Future Elite VR Interface?

Have you guys seen VR Cockpit? It's a Leap Motion experimental project that was obviously designed with E:D as inspiration.
It allows interaction with menus with bare hands in a very intuitive way.
I really hope this is in the future of Elite.

Cockpit4.gif


Long video with comentary.
 
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One of the ED programmers tried out a LM at Lavecon this year (not the VR cockpit demo though). Unfortunately he wasn't sure how well it would fit with ED. I do hope he views this thread and changes his mind, although I suspect he was thinking cost/benefit (ie - cost too much to develop, with only a small number of rift users benefitting from it).

Imagine using the galactic map with this sort of integration. It would be like being in The Minority Report.
 
One of the ED programmers tried out a LM at Lavecon this year (not the VR cockpit demo though). Unfortunately he wasn't sure how well it would fit with ED. I do hope he views this thread and changes his mind, although I suspect he was thinking cost/benefit (ie - cost too much to develop, with only a small number of rift users benefitting from it).

Imagine using the galactic map with this sort of integration. It would be like being in The Minority Report.

I'm surprised the dev couldn't see where it would fit in. Seems obvious to me. I'd much rather manipulate things like the menus and the galactic/local system map with my hands using gestures.
 
I'm surprised the dev couldn't see where it would fit in. Seems obvious to me. I'd much rather manipulate things like the menus and the galactic/local system map with my hands using gestures.

Agreed, it will be easy, natural and intuitive, its no brainier. Now, for RPG games, wow... it will be great.
 
I'm surprised the dev couldn't see where it would fit in. Seems obvious to me. I'd much rather manipulate things like the menus and the galactic/local system map with my hands using gestures.

It's probably more about the availability of the hardware in the VR user base. We're gonna have interactivity options via the Vive/Oculus controllers which are standard for their respective HMDs (albeit potentially optional/not immediately available, for the Rift? I forget) but the leap motion is an entirely third-party accessory and the number of users who are not only equipped with an HMD but also the Leap Motion will be vanishingly small compared to the rest of the user base. We're already quite small compared to the rest of their players.

That kind of thing would be better approached by polling to gauge interest. FD could ask our community as a whole "would you be interested in a natural hand-tracking UI system if it required you purchase of this accessory" and see how warm the response was. I would understand if they wanted to charge a bit of money for it themselves as well.
 
It's probably more about the availability of the hardware in the VR user base. We're gonna have interactivity options via the Vive/Oculus controllers which are standard for their respective HMDs (albeit potentially optional/not immediately available, for the Rift? I forget) but the leap motion is an entirely third-party accessory and the number of users who are not only equipped with an HMD but also the Leap Motion will be vanishingly small compared to the rest of the user base. We're already quite small compared to the rest of their players.

That kind of thing would be better approached by polling to gauge interest. FD could ask our community as a whole "would you be interested in a natural hand-tracking UI system if it required you purchase of this accessory" and see how warm the response was. I would understand if they wanted to charge a bit of money for it themselves as well.

Very true. There is the Razer OSVR, which is supposedly to have Leap motion already built in though. The question is whether ED will work on other HMD's and as you stated, if FD will spend the time and money to integrate such devices.
 
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