[video=youtube;uqbsLtFxglk]https://www.youtube.com/watch?v=uqbsLtFxglk[/video]
Hey guys! This is my first time ever making a tutorial video before, but I was inspired because I got so frustrated with the process of merely exporting that I wanted to share my knowledge on what I had figured out thanks to a lot of you guys.
This video goes over the following in Blender
-Making a Hitcheck object (or not)
-Material settings
-LODs
-Proper Units & Rotation
-Proper Export Settings
-Making a zip package and uploading it to toolkit.
-Importing final product in game, and exporting to steam workshop.
Its not perfect, but It was my aim to cover pretty much everything unique to Planet Coasters Toolkit and Blender's finnickyness with it.
It does not cover model and texture creation, but I am not a master of those subjects and there are plenty of other tutorials out there for those subjects!
Let me know if there's anything that's not clear in my video or if you have any questions. Thanks!
Hey guys! This is my first time ever making a tutorial video before, but I was inspired because I got so frustrated with the process of merely exporting that I wanted to share my knowledge on what I had figured out thanks to a lot of you guys.
This video goes over the following in Blender
-Making a Hitcheck object (or not)
-Material settings
-LODs
-Proper Units & Rotation
-Proper Export Settings
-Making a zip package and uploading it to toolkit.
-Importing final product in game, and exporting to steam workshop.
Its not perfect, but It was my aim to cover pretty much everything unique to Planet Coasters Toolkit and Blender's finnickyness with it.
It does not cover model and texture creation, but I am not a master of those subjects and there are plenty of other tutorials out there for those subjects!
Let me know if there's anything that's not clear in my video or if you have any questions. Thanks!