Full release has turned out to be the worst gaming experience I've ever had...

Your first video was off to a very promising start Erimus. Reminded me of Aliens with you mining all alone out in space. Very desolate feeling. The second I saw a station I hadn't seen myself before I had to turn it off though. I don't want to spoil my own experience. I have bookmarked your videos for later viewing though. Out of curiosity what codec did you use to encode your videos? The image is a bit blurred. If you didn't use H.264 to encode I would suggest using it for gameplay videos in the future. It has given me crystal clear quality at 1080p and 1200p in mine with a decent file size. I use ShadowPlay to record so that the encoding doesn't affect the frame rate of the game. If you have a semi recent Nvidia card you should be able to use ShadowPlay as well. Just download and install GeForce Experience to get it. I'm only using a $200 dollar GTX 760 2GB OC and it runs the game on High at 60 FPS while recording at 1200p. Judging from your video it looks as though you have a super wide monitor though or a multiple monitor setup. Either that or it's been cropped along the top and bottom and just looks wider.

Seeing as how I want desperately to play No Man's Sky I was so tempted to try to make it to the center of the galaxy in this game or to try to get as far as I could into the empty space outside of the galaxy. There are map coordinates for it so given enough fuel you should be able to super cruise into it if you leave the game up all day. Unfortunately the server resets that happen every night make overnight cruising impossible. I got the game for Christmas and being a Star Trek TNG fan exploration was my main interest so it sucks to know I'll have to wait to do it. Luckily for me I decided I had better do some bounty hunting around LHS 3447 to build up my funds and my Cobra Mk III before heading off on my grand adventure through the stars. I even bought a Mad Catz F.L.Y. 5 to play it. Only stick I could find with a decent enough thrust lever that was usable and didn't cost me hundreds of dollars.

Also something of interest. I started in LHS 3447. I'm not sure if everybody starts there but I've only traveled a little over 20 light years from that system in the direction of Barnard's Loop and the Horsehead Nebula and I've already experience several bugs. One time I was in a station on the Outfitting screen and the game decided to randomly return me to the surface while the GUI for the Outfitting was still up. I thought for a second somebody was about to land on top of me. One time I attempted to change ships from the landing pad and the game just kept loading for 10 minutes and then crashed. One time I tried to use the Auto docking module on a non rotating space station and my ship got high up above the landing pad and began shaking and glitching in place and wouldn't land. I had to do it manually but every time I tried to stop and line up my landing it re-engaged the auto docking and took me back up away from the pad. I practically had to crash into the pad to dock. I was all set to sell the module only that station didn't have an outfitting area. Had to go to a spinning station where it did actually work, although very slowly, since I prefer blazing into the docking bay at full speed half the time when I'm smuggling in goods. I'm less likely to get scanned while boosting into the station. :) The scariest bug for me so far though was doing a 6 LY system jump near LHS 3447 and literally being stuck in hyperspace for 10 minutes. I was freaking out that I had misaligned or my jump drive had malfunctioned and I was going to wind up in the Delta Quadrant next to a Borg cube. ;) Luckily after 10 minutes I came out in the correct system though. I was tempted to Alt+F4 while I was stuck in the wormhole hyperspace thing but was afraid to because I thought I might break my character. Also has anybody noticed today that the news story at the top in the systems near LHS 3447 is dated 28 JAN 3301? Yet another bug I imagine.

Overall though despite the bugs I'm glad I bought the game. I've already gotten 30+ hours of fun out of it so that works out to $2 per hour spent with the game. Takes me back to my time with X-Wing vs. Tie Fighter. Honestly even with the bugs and parts of the galaxy being broken I consider the game a good investment unlike my purchase of AC Unity and I imagine it'll end up working itself out to less than 50 cents per hour played before I get done playing it. I really hope they make an Alien Invasion expansion in the future though. 400 Billion Star Systems and not one other sentient space capable race anywhere in sight? Yeah right... At least there's a chance we can get invaded from Aliens in a neighboring galaxy. Also being able to form Organizations with other players and build space stations in unexplored areas of space and claim those areas in the name of your group would be pretty cool. You could pay to build a station there and higher NPC mercs to patrol the area. Would add a whole new aspect to the game as groups of real players would be battling for control of unclaimed areas of space and even trying to take other people's claims away by force. Obviously I haven't gone very far from the start so maybe there are aliens and some of my other ideas already implemented. Who knows?
 
