Future Xbox flight systems compatibility

With several xbox compatible flight systems on the way, will fdev be adding compatibility for them as they did for TM hotas one?
Or maybe a generic binding system similar to pc?
 
less rigid control options would certainly be welcome, e.g having the ability to map actions to any recognised input device, and the ability to use multiple devices at once.

I can understand the need to present per device pre mapped settings, but it'd be good to use MnK for everything, not just text entry, for example.

It's a question that will need to be addressed with Odyssey, which brings more button mapping needed for legs game play, and will need multiple device support, unless they're expecting HOTAS users to control legs with a flight stick...

I'd like to be able to map my wheel for the SRV, pick up as controller for legs/camera work, etc
 
With several xbox compatible flight systems on the way, will fdev be adding compatibility for them as they did for TM hotas one?
Or maybe a generic binding system similar to pc?
Unlikely, they never did the updates for the new one that was allready added to xbox one with a button map...
Also Honeycomb only work on Series X hardware, game is for Xbox One not Xbox Series X native..
Honeycomb products only work for series X/S native title...
Ace combat the hole reason the T-light was converted to Xbox does not have a native Xbox series X native version yet...
The T-fight support was not added for Elite dangerous, it was a Namco deal with Microsoft that added the T-flight to Xbox one hardware support, not a deal with Fdev...
The T-flight sat for years with no compliance with Xbox one untill namco pushed the deal out, not Fdev.

Ask Namco if they want the new controllers supported on Xbox one for Ace combat 7 & 8 as Fdev will do nothing...
Namco did the licensing and bundle work... with Hori and thrustmaster...
 
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