its very simple,scanning system that has tons of fleet carriers sometimes can be complicated..can we have option to ignore/disable carriers from the FSS so we have less signals to check?
its very simple,scanning system that has tons of fleet carriers sometimes can be complicated..can we have option to ignore/disable carriers from the FSS so we have less signals to check?
absolutely correct. we need a weapon capable of destroying fleet carriers.
To see What's there? Like guardian or other unique stuff. Still get paid for it...still have no idea why people even FSS scan systems with lots of FC ... surely the sysmap will be populated by one of them handing in that data?![]()
still have no idea why people even FSS scan systems with lots of FC ...
still have no idea why people even FSS scan systems with lots of FC ... surely the sysmap will be populated by one of them handing in that data?![]()
If they're in an inhabited system then the nav beacon is faster. If it's not an inhabited system then ... No HGELooking for HGE's maybe?
Just look at the bodies where the FC are at in the sysmap and it will show everything. Not that I've seen enough FC in a guardian system to be an issue.To see What's there? Like guardian or other unique stuff. Still get paid for
If they're in an inhabited system then the nav beacon is faster. If it's not an inhabited system then ... No HGE
Just look at the bodies where the FC are at in the sysmap and it will show everything. Not that I've seen enough FC in a guardian system to be an issue.
Still looking for a good reason![]()
Honestly you really Haven't got a good argument for not scanning the system with the fss. So no not I'm playing fetch.still have no idea why people even FSS scan systems with lots of FC ... surely the sysmap will be populated by one of them handing in that data?![]()