Forgot to Mention the Bounty Hunting Bugs

Also I forgot to mention this but it seemed important to put out there as bounty hunting it the only thing I've been doing. Sometimes when shooting somebody who shows up as Wanted I get a 200cr price on my head for assault. If I finish them off I get a nearly 10000cr murder warrant on myself. Also sometimes when encountering a group of pirates I will go after one without scanning the others. This causes the others to turn red and start attacking me. When I finish my original target and turn my attention to one of the others if I open fire on them and my scanner hasn't finished scanning them I get charged with assault even though when the scan completes it ends up telling me what I already knew. They were Wanted... Seemed important to add this little tidbit for the rest of the bounty hunters out there. It certainly cuts into my profit margins when it happens. So hopefully this will help others to avoid those particular bugs.
 
Elite Dangrous, was an awesome launch, no problems with the servers. The game is very playable, and works for most people. Sure there are a few outlying conflicts with some people, but it is pretty smooth for most people.

How exactly do you presume to know how many people are having problems? I call . The sample size of "your friends" hardly suffices.

Just wait till the server corrupts your save game and you can't log in at all. I'm sure you'll feel great in your conviction that you're one of only a few people who can't play or have transaction server problems that get them stuck with a cargo hold full of ghost cargo, disabling them from continuing or even swapping or trading their ship for another, since you can't sell or store your ship if the cargo is full of cargo that can't be removed.

The real problem is, that there is no game developer on the planet that doesn't know there will be issues after a new game launch.

So launching a game and going on holiday is just insolent, especially if the transaction issues were already known in Beta 3. Space station's fuel money theft after disconnect is based on that, was a known issue and they never bothered to fix the crucial underlying issue.
 
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Players having problems with outstanding tickets since "launch" should put there ticket No in there Sig. We will then have an idea of the amount of outstanding support issues.

From what I have seen its 1000/1500+ is that a lot in a game this size? I don't know what I do know is when you multiply the number by the cost of game that’s £40,000-£60,000 or more which isn't a lot on a £6million+ dev so Frontier are viewing it as a numbers game and that’s acceptable losses ? Which isn't good for the players with problems.

I think its also completely wrong headed thinking if each player who has been abandoned over the Christmas period dissuades 2 friends from purchasing and the negative forum posts another 2 people you are now looking at a loss of 4 sales+ DLC so the conservative estimate on the real cost of 1000 disgruntled players is nearer to
Game units 4000@£39.99 = £159,960
DLC units 3000@£19.99 = £59,970
Real Cost per 1000 players abandoned over the Xmas period
£219,930

Obviously my figures could be way off, I suspect that they are conservative given the reach of the internet, it does show how easy it is to loose sales traction how many DLC packs is Frontier going to release over the life of this title? I also suspect that the nature of the game will dissuade many from joining after the first few months.

Would you want to enter a universe populated by elite pilots as a new player "Starting with a few credits and a basic starship"? I wouldn't as we already see the game has 4 billion locations but if you want do anything in game you usually travel between player clusters in game so after a few months the learning curve will be a lot steeper with all the elite super ship players, how are they going to solve that issue for new blood?
 
Hi Erimus,

got one question: how does the "not being able to log back in" express itself? Are you getting stuck on the spinning ship screen, or the "loading game" screen, or already in the launcher?

I got stuck on the spinning ship screen after hyperspacing into a bugged sector at the galactic core. They fixed it after 3 days, allowing me to log in, but they only moved me to another nearby broken sector and it happened again.

Eventually they returned me home back to the colonized sectors but in the process they (or a bug) wiped my character and reset everything back to zero (my stats etc.) Had no response from my ticket since.


The thread's OP has been a heartbreakingly sad read. While the forum software tells me I have to wait, positive Rep for the OP for giving it your all. I'm really sorry to hear about your experiences, Erimus. :(

Well if anyone appreciates what it takes to reach the galactic core and how much time is invested in it, its you Zion :) I think there must be whole sectors that are broken and the further out you travel the more chance of you encountering one. I guess someone has to find them first and ticket the locations before FD become aware of them.


