So I just figured today that most of accidental weapon discharges while doing combat zones or bounty hunting happen because game doesn't target the right ship the player is facing and player pulls the trigger on a friendly.
If the trigger was set to have a wall to brake in order to fire like in FPS games on PS5 that would be most awesome QoL Dual sense function ever.
Given that Frontier would ever do a PS5 version
If the trigger was set to have a wall to brake in order to fire like in FPS games on PS5 that would be most awesome QoL Dual sense function ever.
Given that Frontier would ever do a PS5 version