Engineers G5 FSD rolls

I am currently in the progress of engineering my AspX for a exploration trip to Beagle point and I am wondering if it is worth to try to get a 50%+ roll on my FSD. Currently I have a 49.3% roll with which I am quite happy. However I can't make my mind up if I should try to go for a better roll or not. Any advise would be appreciated.
 
Do as your heart tells you.

Besides, it's not like you have to accept a roll if it's not better. Roll it until you're tired of collecting the materials.

I'd just fly off with a number that good, myself, the only better stats you're going to get is with bonuses on top of a LOT of luck.
 
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Are you considering it because you would enjoy having a 50%+ FSD roll and/or enjoy the process of obtaining it? Or are you considering it because you want to get places quicker and/or feel like you "should" have 50%+? If the former, go for it and good luck with your rolls. If the latter, forget about improving your FSD roll and just get out into the black.
 
The good thing is you have class 5 FSD on that Asp, which can go in a LOT of other ships, so I'd suggest buying a fresh one and rolling on that - then you can put the best one in your asp, and keep the other for a DBX, FAS, Gunship, Python, whatever.

Be aware you have got a good percentage boost there, so it may take many rolls until something better is as-likely-as-not to have come along - I'd say collect materials for 30-50 rolls, and go there expecting to come away with nothing better - that way you'll not be too disappointed with a null result.
Ive done 100 rolls in the past and got nothing remarkable, and having scraped together a load more mats, managed a 54% within the first five rolls - more rolls improve your chances, but they won't ever guarantee you a result.
 
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totally agree to kilo here
it took me more than 40 rolls grade 5 to beat my (great) grade 4 roll
and now i have only one FSD,
i should have switched that with a new one befor and kept the grade 4 one

zifixhalleluja
o7 cmdrs

meet u in the void
 
I think I'll get some more materials and data to do a few more rolls and if nothing better comes along I'll stick with this FSD and start engineering the rest of the modules. Thanks for all the advise!
 
I think I'll get some more materials and data to do a few more rolls and if nothing better comes along I'll stick with this FSD and start engineering the rest of the modules. Thanks for all the advise!


Ah! I didn't realise you were that early in the process, but if you haven't engineered the rest of your ship yet, then yes you're taking absolutely the right course - devote the time you have to unlocking engineers for weight saving - once you've done everything else, you'll have a very capable ship that is far better than anything those pre-engineer visitors to Bagel Point had access to. If after that, you want to 'fine tune' your roll, then fill your boots, but you can rest assured that the roll you currently have is a good 'un.
 
Ah! I didn't realise you were that early in the process, but if you haven't engineered the rest of your ship yet, then yes you're taking absolutely the right course - devote the time you have to unlocking engineers for weight saving - once you've done everything else, you'll have a very capable ship that is far better than anything those pre-engineer visitors to Bagel Point had access to. If after that, you want to 'fine tune' your roll, then fill your boots, but you can rest assured that the roll you currently have is a good 'un.

I do have all the engineers unlocked and did quite some engineering on my Anaconda already (rather heavy multipurpose build with 30.1ly jump range). Was just a bit unsure if it is worth going for that extra bit for an exploration build or not.
 
As others have said OP, keep the 49% roll and keep rolling until your stats improve. Good luck! :)

As an aside, I've gleaned ~52ly for my AspX and equipping necessary modules for reduced weight. I have an AFMU, shields (to buy time if necessary), and an SRV. Having RNG'd an FSD, I'm currently toying with the idea of grinding away to obtain lightweight sensors and life support just to get that little bit extra distance. :)
 
As others have said OP, keep the 49% roll and keep rolling until your stats improve. Good luck! :)

As an aside, I've gleaned ~52ly for my AspX and equipping necessary modules for reduced weight. I have an AFMU, shields (to buy time if necessary), and an SRV. Having RNG'd an FSD, I'm currently toying with the idea of grinding away to obtain lightweight sensors and life support just to get that little bit extra distance. :)

I'll probably do some lightweight mods as well, my goal is to get a 50+ly jump range, even if it probably isn't needed :p
 
I do have all the engineers unlocked and did quite some engineering on my Anaconda already (rather heavy multipurpose build with 30.1ly jump range). Was just a bit unsure if it is worth going for that extra bit for an exploration build or not.

Ah! well, I might as well admit that I am a jump-range freak and have done probably in the region of 500 G5 rolls across my fleet.
I also like Anacondas! Now we're talking!

I have a explorer-conda, currently fitted like so: https://coriolis.edcd.io/outfit/ana...MUgzK0BmBTAJsgTgQwDYH1UMB7ABwGcALASxJBAEZImg=

and a light-combat/multi-role conda, currently fitted like so: https://coriolis.edcd.io/outfit/ana...P4HfJrw7AgAA.CwegDCBM4gzNECmBDA5gG0SEBGM+g===

Both those FSD's are actual ones I've got, and it took me hundreds of rolls and unknown hours of material gathering to get them.

The question then, is it worth it? - well, the only bit I didn't really like was gathering DWE - such a boring, unrewarding, skill-free process, but ferreting out Arsenic (and flying/driving SRV's generally) and getting the chemical manipulators are enjoyable pastimes for me, so first things first, I didn't view it as 'grinding'.
However, what we're really looking at here is a massive investment of time for what, four, maybe five extra percentage points on top of a bonus that is already almost fifty percent - worth it? ermmm, well, now I've done it I'd rather have them than not, but you are certainly going well into the realms of diminishing returns, and you'll probably see a better benefit sooner by doing lightweight sensors and life support.
 
