Newcomer / Intro Fuel Scoop Question .....

I've bought a scoop (1A type) and "scooped successfully. (y)
What I'm having trouble with is identify which are scoopable stars and how to mark a route to the nearest. Sorry, the U-Tube clips haven't helped.
 
There is also an economic or fastest route toggle to help you out. I just got back to the bubble from farsight expedition base after venturing out into the formodyne rift where stars get really scarce. Sometimes you must use a non scoopable star or two or three to get where you want to go. Be mindful that there
are fields of brown dwarfs and the like that can trap you if you fail to backtrack soon enough
 
Use the galaxy map filter "star class". Select the first 7 and the last box: KGB-FOAM. Then the route planner will plot the route over scoopable stars. :)
Oh! So the first 7 listed systems in the "Star Class" are always scoopable ? My last box is "Apply Filter to Route". Is that that the same box ?
See here:
ED - Scoopable Stars.jpg

.... and what does the "Apply filter to Route" box do ? Is that because the route is in the system I'm currently in ? Thanks
 
"Apply filter to route" reastricts the automatic route planner to those star classes (in this case) that you selected. Or tries to - it doesn't always work perfectly if there are not enough suitable stars around.
 
"Apply filter to route" reastricts the automatic route planner to those star classes (in this case) that you selected. Or tries to - it doesn't always work perfectly if there are not enough suitable stars around.
That makes a lot of sense. On my 45.05Ly trip from Changthini to Dromi (approx. 24 jumps) I checked every system's fuel scoop option before commencing the trip. All the systems could be scooped except one. The filter plots the journey ensuring that (as you say in your post). Thanks.
 
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Hmm. 24 jumps? Did you do a roundabout way of flying between the two systems or were you looking for a more direct route? For less jumps you may have "economical routes" checked. Even with the smallest of FSD's, it wouldn't take that many jumps.

Unless, of course, you were doing that by design.
 
Hmm. 24 jumps? Did you do a roundabout way of flying between the two systems or were you looking for a more direct route? For less jumps you may have "economical routes" checked. Even with the smallest of FSD's, it wouldn't take that many jumps.

Unless, of course, you were doing that by design.
I assume it was to ensure I could use my Fuel Scoop at all but one of the systems visited. I had the Fuel Scooping Filter activated. The number 24 might not be correct. It was initially showing that on a previous attempt to return to the Noob Zone. I need to check it ........ please stand-by .........
EDIT: in Italics
It was more like 21 jumps with the fuel scoop filter activated. If I turned the filter off I could do it in 14 jumps.
 
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I assume it was to ensure I could use my Fuel Scoop at all but one of the systems visited. I had the Fuel Scooping Filter activated. The number 24 might not be correct. It was initially showing that on a previous attempt to return to the Noob Zone. I need to check it ........ please stand-by .........
EDIT: in Italics
It was more like 21 jumps with the fuel scoop filter activated. If I turned the filter off I could do it in 14 jumps.
What I don't understand is how I got so far away in the first place. I didn't even have a scoop at the time .....
 
Two things to remember: The route planner does not always, no matter how you filter it, limit your route to the stars that you prefer. If it can find no other way to get to the place you want to go, it may send you through a couple of non-scoopable stars, IF YOUR SHIP, AT FULL FUEL CAP, CAN DO IT.

2). If the star you exit at after any jump is scoopable, fill up your tank. The route planner assumes that you will. Also, it's plain idiotic not to, as it's free gas and jumping until you're almost dry isn't any faster than scooping along the way. The route planner uses common sense, human beings don't know what the words mean.

Third point: If your galaxy map (check it often along the way after you're plotted your route) shows a dotted line after a mark with a star symbol with a drop in it, it means THIS IS YOUR LAST CHANCE TO FILL UP UNLESS YOU WANT TO CALL THE FUEL RATS. Don't ignore it. It's not a suggestion, it's the law.

Good news is, you don't really have to pay much attention to it if you have the sense that G-d gave geese and refuelled every chance you got along the way, because the plotter's assumption is that you're not an utter twit. :)
 
Good tips there. Here's another one:

When you turn on the hyperdrive to jump to the next system the Info panel in the top right will briefly* tell you the class of star you are jumping to. If it doesn't say K, G, B, F, O, A or M take a glance at your fuel gauge (right side of the dashboard). If you're about to use the last of your fuel jumping to a non-scoopable star cancel the jump and think about what to do next.

