Galaxy Map Suggestion - Long range routeplanner and other suggestions

Hi FD / Everyone,

Being in the First Great Expedition group there have been Teamspeak discussions during our explorations about what we would like to see or what would be useful for us long-range explorers. To open this up to a wider public I think the suggestions below are useful not only to that select group but will give us a more functional and easier to use Galaxy Map.

Currently in the Gal.Map Navigation pane we have 2 options:
- Economic Route
- Fastest Route

Both routes are based on a on an expanding sphere of routes (Max 100-130LY) which for a lot of people with slightly older computers can take literally minutes to calculate to its fullest extent. I don't have an issue with this, for me it is just a minor wait. And I have explored at least 4000LY using this.

However it does become tedious after a while of exploring that I cannot ask the Galaxy map for a route to my destination beyond a distance of 140LY. I have to actively search a location in between. So here's a suggestion:

How about a check box for Long Range Route planning? It turns of the active generation of the sphere of routes and awaits your input for a destination. I am sure that when the Gal.Map resources are used for this task alone that a route of quite some distance can be calculated withing reasonable time.

Suggestions that might help here with finding the optimal path:
- when A and B location are fed to the Long Range Route Planner define a cylinder of X ly radius from A to B within the route needs to stay to make sure you're shortest path algorithm doesn't stray away and starts to calculate nonsensical routes. By all means have a slider for the radius so that the user can define it themselves. You can use the PILL shape used in BETA to even show this functionality (if it isn't to buggy to use).
- Keep the options for Economic and Fastest routes functional within the Long Range Route planner. There are legit reasons to want to have both.

Other suggestions:
- Connect the MAP function to the Route Planner / Gal.Map. E.G. if you select only Empire worlds in the MAP the route planner only uses this as it's base to draw the routes.
- Additionally add star types to the MAP function so that you can select a group of star types that you want to see / visit. (This would be very welcome to long range explorers that are relying on their fuel scoops for fuel and need the correct star types to be able to scoop the fuel.

Additional things that are also very good to have when on a longer trip:
- Logbook in which we can see what systems we visited and what we did there or in which we can keep annotations for ourselves.
- Some way to Copy/Paste some of the hilarious names from the Gal.Map to either windows or at least the chat window
- When delivering data I'd like to be able to see WHY a certain system is worth the amount of money it is. I know by now but all that is user generated and done by trial and error. Show the logic behind it.

Owh, and FD: This is not screaming and shouting that the Gal.Map is a lousy piece of software and that I want those suggested functions yesterday. As it stands right now it is at a firm base and I enjoy it every time when I use it. But as Exploration is supposed to be a big thing in the game it should be wider in its functionality.

And, to conclude, I can't thank you enough for this beautiful and awesome game.
 
Yeah, that would be an awesome thing.

I'd also like a slider so you can "limit" your jump range for the route planner. Why? So that a group of people can lock the same distant system in and generate the same route to it. The cargo slider only works for the amount of cargo space you've got, which for any self-respecting explorer is practically useless.

Also, a tool to measure the distance between two distant but adjacent stars to help with planning ahead on long journeys.

And a big fat YES to this one -
- Some way to Copy/Paste some of the hilarious names from the Gal.Map to either windows or at least the chat window.
 
Some very good ideas there. I would also like to ideally see those implemented at some time. The ability to select between the map generating all available routes to everywhere within the sphere OR focusing on available routes between two specific locations only, would be a great benefit ... it should allow those with lower powered and older processors to calculate routes far faster and should also allow the calculation of routes far longer than the current 140ly cap. The galaxy map is currently functional and works well but could be better with regards to user friendliness :)

As this is my first post on these forums (been too busy playing!!) I'd just like to say that I absolutely love this game on the whole .. spending far too much time playing it ;) :) Other than going to work, Frontier have effectively stolen my life!! lol :) Good work FD dev guys and girls ... damn good work indeed!! Thank you :)
 
What could speed up the route planning is being able to disable the spider web thing, select a distant star and have the route planner work backwards to your current system. The spider web is redundant when you're wanting to plot a route to a known destination. All that processing time to generate ALL the routes from your current system just isn't relevant in these cases.

EDIT: Posted while waiting for route to plan ;)
 
Just a quick couple of notes:

I'd love to see some history of the searched systems - it's sometimes tedious to type them out (I don't think we should stipulate auto-complete here though). Maybe even a "layer" where we can see our last NN systems visited (perhaps with the route we've taken shown). I don't know if this has already been discussed.

To the long-distance algorithm, the best way to find the shortest distance from A to B in a 3D distribution of points is probably a "Minimal Spanning Tree". Easy to code up, and possibly what Frontier already do....
 
Back
Top Bottom