Galaxy Map "speed-dial"?

Just wondering if there's any quick way to pull up a location on the Galaxy Map and plot a course there - ideally, from the cockpit.

If I'm based in, say, Sol and I find myself out in the middle of nowhere after a round of deliveries, it'd be nice if I could just push 1 button so my nav-computer would select Sol as my destination and plot a course there.

Or has this already been discussed and rejected on the basis that it'd give people a "run away" button for use in combat?
 
I've thought that this would be good too, you should be able to set some shortcut links to frequently used destinations, like a car sat nav, my home system is TZ Areitis, and it's a pain in the hole typing that in everytime, on a controller, every time I want to return home.
 
I was wondering if, at least, once you've bookmarked a location in might be easily accessible from somewhere in the left HUD.... which I haven't noticed.

Again, though, I wonder if the idea might have been rejected because it'd give people an easy way to get out of trouble.
 

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I was wondering if, at least, once you've bookmarked a location in might be easily accessible from somewhere in the left HUD.... which I haven't noticed.

Again, though, I wonder if the idea might have been rejected because it'd give people an easy way to get out of trouble.

I think the problem is more that the Gal Map seems like an entirely separate module, hence its load time every time you open it. I suppose a bookmark reference could be plotted from your Nav, but since all of those assets would have to be loaded into memory anyways, it may not cut down on load time that much.

Maybe if it had a limited range? Say 50 Ly from current position?
 
Not ideal but you can probably configure a VoiceAttack macro to open galaxy map, switch to navigation tab, put focus into box, enter "SOL", press enter, right UI select a couple of times to pick the plot route option and press enter to select it.
 
I'd love that too but I suspect the bookmarks can't function without the path logic and the stellar data of the route planner. However, it could work if when you plan a route, they'd automatically compute a route to each bookmarked destination in the background. That way, you would always have a computed route available.

EDIT: the more I think about it, the more difficult that would be; you'd have to anticipate in-between stops. So, when you go to a destination that is 5 jumps away then you'd need pre-computed routes to your bookmarked destination starting from each of those five locations, unless the route would just follow it's way back to the starting point of the voyage.
 
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I think the problem is more that the Gal Map seems like an entirely separate module, hence its load time every time you open it. I suppose a bookmark reference could be plotted from your Nav, but since all of those assets would have to be loaded into memory anyways, it may not cut down on load time that much.

Maybe if it had a limited range? Say 50 Ly from current position?

That would be my guess too.

I think it was 2.2 when the game started remembering your plotted destination between sessions. If you logged out and back in the destination was still there, but no actual route. You have to open the galaxy map for a route to be plotted. (I presume this is still the same in 2.3 beta)

I don't think it can be the escape from combat concern, as arguably this is already possible with the nearest stars that don't need a route plotted.
 
Just wondering if there's any quick way to pull up a location on the Galaxy Map and plot a course there - ideally, from the cockpit.

If I'm based in, say, Sol and I find myself out in the middle of nowhere after a round of deliveries, it'd be nice if I could just push 1 button so my nav-computer would select Sol as my destination and plot a course there.

Or has this already been discussed and rejected on the basis that it'd give people a "run away" button for use in combat?


I would like that.
I would at least need 2 editable quick select nav buttons.
It would be a great convenience on a trade loop.
 
Just wondering if there's any quick way to pull up a location on the Galaxy Map and plot a course there - ideally, from the cockpit.

If I'm based in, say, Sol and I find myself out in the middle of nowhere after a round of deliveries, it'd be nice if I could just push 1 button so my nav-computer would select Sol as my destination and plot a course there.

Or has this already been discussed and rejected on the basis that it'd give people a "run away" button for use in combat?

This "run away" button already exists in game you know? Before you enter into combat have a route plotted when you want to bug out just press the next system in route button, off you go. Been there for as long as I can remember :) It's why interdictions are super easy to escape from as long as you can survive as long as it takes to charge the drive.

Even if you select another temp target like a station to go to the route remains plotted and the button works :)
 
If they added bookmarked systems to the Navigation tab, it'd be a not-ideal-but-easy-to-implement solution to this.

Has been requested quite a few times amongst other QoL improvements. Bookmarks in the nav tab should have been a standard feature, I reckon we'll eventually get there.

The navigation system has slowly improved over the past 2 years, the devs do seem to listen to these suggestions, just slow to implement.
 
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It may work if the dev's gave us a home system (say the system I park up most of the time) and use that so the map would plot that route from your current position.
 
Has been requested quite a few times amongst other QoL improvements. Bookmarks in the nav tab should have been a standard feature, I reckon we'll eventually get there.

The navigation system has slowly improved over the past 2 years, the devs do seem to listen to these suggestions, just slow to implement.

They seem to be very resistant to any changes to the HUD / UI though; the refusal to allow HUD colouring (which should be a trivial change) an obvious example.
 
They seem to be very resistant to any changes to the HUD

Compared to Gamma release? The HUD has received a quite a few QoL improvements - UTC Display/Jumps remaining to destination/Filters/Destination star type/System status/Open mission location map/Direct access to surface map.

I wouldn't say they are resistant to change, these QoL features are just way down the list.. Small improvements tend to randomly appear one day hidden in an entire page of patch notes.
 
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They seem to be very resistant to any changes to the HUD / UI though; the refusal to allow HUD colouring (which should be a trivial change) an obvious example.

That's certainly true for HUD colors, but FD has made HUD changes in the beta: They've added a new History tab and the destination station hologram now shows orientation. The chat panel now shows commanders' holograms and is drawn using a "paneled" style; unfortunately, this takes more room than before, is semi-opaque, and blocks more of the view (than before), so I'm not sure it's actually an improvement.

I'd love to see bookmarks in the Nav panel. It would save a lot of time going to the galaxy map. I will note that (in the beta) the galaxy map displays a lot quicker for me (compared to the live version).
 
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