Galactic Cultures and Architecure

So recently after making some good money bounty hunting, I bought myself a big FSD and went on a trip to distant star-systems.

I read in the wiki the "Imperial design puts an emphasis on the glamorous, glorious, and aesthetically beautiful, with extravagance in abundance. Everything in the Empire looks impressive, from their cities, to their ships, right down to the clothes worn by Imperial subjects." I expected this to be reflected in the architecture and interior of their Space Stations. But the truth was a big let down. Everything was exactly the same, irrespective of economies, wealth, faction or any other major cultural differences. The only space stations that looked different were in Sol.

I think adding a lot more variety in space stations should be high on the list of priorities for ED, to represent the sheer diversity that would invariably result across a massive galaxy like this.

May be they can take a modular / layered approach - ie they can take the basic space stations types, add distinct layers of visual features for each of the defining factors - the different factions, different economies, population, wealth and so on. May be throw in a few randomly generated elements. This would create space stations that feel different from the last space-station you visited (due to several combinations of said layers) yet representative of the "culture" of the systems.

Cheers.
 
Last edited:
Agree completely

I agree 100% as is now the stations feel VERY copy paste, the only exception being in SOL. this is not a game breaker just very boring.
 
their are more Station which are different I remember one in Empire area which did look inside pretty much like the Clipper and it had Palm and pools all over (i think that was an tourism world)
 
their are more Station which are different I remember one in Empire area which did look inside pretty much like the Clipper and it had Palm and pools all over (i think that was an tourism world)

Some stations have the ''richer'' interior look. Very nice, but still just copy/paste.
I really hope we will see a lot more station variation. Not just in station types, but also in things like clutter and panels being more random and different.
 
Some stations have the ''richer'' interior look. Very nice, but still just copy/paste.
I really hope we will see a lot more station variation. Not just in station types, but also in things like clutter and panels being more random and different.

what i want to say about that is, look at modern Battleships they all look very similar too.
also the idea of the landing Panels to be random, is not very user friendly i like that all Station spin in the same direction and have the same layout of landing Panels that way i find the entrance fast and know where i have to land
/
yeah it would be nice to have a bigger variations of stations but it Looks like you dont notice the small changes in many stations.
also it fits that way a bit in lore you have my not so rich Systems which just can afford to buy the "Standard" Version of an port and then make some Little changes to them over the time
but it would be nice if the majory stations of the 3 Fraction had an really Special start port for them self which would refelct their ships style
 
what i want to say about that is, look at modern Battleships they all look very similar too.
also the idea of the landing Panels to be random, is not very user friendly i like that all Station spin in the same direction and have the same layout of landing Panels that way i find the entrance fast and know where i have to land
/
yeah it would be nice to have a bigger variations of stations but it Looks like you dont notice the small changes in many stations.
also it fits that way a bit in lore you have my not so rich Systems which just can afford to buy the "Standard" Version of an port and then make some Little changes to them over the time
but it would be nice if the majory stations of the 3 Fraction had an really Special start port for them self which would refelct their ships style

You misunderstand: I mean things like random panels, the crates at the pad, etc. Every time I land, I always realize how stupid it is that EVERY small pad on EVERY station has a bunch of crates by the left side, and an opened hatch with some kind of pipe sticking out on the right.

There are independent worlds with billions of inhabitants. Some starports have histories dating back several hundred years. Some starports are independent nations in themselves! Very few starports would be ''standard'' other than in the basic design.

Sure, a faction styled starport interior would be nice, it I don't think it solves the problem: Every station is basically just a carbon copy. There are some differences, some ''building blocks'' that can be combined in different ways. This way of designing a space station should apply in other aspects of the station design too, because there's never going to be enough variation if FD just goes around and handcrafts a new ''station interior'' every 2 months.
 
Back
Top Bottom