Newcomer / Intro fuel tank capacity

what does the fuel tank capacity have to do with anything? other than running the ship, there isnt any indicator about what its there for? in conjunction with hyper jump and laden jump range, is it better to downgrade fuel tank from 4 to 2 on a hauler for further range of jump range?
 
what does the fuel tank capacity have to do with anything? other than running the ship, there isnt any indicator about what its there for? in conjunction with hyper jump and laden jump range, is it better to downgrade fuel tank from 4 to 2 on a hauler for further range of jump range?

larger fuel tank increases range. As you know, carrying unneeded fuel is just carrying extra weight therefore reducing jump range.

Two schools of thought on the subject.

A. Purchase a smaller tank to increase jump range.

B. I use the same rule as aircraft operators, only carry the fuel you need. My Type-9 can hold 64T of fuel, I only normally load 32T, but I always have the option to fill it up to max if required.
 
Last edited:
i think it doesnt really say there is a calculus for what the fuel tank is there for, other than that "we know it gets us further" ?!?!? storing more fuel will eventually get you further. should have been the other way around... not that the extra weight of the fuel tank have anything to do with it :)
 
Last edited:
i think it doesnt really say there is a calculus for what the fuel tank is there for, other than that "we know it gets us further" ?!?!? storing more fuel will eventually get you further.

There are 2 indicators of fuel you can see. You have your reservoir and your main fuel tank. Your reservoir has a capacity of exactly 1t of fuel. That is that little bar on top of the bigger bar on your lower right HUD, the bigger bar showing your main fuel tank. During normal flight or super-cruise, that tank (the reservoir) gets depleted. Once empty, it will automatically refill another 1t fuel from your main fuel tank. So let's say you fly a ship with 32t of fuel capacity. Frame Shift Drives have a max fuel limit which they can drain while performing jumps. So jumping your maximum range of let's say 20LY would drain your MAIN fuel tank by (let's make an example again) 4t of fuel, leaving you on 28t of fuel to cruise or jump with. This is basically everything about the fuel system in the game.

Oh and also: buy a fuel scoop. trust me, you won't regret it, especially in bigger ships
 
Last edited:
There are 2 indicators of fuel you can see. You have your reservoir and your main fuel tank. Your reservoir has a capacity of exactly 1t of fuel. That is that little bar on top of the bigger bar on your lower right HUD, the bigger bar showing your main fuel tank. During normal flight or super-cruise, that tank (the reservoir) gets depleted. Once empty, it will automatically refill another 1t fuel from your main fuel tank. So let's say you fly a ship with 32t of fuel capacity. Frame Shift Drives have a max fuel limit which they can drain while performing jumps. So jumping your maximum range of let's say 20LY would drain your MAIN fuel tank by (let's make an example again) 4t of fuel, leaving you on 28t of fuel to cruise or jump with. This is basically everything about the fuel system in the game.

Oh and also: buy a fuel scoop. trust me, you won't regret it, especially in bigger ships

I heard it from a bounty hunter, get a smaller tank to be lighter (helps with jumps, speed and maneuverability it seems) and a fuel scoop. You can now fly everywhere because scooping means you (almost) never run out of fuel. But if your aim is long-range trading, better get a bigger tank. I had my cobra kitted with a 2t tank and couldn't jump for because each LY takes a fixed amount of fuel. So less fuel capacity would mean less jump range too. The weight of the fuel isn't really relevant IMO.
 
Just test it guys note your top speed and boost on full tanks also find a fixed point in space go to 50% thrust and time a full loop or turn back to that point.

Then the same on half tanks, its the same as you alter your cargo weight, jump distance is influenced by weight as well ( mass )
 
The weight of the fuel does indeed affect your jump range. In something like a cobra a full tank compared to an empty tank can make as much as half a light year. I haven't tested it in other ships.
Smaller fuel tank with less fuel will improve your jump range but as already pointed out, you still need enough fuel in the tank for the jump itself, which can be quite high if the jump range is also high.
 
Back
Top Bottom