://www.youtube.com/watch?v=eq9tvlUE3hM If you feel them be spoilers, don't but a SLBS launcher
- It still has 'ballistic' in it's name. Reiteration for those who started doubting since the last time I mentioned this.
- It will need to be synthesized at a low cost. Normally you'd need only one per system. But if you want, you can refresh the picture again and again by firing new probes. The old pictures will be lost though. 100 SLBSs for a couple of tier one materials seems right
- Ideally for this to work the signal bar which is inside the FSS should be visible in the cockpit after the honk*
- It satisfies my personal requirement of wanting to 'zoom in' on a system in ever larger detail which takes increasing amounts of effort the further you go in.
For me, I could see the flow going:
Scooping -> Honk -> knowing how many bodies there are in a system. (*optional: knowing what kind of bodies)
Decision moment #1. Do the number (*and type) of bodies warrant a SLBS? If there's 4 bodies and you know 3 of those are stars, probably not.
The number of bodies is right -> while probably still in scooping trajectory, release the SLBS! Finish scooping and fly outside corona. Data received. Lets browse around
Decision moment #2. Any oddities in the system? By playing with the viewer you can roughly determine the lay out of the system.
Mind, this is added time to just using the FSS. No short cuts here. No ma'am. But, it will give players like me either a trigger to fire up the FSS in case of a nice system, or move on. Moving on is exiting the viewer, the FSD is nicely warmed up, point to the exit and off we go.
From there on it's business as recently usual. This has added an extra layer on exploration to give an much needed idea about the system, instead of needing to go into the FSS blindfolded.
Lastly: There's probably lots of stuff I am overlooking, or improvements on the idea. With 3.3 Frontier has put exploration in another dimension. The honk to show the system map is an ex-mechanism. Never existed in this plane of existence. The information should be in the format of the new exploration tools to make it achieve absolute creamieness. Also this thread is not another outlet to repeat the same sentiments that have been repeated ad nauseam already in many, many other threads.
And sure enough, before long the solution to making everybody happy explorers presented itself. No surprise since most of the work had already been done. Ladies and gentlesirs, I present the:
Ship Launched Ballistic Scanner
I knew I was on to a winner, it has 'ballistic' in the name you see. This is gold.
So you've heard the name, you are excited about figuring out how to use a feature that has 'ballistic' in it's name. You're only human after all. Here's how it works:
The SLBS is a module that is placed in a utility mount. It can only be fired in SC. When fired it can carry with it the information of the orbital plane when it is fired after the honk. Based on this it will accelerate perpendicular to the orbital plane. When fired before the honk, it will just fly in a straight line. After flying for a short time (5 seconds or so) it will perform it's own honk, send that data to the ship and expire.
The ship receives the data and the CMDR is able to view this while flying and even while the FSD is charging. The data will form a static non interactive 3d-ish picture from just above the orbital plane. It will be non-interactive since the device that has that vantage point expires after sending the data. It's a one time snap shot. It also has limited ranger (15,000 ls or so)
Now the CMDR will be able to see the planets orbiting the entry-star from an 'elevated' position, and will be able to determine relative distances. So in effect it will show the same FSS image if you had flown your ship to that position and entered the FSS. It will give CMDRs an idea of the layout of the system using the same blue blobs the FSS uses. Continuity, check! But that's not all ... The data the SLBS sends also includes a 360 electromagnetic signature. By using some sort of viewer (not the I-have-to-slow-down-and-can't-charge-FSD FSS, the picture we're getting is fixed, so no need to come to a stop, or not being able to charge the FSD) that signature will match the area of the system you are looking at. The viewer can rotate, shows you the blobs in the direction you're looking at, and displays the signatures of all astronomical bodies that are in view.
So ...
- There are no spoilers since the information is exactly the same as you'd get in the FSS, be it a little more focussed
- CMDRs who are looking for odd system configurations can use this to find systems like Pirin's https://i.imgur.com/FyQ7Sx9.png or marx's https://imgur.com/RsCdZIk
- The information is vague and still needs fiddling with the SLBS viewer to get that information. Silver platter not included. I'd think sliding clusters of blobs in and out of view to see the electromagnetic signature change. A run-of-the-mill gas giant with icey and rocky moons would make it show gas giant and rocky moons signals. But Pirin's cluster of gas giants would cause a lot of gas giant signals to pop up when sliding it into view. Telling there's Stellar Forge gold in them thar hills.
- It's as optional as this lady: https://www.youtube.com/watch?v=eq9tvlUE3hM If you feel them be spoilers, don't but a SLBS launcher
- It still has 'ballistic' in it's name. Reiteration for those who started doubting since the last time I mentioned this.
- It will need to be synthesized at a low cost. Normally you'd need only one per system. But if you want, you can refresh the picture again and again by firing new probes. The old pictures will be lost though. 100 SLBSs for a couple of tier one materials seems right
- Ideally for this to work the signal bar which is inside the FSS should be visible in the cockpit after the honk*
- It satisfies my personal requirement of wanting to 'zoom in' on a system in ever larger detail which takes increasing amounts of effort the further you go in.
For me, I could see the flow going:
Scooping -> Honk -> knowing how many bodies there are in a system. (*optional: knowing what kind of bodies)
Decision moment #1. Do the number (*and type) of bodies warrant a SLBS? If there's 4 bodies and you know 3 of those are stars, probably not.
The number of bodies is right -> while probably still in scooping trajectory, release the SLBS! Finish scooping and fly outside corona. Data received. Lets browse around
Decision moment #2. Any oddities in the system? By playing with the viewer you can roughly determine the lay out of the system.
Mind, this is added time to just using the FSS. No short cuts here. No ma'am. But, it will give players like me either a trigger to fire up the FSS in case of a nice system, or move on. Moving on is exiting the viewer, the FSD is nicely warmed up, point to the exit and off we go.
From there on it's business as recently usual. This has added an extra layer on exploration to give an much needed idea about the system, instead of needing to go into the FSS blindfolded.
Lastly: There's probably lots of stuff I am overlooking, or improvements on the idea. With 3.3 Frontier has put exploration in another dimension. The honk to show the system map is an ex-mechanism. Never existed in this plane of existence. The information should be in the format of the new exploration tools to make it achieve absolute creamieness. Also this thread is not another outlet to repeat the same sentiments that have been repeated ad nauseam already in many, many other threads.
