Galaxy Map route finder

Hi

I'm trying to get to a system that I've previously been to, in the same ship (so I know it's possible) but the route finder just won't find a course for me. I've had to keep selecting stars that are on the way, in order to keep travelling in the right general direction, but I don't find that easy because it's easy to be deceived by the perspective when looking at the galaxy map (in my opinion). A star which looks like it might be close might actually be 1000ly away.

I've managed to get to 1kly away of my destination by manually breaking the overall journey up into sections, but now I'm within 1kly I was really hoping it would be able to find a route for me. But no.


I've not got any filtering on the map, so all stars should be "in play", but the route finder just won't find a way there. It would be nice if it could report where the route finding failed, but of course it's not that helpful.

Why might it be able to find a route one day, but not another?

Thanks,

Ackoman
 
Probably you're somewhere near a permit locked area that is blocking the router. But since your post is information-free it's hard to tell 🤷‍♀️

You haven't got far to go - keep jumping!
 
Thanks for your reply. I'm about 2.5klys from Sol, so nowhere near a permit system as far as I know.

I read somewhere that the route finder will only ever plot forwards, i.e. each jump must reduce the distance to the destination, and will therefore neglect backward jumps, even if those jumps are necessary to get onto a "corridor" that provides a more straight line route to the destination. Anyone know if that is correct?
 
No - it's set on fastest routes.

I also find that even though I've got all stars selected, when it does find a route sometimes you cannot see a star displayed where there clearly is one (i.e. at an inflection in the orange line) - I just see the orange line zigzagging through space but sometimes with no stars at the inflection points.
 
Thanks for your reply. I'm about 2.5klys from Sol, so nowhere near a permit system as far as I know.

I read somewhere that the route finder will only ever plot forwards, i.e. each jump must reduce the distance to the destination, and will therefore neglect backward jumps, even if those jumps are necessary to get onto a "corridor" that provides a more straight line route to the destination. Anyone know if that is correct?

My vote is on a Permit system, I've found a few in odd, far away, places.
 
For full disclosure, I am currently at

PLAA EURK HR-L D8-2

and I'm trying to get to

PLAA EURK FS-S D4-1

I managed get to the above destination before, but via a slightly different route. I'm worried that the way I've gone this time has resulted in a bit of a dead end. Just a bit frustrated that the route finder cannot apparently go back on itself to get away from the dead end.

My ship has got a 35ly range.

Just in case you're wondering why I'm so keen to go back to what looks like a random destination - I think I left my house keys there on my last visit.

Thanks,

Ackoman
 
I've just looked at where you are and I'm going to hazard a guess that you are well off your previous path and that 35ly isn't enough jump range given that it's a fairly sparse region. Try moving 50-100ly up or down.. And some places, even with a greater jump range, I can only get to plotting via stages.
 
I've just looked at where you are and I'm going to hazard a guess that you are well off your previous path and that 35ly isn't enough jump range given that it's a fairly sparse region. Try moving 50-100ly up or down.. And some places, even with a greater jump range, I can only get to plotting via stages.


Cool, thanks for taking a look. I just tried using Spansh and that has been able to find a route that gets to a dead end two stars away from where I want to go, and helpfully I can see that it is because the distance is marginally too great. Luckily still within range if I use FSD injection, so looks like I'm golden.

Thanks.
 
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