Future server load

Given the nature of the way information is stored in ED for discoveries and who has scanned will there come a time in the ten year cycle when the data becomes to big for the game to handle. Yes at present we have only discovered one percent but as more and more explore this will increase especially for those that want to get their name on a system?
 
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Umm first, I think we only discovered 0.01%, actually. :)
1% would mean we already discovered four billion stars which simply isn't possible. (there is 1,4M accounts, I doubt every one of them "first discovered" 2800 systems

And I wouldn't be afraid of this. These information have a size in hundreds of bytes. What's a terabyte or two to some server ;)
 
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Ah, so you're not concerned by the size itself but a size of the database?

I think it will be alright. I am no server expert, but 100 TFlops is achievable with average budget and Amazon servers are anything but average.
Don't worry. I think Frontier has this thought through. :)
 
Given the nature of the way information is stored in ED for discoveries and who has scanned will there come a time in the ten year cycle when the data becomes to big for the game to handle. Yes at present we have only discovered one percent but as more and more explore this will increase especially for those that want to get their name on a system?

Server performance, capacity and bandwidth has a tendency to grow over time. Moore's law and all...it doesn't stay flat. ;)

And frankly...I'm pretty sure the curve for greater hardware performance rather easily "outruns" our ability to find things.
 
I'm not too worried about this, as I'm sure Frontier takes it into consideration every time they implement something.

I'd only start worrying if they caved in to and started implementing unrealistic player expectations or ideas, like "Tire tracks/destroyed NPCs/mined asteroids/etc. should be persistent!"
 
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