While having felt there aren't many controllers out there to really enable you to move in all axes smoothly, looking at expensive HOTAS solutions and realizing there's no way you can thrust along all 3 axes with analog control kinda sets me back from buying one (and the pricing ofc). And using a gamepad with two analog sticks leaves you with an axis short (or no way to conveniently fire if you map i.e. yaw to the triggers).
Therefore I figured I would create this thread to share my recent idea and for you to share your thoughts. So please share any setups you use to achieve full (preferably analog) 6DOF control!
And if you know any HOTAS sets with, maybe an analog stick on the throttle? And do those of you using hat-switches feel lacking with the digital input with flight assist on/off?
http://www.deltathrottle.com/ - Along with a joystick with yaw-twist or pedals seems like a very intuitive way of achieving this. Check it out if you haven't!
My setup
Currently I started using a PS3 controller with the built-in gyro + accelerometer for motion tracking.
Having tried different mappings I found that mapping pitch and roll to the motion sensor was probably the best way to do it.
I mapped lateral and vertical thrust to the left stick and yaw + forward/back to the right stick, this lets me divert my power with the directional buttons while yawing (rolling and pitching! yay).
And it does work great aside from the minor issues;
-Using the gyro could be more responsive.
I noticed I did not land as many hits with fixed weapons, though I did not find it too horrible (using gimballed weapons won't be a problem at all).
-Aside from seeing the space around you rotate, there's no feedback on how much tilt you're applying.
Which has proven to shoot you around some whenever your pitch-rate changes (boosting etc.).
-Using the gyro with flight assist off is crazy, you float like never before since you don't know where the center of the axes are.
Having that said though, using flight assist works really well.
The PS3 controller does not work with Windows without some third-party drivers.
I would highly recommend this XInput wrapper for PS controllers.
To enable the motion sensor however, I got stuck installing the awful Motionjoy driver (no link since I suspect it contains crapware) and using Better DS3 to keep my sanity.
What I felt was really needed in order to use the motion-sensor, was to set a lower range than +- 90 degrees of tilt for the motion-axes. To do this I ran the calibration setup in windows, only tilting the controller about 30 degrees when prompted (suggest you put the controller on a flat surface and enable raw data to read output, and have the flat reading be in between max and min).
Therefore I figured I would create this thread to share my recent idea and for you to share your thoughts. So please share any setups you use to achieve full (preferably analog) 6DOF control!
And if you know any HOTAS sets with, maybe an analog stick on the throttle? And do those of you using hat-switches feel lacking with the digital input with flight assist on/off?
http://www.deltathrottle.com/ - Along with a joystick with yaw-twist or pedals seems like a very intuitive way of achieving this. Check it out if you haven't!
My setup
Currently I started using a PS3 controller with the built-in gyro + accelerometer for motion tracking.
Having tried different mappings I found that mapping pitch and roll to the motion sensor was probably the best way to do it.
I mapped lateral and vertical thrust to the left stick and yaw + forward/back to the right stick, this lets me divert my power with the directional buttons while yawing (rolling and pitching! yay).
And it does work great aside from the minor issues;
-Using the gyro could be more responsive.
I noticed I did not land as many hits with fixed weapons, though I did not find it too horrible (using gimballed weapons won't be a problem at all).
-Aside from seeing the space around you rotate, there's no feedback on how much tilt you're applying.
Which has proven to shoot you around some whenever your pitch-rate changes (boosting etc.).
-Using the gyro with flight assist off is crazy, you float like never before since you don't know where the center of the axes are.
Having that said though, using flight assist works really well.
The PS3 controller does not work with Windows without some third-party drivers.
I would highly recommend this XInput wrapper for PS controllers.
To enable the motion sensor however, I got stuck installing the awful Motionjoy driver (no link since I suspect it contains crapware) and using Better DS3 to keep my sanity.
What I felt was really needed in order to use the motion-sensor, was to set a lower range than +- 90 degrees of tilt for the motion-axes. To do this I ran the calibration setup in windows, only tilting the controller about 30 degrees when prompted (suggest you put the controller on a flat surface and enable raw data to read output, and have the flat reading be in between max and min).
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