Galactic event - let's blow up a star :-)

I feel like we should blow something up..... specifically I think fdev should blow up a star

even today scientists can reasonably identify a star that's ready to go nova (take beatlguese could go any minute.. may have already)

It's safe then to assume 1300 years from now that prediction method will be a lot better and therefore I reckon fdev should prepare a nova somewhere outside the bubble that we could all go stand around and watch, scan and possibly do other game based tasks

A kick off to the exploration update as part of the release in q4 perhaps.

Just a thought
 
There wouldn't be anything to see though.
Just thursday downtime and a new nebula.

Yes, unfortunately the moment itself will not be captured tue to technical limitations (and probably because nothing can survive supernova at close range).

However, it's possible and is completely within technical limitations to do a really bright nebula, and expand it from time to time. IIRC such things must be done via the major patch - so let's say Betelgeuse goes supernova in Beyond chapter 2 (replace the star with really hot neutron star or black hole and add an extremely bright nebula that can be seen from Sol) and then gradually resides in chapters 3 and 4, ultimately becoming just another neutron star surrounded by a planetary nebula.
 
Real question how would you handle the speed limit of light. Beatlguese is 642 LY away from Sol. You would only see the Supernova if you were in the system until a year or two passes so it can be seen in neighboring systems. (Not in game to check how close its neighbors are could be less than a year). So FDev would need to keep track of what it looks like based on distance from the system. Unless they planned for this feature in the future I doubt the game could handle it.
 
Spacetime is real kicker - even if supernova goes off, no one will really see that unless someone close. That sodding 1C limit ruins all fun :)
 
Real question how would you handle the speed limit of light. Beatlguese is 642 LY away from Sol. You would only see the Supernova if you were in the system until a year or two passes so it can be seen in neighboring systems. (Not in game to check how close its neighbors are could be less than a year). So FDev would need to keep track of what it looks like based on distance from the system. Unless they planned for this feature in the future I doubt the game could handle it.

Speed of light does not matter in this game anymore - they threw it away for the sake of gameplay. I'd say they do that again, for the sake of beautiful screenshots.
 
There is the "speed of light" problem. As noted above, the actual speed of actual light in this game is not the speed of light, but is actually infinite. If Beagle Point blows up on the far side of the galaxy, the people of Sol would see it instantly - they wouldn't have to wait 65,000 years to see it. While it might "look cool" on the galaxy map, players who are astronomy fans (and there are a rather large number of those) would scream and shout about the unrealism of it all.

Related to this is the "fossilized light" problem of past supernova events. Example: the object we currently call the Crab Nebula was once a star, which we saw explode back in 1054. If we had ED-like FTL technology right now in real life, we should be able to fly 1000 LYs in the opposite direction to the Crab Nebula, turn around and watch SN 1054 explode all over again. The same would be true for all the other supernovae we've seen in the past 5000 years or so. So it wouldn't be just one "shock wave" the game would have to keep track of; there are dozens of supernova shock waves passing through the galaxy, right now; most of them we aren't even aware of yet, because we here on Earth haven't seen them yet.

Then of course, there's the inability of the game universe to cope with dynamic events. As much as players might want to see things like planets colliding, comets smashing into space stations and stars exploding, such things simply can't happen without a change to the objects on the server. Just like the Thargoid attacks on space stations; they can only happen during the Thursday server downtime, when nobody is actually watching. So if they did actually decide to implement a major dynamic event, we'd all collectively blink for the server update and when we unblinked, the universe would have changed. But we wouldn't actually get to see the change, which is what people usually want to do when they ask for such things.

Watchers of the game's codes would get advance warning that something might be up, with regard to a supernova. A supernova would have to be a special star type. Currently, there is no special class of stars for a supernova implemented in the game (though there are other objects we haven't seen yet, such as "rogue planets").

Finally, and despite all the naysaying I've been doing, it is entirely possible that some kind of planned supernova event like this may be in the works. Here is our evidence. One of the permit-locked regions of space is the Regor Sector, not too far from the Bubble. At the heart of the Regor Sector is the star Gamma Velorum, also known as Regor. Gamma Velorum is one of the nearest potential supernova candidate stars to Sol - 21st century astronomers think it could go boom at any time, with little or no warning. Although we have never been told what any of the regional permit-locks are for, it is possible that Regor Sector has been permit-locked to prevent unwary travellers from venturing into a supernova shock wave.
 
Isn't FTL travel in this game actually using pseudoscience to maintain the current timeframe, even though you're moving faster than light - like warpdrive? So no matter how far you travel, you're not going to go back in time.

None of this helps with a supernova :D And, come to think of it, doesn't really help with the point made regarding seeing other nebula...

Actually I don't know any more. We need a TARDIS...
 
Like many are saying, the light speed is the snag.

It would be a terminal discovery to be in the system when it blew!!!

Pilot: !
Ship AI: Heat levels critical, taking heat damage, sheilds offline, systems malfun...
.....Rebuy screen.
 
From a programming perspective, I think it's more than doable to have historic supernovae.
After all, you just need to set an age, and have a progressive set of versions of the pre-nova star, the nova itself, and the expanding nebula afterwards.

The map is already very quick at working out the distances and populating the skybox.
Based on the distance, put the right thing in the skybox.

Then add a special nova flare effect for the explorers that try and chase down the wavefronts and get the timing right.
There'd be a skill in that and then people working out where wavefronts intersect to see multiple events in the same session.
 
Just my luck, I would finally get around to going out to see Betelgeuse only to have it blow up in my face :O

Actually, that would be awesome :cool:
 
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