Funny punishments

As your notoriety goes up, I feel like your bounty per murder should be going up by a percentage of the destruction you've caused - ship and cargo included. I've always wondered how the heck the pilot's federation can stay afloat with this 95% insurance for ships, and this could be a good direction to justify it.

You see that's how insurance works, most of us don't go around destroying out ships every day, and the money we pay covers the accidents, homicidal players or the just plain negligent player who can't be bothered to watch their radar for other ships.
 
If you're at notoriety 10, and use a big ship like a Cutter, your bounty goes up by nearly 7 million a kill.

Doing some BGS killings quickly racks up to high amounts of credits on your head.

One of our squadmates had more then 3 billion bounty on his Vette iirc.
 
Hapless NPCs forcing your bank account to go down isn't a player "spending their cash".
After playing the game over 5 years, I've never seen a single instance of an NPC forcing my account to go down, especially during the last two years when it is possible to earn 1B credits in a weekend. While losing 100 credits out of a bank account of 1B is technical decreasing your balance, I don't consider that losing 0.00001% of my bank account is actually a loss. For that matter, I don't consider losing 10,000 credits out of a bank account 1B as a loss because that is still only 0.001%.
 
Why are there such ridiculous fines for attacking / destroying clean ships? Attack 400 credits, destruction 5000. Attacked a merchant ship - today you will be left without chewing gum. Destroyed a police ship - you will be left without a burger for lunch. Law-abiding inhabitants of the ED universe can sleep peacefully, a criminal will think a hundred times before attacking. In addition, clean ships can be finished off with a ram, as a result of which you will not even be credited with points of bad reputation.

this is like in real life when someone who gets caught driving a car without a driving license & gets disqualified from driving.....

I mean... really?
 

Deleted member 182079

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If you're at notoriety 10, and use a big ship like a Cutter, your bounty goes up by nearly 7 million a kill.

Doing some BGS killings quickly racks up to high amounts of credits on your head.

One of our squadmates had more then 3 billion bounty on his Vette iirc.
Interesting, so bounties are dependent on your rebuy/ship value also? I've been trying to rack up my high score in the Colonia region and struggled to get beyond the 750/800k bounty per kill, but I'm only flying a Clipper so maybe that would explain it.
 
Interesting, so bounties are dependent on your rebuy/ship value also? I've been trying to rack up my high score in the Colonia region and struggled to get beyond the 750/800k bounty per kill, but I'm only flying a Clipper so maybe that would explain it.
Yep, they factor in the value of the ship compared to the value of the target.
 

Deleted member 182079

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Yep, they factor in the value of the ship compared to the value of the target.
Ah, so if I squash Eagles and Vipers bounties will be higher compared to their Anaconda? Interesting.
 

Deleted member 182079

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On the last part I'm not really sure if I don't misremember from the other C&P things like rebuy reduction.

But using a big ship makes the bounty go up.
I might just have found a new purpose for my turret t ten.
 
I think the fine should reflect the reputation of the other ships captain. Take out a scumbag who keeps committing criminal acts and pays the fine because it's cheap and still profitable, you get a slap on the wrists. Take out an upstanding citizen who works with or for the local faction and does little or nothing to get fined and you could be looking at selling one of your spare ships to pay for the fine.

If you want to be a pirate, that's fine but paying off the fine or the bounty all the time so you can remain untouched should never be profitable. You pay it off if you got it by accident, but it's still going to be expensive, but not if it was deliberate because you just wouldn't profit from it. That way, pirates remain pirates because that's what they wanted to be after all and the only way they will make money is by not paying off the fines.
 
Many players love being a criminal and don't care about notoriety, a huge bounty or advanced system authority ships coming after them in PvE and some live players in PvP. It adds to the challenge playing ED. If a player doesn't want to upset their main account purchase another one when they go on sale (often) and enjoy being the most wanted criminal in ED. Then that can add some experience to the main account.
 
or how about ...

Get rid of paying fines altogether.
Instead, you have to complete successfully, community service missions to repay your debt to society (with KoS not being removed at all until all of the community service missions being completed that are required). Bounties are still accrued until your debt to society is paid off in full. Fines can eventually transform into bounties if the missions aren't completed in a given time frame.

These community service missions would be taking out specific noted criminals (not other human controlled cmdrs or accomplished by sandbox activity) or if the fine is due to non-violent actions (docking violations or smuggling), specific trade missions. While having active community service missions available to you do to infractions, the faction that levied those community service missions will not pay you anything (no bounties ..profits for trade etc) until the community service missions are complete.

So instead of interstellar services existing for paying off factions, it provides you your community service missions for any factions you have infractions with.

The difficulty of the missions scales with the frequency of triggering them and how many you currently have outstanding. This will be some time frame like maybe 1 week.

Failure to complete the missions within a certain time frame results in increased authority ship KoS aggro.

Being killed doesn't wipe the community service missions from your record. Bounties are paid because now the criminal is sanctioned from all non-anarchy stations in the game until the community service missions are fully complete.
 
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