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Ah! well, I might as well admit that I am a jump-range freak and have done probably in the region of 500 G5 rolls across my fleet.
I also like Anacondas! Now we're talking!

I have a explorer-conda, currently fitted like so: https://coriolis.edcd.io/outfit/ana...MUgzK0BmBTAJsgTgQwDYH1UMB7ABwGcALASxJBAEZImg=

and a light-combat/multi-role conda, currently fitted like so: https://coriolis.edcd.io/outfit/ana...P4HfJrw7AgAA.CwegDCBM4gzNECmBDA5gG0SEBGM+g===

Both those FSD's are actual ones I've got, and it took me hundreds of rolls and unknown hours of material gathering to get them.

The question then, is it worth it? - well, the only bit I didn't really like was gathering DWE - such a boring, unrewarding, skill-free process, but ferreting out Arsenic (and flying/driving SRV's generally) and getting the chemical manipulators are enjoyable pastimes for me, so first things first, I didn't view it as 'grinding'.
However, what we're really looking at here is a massive investment of time for what, four, maybe five extra percentage points on top of a bonus that is already almost fifty percent - worth it? ermmm, well, now I've done it I'd rather have them than not, but you are certainly going well into the realms of diminishing returns, and you'll probably see a better benefit sooner by doing lightweight sensors and life support.

I'll get my exact outfit and values for the mods once I am home tonight and share them here :)
 
I am currently in the progress of engineering my AspX for a exploration trip to Beagle point and I am wondering if it is worth to try to get a 50%+ roll on my FSD. Currently I have a 49.3% roll with which I am quite happy. However I can't make my mind up if I should try to go for a better roll or not. Any advise would be appreciated.

49.3% is pretty good, I have 41.0% on mine, and have gone to many nebula, just enjoy the journey, you will certainly see more, rather than just get there as quickly as you can. Treat it as a marathon not a sprint
 
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Like others have said try to get an excellent FSD roll but don't forget to do lightweight engineering on your other components if you really want a long range ship. My Asp Explorer does 53.81LY. This is great for exploring, hauling freight, smuggling, and hauling passengers.
 
Factor in how much time you spend in the entire engineering process, then you'll probably realize you'll never get that time back with the FSD upgrade.

Still, it's about optimization. Old CB radio guys used to (still do) tweak their amps to get as much power out as possible, until they blew an amplifier. They'd then get another unit and start over. They didn't need the added power, just a hobby. Mostly didn't even talk on the radio, just tweaked and checked it's output with a friend who would drive further and further away and report back. I see engineering in this game in the same light. The engineer in folks cause the to want to optimize and hunt that elusive last tiny bit of efficiency.
 
G5 FSD w/ +55% Optimized Mass

I am currently in the progress of engineering my AspX for a exploration trip to Beagle point and I am wondering if it is worth to try to get a 50%+ roll on my FSD. Currently I have a 49.3% roll with which I am quite happy. However I can't make my mind up if I should try to go for a better roll or not. Any advise would be appreciated.

I rolled the 'perfect' roll on G5 FSD (long range) for my Imperial Courier on 127th roll a few days ago:

3A FSD
Mass: +35% (red)
Integrity: -18% (red)
Power Draw: +22% (red)
Optimized Mass: +55% (blue). <----- This is the one you want to maximize for Exploration.

+55% was achieved by rolling a perfect +50% Optimized Mass, plus the following Secondary Effects:

Mass: -3%
Optimized Mass: +4%

50% + 4% = 54%. But the detailed stats lists it as 54.42%. I guess the game rounds up fractions?

Later on, I rerolled (287th roll) the already G5-modified FSD for even better one:

Mass: -2 % (blue)
Integrity: -2% (red)
Power Draw: -1% (blue)
Optimized Mass: +1% (blue)

Secondary Effect:
Mass: -3% (blue)
Optimized Mass: +4% (blue)

Modified Imperial Courier Stats:
Integrity: 144.0
Top Speed: 372 m/s
Boost Speed: 505 m/s
Total Mass: 84.5 / 88.5 / 200.0 tons
Total Power: 15.60 MW
Retracted: 11.75 MW
Deployed: 14.95 MW
Jump Min/Current/Max: 27.07 / 28.35 / 28.35 Ly

Loadouts:

Core Internal:
1C Lightweight Alloys
4A Power Plant
3A Enhanced Performance Thrusters
3A Frame Shift Drive (G5 augmented)
1D Life Support
3A Power Distributor
2A Sensors
3C Fuel Tank

Optional Internal:
3A Fuel Scoop
3A Shield Generator
2E Cargo Rack
2G Planetary Vehicle Hangar (SRV Bay - Scarab)
1C Detailed Surface Scanner
1C Advanced Discovery Scanner
1I Planetary Approach Suite

Hardpoints: Completely Empty

Utility Mounts:
0A Frame Shift Wake Scanner
0I Heat Sink Launcher

TL;DR: Yes, you should reroll as long as you have enough arsenic, datamined wake exceptions, and chemical manipulators. I managed to 'farm' 500 of each before even attempting to roll, so it was an easy choice.
 
Factor in how much time you spend in the entire engineering process, then you'll probably realize you'll never get that time back with the FSD upgrade.

Still, it's about optimization. Old CB radio guys used to (still do) tweak their amps to get as much power out as possible, until they blew an amplifier. They'd then get another unit and start over. They didn't need the added power, just a hobby. Mostly didn't even talk on the radio, just tweaked and checked it's output with a friend who would drive further and further away and report back. I see engineering in this game in the same light. The engineer in folks cause the to want to optimize and hunt that elusive last tiny bit of efficiency.

This Extra Class ham suggests you look up on You Tube the guys arcing from substations with their rigs...
 
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