Galaxy Map quirks

I have always found certain things in the map to be frustrating and I probably only use around 25% of the features.
I post this as a Cmdr was expressing his annoyance with mapping a route with a carrier In Game, I don't have one so couldn't comment.

Mine - why is the sphere around my current location/system so small, why can't I see e.g. tech brokers/services across a wider sphere.

I'm sure there are many others -
Pug
 
I have always found certain things in the map to be frustrating and I probably only use around 25% of the features.
I post this as a Cmdr was expressing his annoyance with mapping a route with a carrier In Game, I don't have one so couldn't comment.

Mine - why is the sphere around my current location/system so small, why can't I see e.g. tech brokers/services across a wider sphere.

I'm sure there are many others -
Pug

For starters, there are a number of items on the map that will NOT SHOW UNTIL... you visit a station in that system. I think FD wants you to discover them first.

Secondly, it seems as far as services like that, you have to be in the usual trade range to see them

Use this Tool, set a star system and what you want to search(currently set for mat traders) scroll down and you will always find them easily enough https://inara.cz/nearest-stations/?pa1[25]=1&ps1=Deciat
 
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For starters, there are a number of items on the map that will NOT SHOW UNTIL... you visit a station in that system. I think FD wants you to discover them first.

Secondly, it seems as far as services like that, you have to be in the usual trade range to see them

Use this Tool, set a star system and scroll down and you will always find them easily enough https://inara.cz/nearest-stations/?pa1[25]=1&ps1=Deciat
Thanks bud, I have all the tools I need available to me that wasn't the intent.

I know how to get around it's idiosyncrasies :)
Pug
 
Mine - why is the sphere around my current location/system so small, why can't I see e.g. tech brokers/services across a wider sphere.
Lastly i was doing a little upgrades to beyond ultra settings (i was tinkering in xml files) and i changed the numbers of visible stars in galaxy map from 4000 to 30000, that made the sphere of filters around half to twice bigger. There are downsides, the bigger the sphere is, the less transparent it become.
 
ah i see... ok for me then its...

Not being able to route a entire route using Boosters
You'll need to explain that one a bit for me please.
Do you mean this booster?
boost.PNG

If so I didn't know you couldn't do that.
Pug
 
You'll need to explain that one a bit for me please.
Do you mean this booster?
View attachment 210724
If so I didn't know you couldn't do that.
Pug

I assume he means using jumponium. The 'jet cone boost' you highlighted is the one relating to using neutron stars or white dwarfs. If using jumponium, you can only plot a single jump to the full range of your jumponium boost. If you're intending making multiple boosted jumps using jumponium you'll be plotting each of them individually.

(As noted above, unless it's been changed in the last 6 months or so, but I certainly haven't heard that it has. The 'FSD Boost' option you're looking at does not work with multiple jumps which would require each one to be boosted as part of a single route and never has.)
 
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I have had some dealing with the neutron highway and if this is what Starfire was referring to then I also share that annoyance as it can only be done through a 3rd party neutron plotter.

It's been a while since I done that, I forgot about that one.
Pug
 
I have had some dealing with the neutron highway and if this is what Starfire was referring to then I also share that annoyance as it can only be done through a 3rd party neutron plotter.

It's been a while since I done that, I forgot about that one.
Pug

Both really, but i was refering to Jumponium... as in Polonium yttrium fsd boosting... the 100% one, when you route, you have to use the fastest and then, open it up to always go the next one past to make it work.... its a pain.
 
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I have had some dealing with the neutron highway and if this is what Starfire was referring to then I also share that annoyance as it can only be done through a 3rd party neutron plotter.

It's been a while since I done that, I forgot about that one.
Pug

The only time the neutron jumps won't work is if you need to go way off a direct route between your start location and target location, in which case as you say you'll need to use an external route plotter such as spansh because the game has to apply some limits when calculating the potential 'next jump' in a route. Every jump is calculated along a route which is basically a cone extending from the last one and if you'd need to go say 100LY straight up to stay on a neutron path the plotter will just crap the bed and nope out. For a direct route though, setting the galmap filters appropriately and including the 'jet cone boost' option will plot a muliple jump route using neutron boosts (or white dwarf boosts) when they're available just fine. You might have to unselect and then reselect neutron stars and white dwarfs in the galmap filter after you've selected your target system to force it to re-plot correctly as it can be a bit quirky occasionally but other than that it's fine.

Like I said in my earlier post I assumed Starfire was talking about jumponium boosts. To plot those you need to enable the entirely separate 'FSD Boost' option on the galmap but even with it set, if you try to plot say a 250LY route thinking it will give you two jumps of 100LY and a third one of 50LY it won't - it will only ever plot the first 100LY jump when you apply jumponium and after you make that jump, you'll then need to plot another one.

Seems that was what Starfire was talking about based on their more recent post. And yes, it's irritating.
 
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The only time the neutron jumps won't work is if you need to go way off a direct route between your start location and target location, in which case as you say you'll need to use an external route plotter such as spansh because the game has to apply some limits when calculating the potential 'next jump' in a route. Every jump is calculated along a route which is basically a cone extending from the last one and if you'd need to go say 100LY straight up to stay on a neutron path the plotter will just crap the bed and nope out. For a direct route though, setting the galmap filters appropriately and including the 'jet cone boost' option will plot a muliple jump route using neutron boosts (or white dwarf boosts) when they're available just fine. You might have to unselect and then reselect neutron stars and white dwarfs in the galmap filter after you've selected your target system to force it to re-plot correctly as it can be a bit quirky occasionally but other than that it's fine.

Like I said in my earlier post I assumed Starfire was talking about jumponium boosts. To plot those you need to enable the entirely separate 'FSD Boost' option on the galmap but even with it set, if you try to plot say a 250LY route thinking it will give you two jumps of 100LY and a third one of 50LY it won't - it will only ever plot the first 100LY jump when you apply jumponium and after you make that jump, you'll then need to plot another one.

Seems that was what Starfire was talking about based on their more recent post. And yes, it's irritating.
Do you have one Red? A quirk with the map?
Pug
 
I have always found certain things in the map to be frustrating and I probably only use around 25% of the features.
I post this as a Cmdr was expressing his annoyance with mapping a route with a carrier In Game, I don't have one so couldn't comment.

Mine - why is the sphere around my current location/system so small, why can't I see e.g. tech brokers/services across a wider sphere.

I'm sure there are many others -
Pug

Try and delete / manage your bookmarks.... that is like sticking your man eggs in a vice!
 
Do you have one Red? A quirk with the map?
Pug

Other than the one I agreed with of Starfire's regarding jumponium? Yeah, the fact we can't plot a course with waypoints. I mentioned it a couple of weeks ago in another thread actually, especially when exploring it's very rare that I want to plot say 5000LY in a perfectly straight line.
 
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