*It is brief. I think this should be displayed centre of the screen along with the destination's security level etc. I suspect not putting it there is a deliberate n00b trap.
 
Good tips there. Here's another one:

When you turn on the hyperdrive to jump to the next system the Info panel in the top right will briefly* tell you the class of star you are jumping to. If it doesn't say K, G, B, F, O, A or M take a glance at your fuel gauge (right side of the dashboard). If you're about to use the last of your fuel jumping to a non-scoopable star cancel the jump and think about what to do next.

*It is brief. I think this should be displayed centre of the screen along with the destination's security level etc. I suspect not putting it there is a deliberate n00b trap.

You do get a big warning "LAST SCOOP-ABLE STAR ON YOUR ROUTE" when you are going to run out of fuel after that star if you don't scoop at it.
 
2). If the star you exit at after any jump is scoopable, fill up your tank.

Since this cannot be stated enough, I shall repeat it a second time;

FILL UP YOUR DAMN TANKS! I mean the star's right there for crying out loud! Don't try and be cool, edging your way across the galaxy is not cool, it's just weird and you'll only make a right mess of yourself.

Personally I don't go anywhere, and I mean anywhere, with anything other than OBAFGKM stars checked (as well as non-sequence stars, but that's just me), and sometimes Wolf Rayets as well, but they're so rare you'll never actually run into them by accident. I almost never check LTY Proto or carbon stars and never, ever check white dwarfs. If it turns out you want to go somewhere specific and it is in fact an LTY proto carbon or white dwarf, then turn those on briefly so you can plot the route and then immediately uncheck them again. The plotter will still find you a route to the final destination, but it won't find any other stars like that along your route to accidentally stumble into.

Do this and you should never need to make that embarrassing call to the fuel rats that we all dread making.
 
Two things to remember: The route planner does not always, no matter how you filter it, limit your route to the stars that you prefer. If it can find no other way to get to the place you want to go, it may send you through a couple of non-scoopable stars, IF YOUR SHIP, AT FULL FUEL CAP, CAN DO IT.

2). If the star you exit at after any jump is scoopable, fill up your tank. The route planner assumes that you will. Also, it's plain idiotic not to, as it's free gas and jumping until you're almost dry isn't any faster than scooping along the way. The route planner uses common sense, human beings don't know what the words mean.

Third point: If your galaxy map (check it often along the way after you're plotted your route) shows a dotted line after a mark with a star symbol with a drop in it, it means THIS IS YOUR LAST CHANCE TO FILL UP UNLESS YOU WANT TO CALL THE FUEL RATS. Don't ignore it. It's not a suggestion, it's the law.

Good news is, you don't really have to pay much attention to it if you have the sense that G-d gave geese and refuelled every chance you got along the way, because the plotter's assumption is that you're not an utter twit. :)
This quoted post above deserved a post reply:

Thank you. (y)
 
Good tips there. Here's another one:

When you turn on the hyperdrive to jump to the next system the Info panel in the top right will briefly* tell you the class of star you are jumping to. If it doesn't say K, G, B, F, O, A or M take a glance at your fuel gauge (right side of the dashboard). If you're about to use the last of your fuel jumping to a non-scoopable star cancel the jump and think about what to do next.

*It is brief. I think this should be displayed centre of the screen along with the destination's security level etc. I suspect not putting it there is a deliberate n00b trap.
I've actually been checking the star class before I jump on the Galmap. Your tip should save me from having to do this. Thanks.
 
I didn't know, it's a long time since I was in that position.
Yes ........ you do. However, I'm using the fuel scoop filter on the Galmap in the hope this won't occur with me (ie. all the stars I jump to will be scoopable) and I check each star for its class before I jump.
 
What's so dangerous about these ? Thanks.
White Dwarf stars have “jets” coming from their poles that usually extend beyond the exclusion zone of the star, flying into those jets is likely to cause loss of control and damage possibly destruction of your ship.
The other issue is that the exclusion zone is a long way from the visible surface of the star so it can be very easy to miss seeing that yellow ring and get too close which will crash you out of cruise. This will cause some damage but getting back into cruise after an incident at a star is time consuming and prone to overheating problems until you have learned how to safely deal with the situation.
 
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