Hello, all! First post here, second Planet Coaster project I've ever done! I'm Jarrett, I'm a mechanical engineering tech student from southern Ohio looking to go into amusement industry manufacturing, and I'm also a roller coaster enthusiast with 266 credits to his name. I've been into RCT3 and NoLimits before, but once Planet Coaster came out I slowly got into it and very recently I released my last major RCT3 project (a GCI called Swamp Angel) and my first Planet Coaster project (an RMC called Deluge).
My first #1 ever was Volcano: The Blast Coaster at Kings Dominion seven years ago and this past week I went back for the first time since to clean the park out. After ride there closed (thanks, Intamin!), I remembered that the new Planet Coaster update came with the same coaster type so I thought I'd bring the heat to the internet! I had been wanting to do a modern version of this ride for a while, so I decided now was the time.
An icon, Fuego's ride plaza provides a great view of the volcano blasting the train into a funky zero-g roll done with funky modern Intamin geometry. The visual of the train erupting from the mouth and spiraling over that hill will be accompanied by a pyrotechnic special effect and audio on the plaza.
Fuego is my take on the Intamin invert concept being revived years later, in a day and age where volley launches are all the rage. Heavily inspired by Volcano: The Blast Coaster, riders are blasted at 72 mph out of a large smoking volcano through multiple strong ejector moments, four inversions, and plenty of high-speed turns winding around its misty mountain. Three water bombs and a fire cannon are also present. The current iteration has it operating with one train but I kept enough space around the station to make it wider to accomodate a double queue line and dual sliding tracks.
In the spirit of bringing the Intamin invert ride system of Volcano fame back, I went with a volleyed launch. The final element in the circuit is a mid-height zero-g roll and the first is the one right out of the volcano. The ride starts with a backwards launch (I LOVE backwards launches) into the smaller roll, it stalls at the top with some riders stopping upside-down momentarily, and then it rolls back through the station where the magnets give it enough juice to go blasting out of that volcano and into that zero-g roll. This ride would very likely feature redesigned trains with seats and restraints similar to Altair's on the same chassis they've been using.
Fuego will feature a fair bit of Mexican theming, with this station being the biggest part of that. The ride's main midway wraps around the base of the volcano, providing some great views of it, and will be themed as a little Mexican village. Fuego's queue will be mostly just waiting in line in warm weather foliage like SFMM Goliath, but at the end will be this lovely Mesoamerican station, which I'm pretty proud of considering how Planet Coaster doesn't have any pieces one might consider appropriate for a Mayan pyramid.
Let me know what you think!
My first #1 ever was Volcano: The Blast Coaster at Kings Dominion seven years ago and this past week I went back for the first time since to clean the park out. After ride there closed (thanks, Intamin!), I remembered that the new Planet Coaster update came with the same coaster type so I thought I'd bring the heat to the internet! I had been wanting to do a modern version of this ride for a while, so I decided now was the time.

An icon, Fuego's ride plaza provides a great view of the volcano blasting the train into a funky zero-g roll done with funky modern Intamin geometry. The visual of the train erupting from the mouth and spiraling over that hill will be accompanied by a pyrotechnic special effect and audio on the plaza.

Fuego is my take on the Intamin invert concept being revived years later, in a day and age where volley launches are all the rage. Heavily inspired by Volcano: The Blast Coaster, riders are blasted at 72 mph out of a large smoking volcano through multiple strong ejector moments, four inversions, and plenty of high-speed turns winding around its misty mountain. Three water bombs and a fire cannon are also present. The current iteration has it operating with one train but I kept enough space around the station to make it wider to accomodate a double queue line and dual sliding tracks.

In the spirit of bringing the Intamin invert ride system of Volcano fame back, I went with a volleyed launch. The final element in the circuit is a mid-height zero-g roll and the first is the one right out of the volcano. The ride starts with a backwards launch (I LOVE backwards launches) into the smaller roll, it stalls at the top with some riders stopping upside-down momentarily, and then it rolls back through the station where the magnets give it enough juice to go blasting out of that volcano and into that zero-g roll. This ride would very likely feature redesigned trains with seats and restraints similar to Altair's on the same chassis they've been using.

Fuego will feature a fair bit of Mexican theming, with this station being the biggest part of that. The ride's main midway wraps around the base of the volcano, providing some great views of it, and will be themed as a little Mexican village. Fuego's queue will be mostly just waiting in line in warm weather foliage like SFMM Goliath, but at the end will be this lovely Mesoamerican station, which I'm pretty proud of considering how Planet Coaster doesn't have any pieces one might consider appropriate for a Mayan pyramid.
Let me know what you think!