Roller Coasters Fuego://Multi-Launch Intamin Invert

Hello, all! First post here, second Planet Coaster project I've ever done! I'm Jarrett, I'm a mechanical engineering tech student from southern Ohio looking to go into amusement industry manufacturing, and I'm also a roller coaster enthusiast with 266 credits to his name. I've been into RCT3 and NoLimits before, but once Planet Coaster came out I slowly got into it and very recently I released my last major RCT3 project (a GCI called Swamp Angel) and my first Planet Coaster project (an RMC called Deluge).

My first #1 ever was Volcano: The Blast Coaster at Kings Dominion seven years ago and this past week I went back for the first time since to clean the park out. After ride there closed (thanks, Intamin!), I remembered that the new Planet Coaster update came with the same coaster type so I thought I'd bring the heat to the internet! I had been wanting to do a modern version of this ride for a while, so I decided now was the time.

7GYwJKN.jpg

An icon, Fuego's ride plaza provides a great view of the volcano blasting the train into a funky zero-g roll done with funky modern Intamin geometry. The visual of the train erupting from the mouth and spiraling over that hill will be accompanied by a pyrotechnic special effect and audio on the plaza.

NSZWSCX.jpg

Fuego is my take on the Intamin invert concept being revived years later, in a day and age where volley launches are all the rage. Heavily inspired by Volcano: The Blast Coaster, riders are blasted at 72 mph out of a large smoking volcano through multiple strong ejector moments, four inversions, and plenty of high-speed turns winding around its misty mountain. Three water bombs and a fire cannon are also present. The current iteration has it operating with one train but I kept enough space around the station to make it wider to accomodate a double queue line and dual sliding tracks.

aHAcjNX.jpg

In the spirit of bringing the Intamin invert ride system of Volcano fame back, I went with a volleyed launch. The final element in the circuit is a mid-height zero-g roll and the first is the one right out of the volcano. The ride starts with a backwards launch (I LOVE backwards launches) into the smaller roll, it stalls at the top with some riders stopping upside-down momentarily, and then it rolls back through the station where the magnets give it enough juice to go blasting out of that volcano and into that zero-g roll. This ride would very likely feature redesigned trains with seats and restraints similar to Altair's on the same chassis they've been using.


crg8SXy.jpg

Fuego will feature a fair bit of Mexican theming, with this station being the biggest part of that. The ride's main midway wraps around the base of the volcano, providing some great views of it, and will be themed as a little Mexican village. Fuego's queue will be mostly just waiting in line in warm weather foliage like SFMM Goliath, but at the end will be this lovely Mesoamerican station, which I'm pretty proud of considering how Planet Coaster doesn't have any pieces one might consider appropriate for a Mayan pyramid.

Let me know what you think!
 
Looks fantastic!!! Smart idea to start with a backwards launch to get over the two station pass minimum "feature"! Ha ha! Got a POV yet?

Wait....how did you get it to launch backwards first??? [wacky] WOW!!! I just tried it! Didn't know it was possible. Cool!
 
Last edited:
That looks like a really fun ride. I'd love to see a POV of it.

As a side note, I live roughly an hour from KD, and Volcano has yet to function for more than 3 hours this season. It's really annoying.
 
Looks fantastic!!! Smart idea to start with a backwards launch to get over the two station pass minimum "feature"! Ha ha! Got a POV yet?

Wait....how did you get it to launch backwards first??? [wacky] WOW!!! I just tried it! Didn't know it was possible. Cool!
Yeah I wanted it to be a multi-launching inverted blitz at first but that wasn't possible but at the same time I've been wanting to use a volley launch for a while so this allowed me to kill two birds with one stone, getting both the modern rendition of Volcano and volley launch off the engineer's bucket list. And the video will come at the very end when I release the ride, stay tuned!

That looks like a really fun ride. I'd love to see a POV of it.

As a side note, I live roughly an hour from KD, and Volcano has yet to function for more than 3 hours this season. It's really annoying.
You'll see it at the end when I release it! :D Maybe that way you'll be able to get your Volcano fix, if it's any consolation. :p

-x-

Got a ton of work done on the surrounding area! Still WIP, but it's well on track!

DKGWLe0.jpg

Just a happy little Mexican village with a volcano ominously looming over it...

0Zj3yRJ.jpg

Pan-American Highway is one of two family rides I placed in the ride's area. It's also the third time I've ever made a car ride themed after a major roadway, with the others being Route 66 and the Ohio Turnpike.

GSUK01f.jpg

Put a few props around the track but the views you get of Fuego are awesome!

aG8GpY8.jpg

The water bombs look amazing from the path!

NBg1ynN.jpg

Put a relatively low key sign next to the ride's queue line, which snakes back into the jungle.

nMESM5u.jpg

You can watch the coaster erupt while you wait, though!

UIZOP50.jpg

The station ambiance at night is super creepy, accompanied by the seismic rumblings of a mountain ready to blow.

PrGN1GL.jpg

At night the mountain glows a fiery orange, capped off by the fire cannon every ride cycle.

C0kLaNz.jpg

Next update we head into the jungle to show off the ride's main area as it snakes through the thick Mexican jungle!
 
Xmdrm1l.jpg

Today we're taking a look at the actual ride layout!

iezSZZ6.jpg

Fuego's volcano is made of foam and fiberglass constructed over a "jungle gym" of supports, with the main ride all sharing a large network of supports that hold up the volcano as well as more minor structural supports for the volcano. Artificial plants are then anchored to the supports from the surface.

54ejYca.jpg

I'd like to take this moment to name Fuego's unique element! Similar to the Druid Snap I invented back in 2013 on Druid (RMC woodie I did in NoLimits), this is an adaptation of that same element taken in reverse. It's a 270 zero-g roll that pulls out into an inclined loop the rest of the way to the ground. My chosen name? The Burrito Roll! With the ride's Mexican theme, there was no way it wasn't appropriate!

LCP8oHM.jpg

The final run to Fuego's rear spike element is hidden back in the jungle, completely invisible from the ride's plaza.

0Gwh9aQ.jpg

You catch a glimpse of this zero-g from the ride's exit walkway.

ikVprMI.jpg

This part looks super simple but I actually had to do a lot of shoehorning to get it as close to the mountain as I wanted, and there's a support collision. How do I kill just one support in PC? It could easily be altered and still be structurally stable but Planet Coaster doesn't have the support freedom I'd like.

ratOE8s.jpg

We'll be teaser ready by the next update! Consider this your evacuation notice, Fuego's about ready to blow its top!
 
Back
Top Bottom