Your first video was off to a very promising start Erimus. Reminded me of Aliens with you mining all alone out in space. Very desolate feeling. The second I saw a station I hadn't seen myself before I had to turn it off though. I don't want to spoil my own experience. I have bookmarked your videos for later viewing though. Out of curiosity what codec did you use to encode your videos? The image is a bit blurred. If you didn't use H.264 to encode I would suggest using it for gameplay videos in the future. It has given me crystal clear quality at 1080p and 1200p in mine with a decent file size. I use ShadowPlay to record so that the encoding doesn't affect the frame rate of the game. If you have a semi recent Nvidia card you should be able to use ShadowPlay as well. Just download and install GeForce Experience to get it. I'm only using a $200 dollar GTX 760 2GB OC and it runs the game on High at 60 FPS while recording at 1200p. Judging from your video it looks as though you have a super wide monitor though or a multiple monitor setup. Either that or it's been cropped along the top and bottom and just looks wider.

Cheers :) I actually used shadowplay for the recordings and Lightworks for the editing. The reason the New Horizons series is a bit blurred is because I was initially using the free version of Lightworks when I made and published them and that version only allows you to render and upload videos in 720p. Since that series though I've purchased a license for Lightworks and the latest series I made (Distant Suns) has been uploaded in 1080p.

I don't have a wide screen monitor, just a regular 21" cheap £100 one :) The cropping at the top and bottom of the videos are a lightworks effect I added to try and get a Cinemascope effect, but also to hide the Elite Dangerous gamma version number that was there at the bottom of the screen during the gamma phase of development (when I made the New Horizons videos).
 
Just got word from Tech Support, saying that they think its due to being in a "bugged star system", and that nobody will be on hand who can fix me up until January 5th. That is incredibly annoying.

I find it hard to believe one of the systems I commonly fly through a jump or two from SOL is "bugged". That would mean ANY system could become bugged at any time, not just far out systems near the center of the Samsung
 
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Just got word from Tech Support, saying that they think its due to being in a "bugged star system", and that nobody will be on hand who can fix me up until January 5th. That is incredibly annoying.

I find it hard to believe one of the systems I commonly fly through a jump or two from SOL is "bugged". That would mean ANY system could become bugged at any time, not just far out systems near the center of the Samsung

Don't forget that while you are stuck without them helping there are others pulling ahead to the cash prizes they have offered. <snip>
 
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Don't think its on purpose but as the issue is affecting just some players, the competition is really unfair.

So... you suggest stopping the competition or what? Invalidate the efforts put in by everyone not taking advantage of exploits?

Come on, its going to take months of play to get Elite unless you and a friend are working 24x7 to get there (well, trading might be possible, but i'm sure they will be scrutinizing the DB transaction logs of whoever claims to have won that). And it doesn't affect the Exploration or Combat prizes at all.
 
Stopping the competition would be an option. I agree some people would lost their effort by rollback but its still better than just leave the affected in the back without any help.
You probably miss that those who put the effort in trading can not effectively compete in other areas right now. I would be really interested in opinion of someone who really tries to get the price for trading, as I'm not the one :)
 
I'm not speaking about exploiting but inability to play. You still don't get the real point that some players cant actually move from station cos they have cargo loaded with stuff and can not sell it.
 
Unacceptable server performance

I'm out exploring, and the farther away I get from core space the mor often I get disconnected. I'm currenhtly about 3000 LYs from Sol, and I get booted every three jumps or so.

Anyone else experiencing this?

Completely unacceptable by the way; if the there's to be no offline play option, then at the very least the servers should be stable...
 
Yes, I have this problem too.

Don't know if this is still the case, but Frontier have previously said that when a star system is visited for the first time, the server has to generate it - as it isn't created prior to the first visit. If that generation takes too long, the connection will time out and kick us. This is apparently why it happens so often further away from the core systems.
 
The further out you get the more often the disconnects come. I think the issue is with generating the new systems. I know this doesn't really do anything to help you. But for whatever it's worth, head back in towards civilization and that should help... if you can make it. A few weeks ago I got stuck about 2000 LYs out and was getting disconnected repeatedly it took me a looooong time to return. I was hoping this would be fixed for release.
 
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