Would it be interesting to have more variety in the high grade materials as mission rewards.
I don't know if it would be difficult to code, but maybe there could be an option to connect the ending of a system state to the availability of material rewards. For example improvised components when the civil unrest system state has ended and pharmaceutical isolators after the end of an outbreak. It might make sense that materials become more abundant after a system state changes and it might just be fun to have more varied ways to gather materials.
Would it be a good idea to have more varied G5-Materials as mission rewards or would there not longer be any benefit because of the upcoming material traders?
I don't know if it would be difficult to code, but maybe there could be an option to connect the ending of a system state to the availability of material rewards. For example improvised components when the civil unrest system state has ended and pharmaceutical isolators after the end of an outbreak. It might make sense that materials become more abundant after a system state changes and it might just be fun to have more varied ways to gather materials.
Would it be a good idea to have more varied G5-Materials as mission rewards or would there not longer be any benefit because of the upcoming material traders?
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