Galaxy map...

I am using rift with a HOTAS controller. I found that selecting something I have centered on the screen is extremely difficult. If I mouse over it and click, it just does all havoc with it and just sends me flying into a completely different direction.

Any tips for using the galaxy map?
 
Give up on the mouse - those controls have not been adapted for steroscopic viewplanes.

You'll want to travese the round cursor that appears on the grid, across it (bind hotas axes of your own choice), and use it to mark the point where the vertical "stem" from the star you want to select intersects it.
 
Give up on the mouse - those controls have not been adapted for steroscopic viewplanes.

You'll want to travese the round cursor that appears on the grid, across it (bind hotas axes of your own choice), and use it to mark the point where the vertical "stem" from the star you want to select intersects it.

Mapping the hotas controlls to allow simultaneous movement and rotation across all axes will be exceedingly difficult! I can easily use the mouse to the point that an underline appears at the stem, I just need to select the system I am looking at, but the damn mouse selects something else.
 
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I have all my controls mapped to my hotas. Using the mouse is a nightmare. You can control a reticule with your hotas (Up, down, left, right forward backwards).

Make sure you have the grid enabled in the Galaxy map options and with a bit of practice you will have no issues.
 
Mapping the hotas controlls to allow simultaneous movement and rotation across all axes will be exceedingly difficult! I can easily use the mouse to the point that an underline appears at the stem, I just need to select the system I am looking at, but the damn mouse selects something else.

It's not. What HOTAS are you using? On my X52, the throttle index finger hat switch controls lateral movement, thumb buttons control up/down, stick pitch controls map pitch, stick hat 1 controls menus as normal, fire 2 selects whatever is highlighted.
 
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Yes - it selects what the mouse pointer is pointing at - not what the reticule on the grid marks, only it does so through a projection plane that you are not aligned with. Use your stick selection button, rather than the mouse one.

I am happy to hear that you can, from what you say, now pan, rotate and zoom using the mouse: Previously doing that would introduce some wierd offset, that completely threw the "aim" off.

(I too find stick controls extremely clunky and slow, and would have preferred mouse.)

(EDIT: My own bindings are stick up-down/left-right to traverse the grid, twist to zoom, a rocker on the throttle for vertical traversal, and an analog stick on the throttle for pan and tilt rotation. (EDIT2: Do not use the throttle axis. :7))
 
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It's not. What HOTAS are you using? On my X52, the throttle index finger hat switch controls lateral movement, thumb buttons control up/down, stick pitch controls map pitch, stick hat 1 controls menus as normal, fire 2 selects whatever is highlighted.

Thrustmaster T-flight.
 
Mapping the hotas controlls to allow simultaneous movement and rotation across all axes will be exceedingly difficult! I can easily use the mouse to the point that an underline appears at the stem, I just need to select the system I am looking at, but the damn mouse selects something else.
You cant with the mouse. It works fine with the hotas, in fact I've never had to change the controls for my thrustmaster hotas, they just work in the map in VR. I think mine defaulted to a mix of axes though, stick x axis left right, y tilted the camera, throttle controlled forward/back. I could reasign them to make it more natural but it works.

Mouse wont work though, it cant, its not been coded to work in the 3d space.
 
You cant with the mouse. It works fine with the hotas, in fact I've never had to change the controls for my thrustmaster hotas, they just work in the map in VR. I think mine defaulted to a mix of axes though, stick x axis left right, y tilted the camera, throttle controlled forward/back. I could reasign them to make it more natural but it works.

Mouse wont work though, it cant, its not been coded to work in the 3d space.

I just need something (a button) to select that is already underlined by me zoomingto it and looking at it!
 
I just need something (a button) to select that is already underlined by me zoomingto it and looking at it!
For me, I move the target close to the star I want, as long as it's close it slightly auto-centres onto the star, and I press the primary fire on my hotas and it's the same as clicking the mouse in 2d.
 
Yes, but what is that function called that I map the fire button to?
It's
controls/interface mode/ui panel select

Mine is set to both space and joy1, and selects the star in VR galaxy map, and if I remove joy1 it stops working.

Hope thats what you were looking for.
 
You mean the joy1 button is mapped to select things on the side panels? That wont prevent you also setting it to selecting planets on the galaxy map screen.
 
Have you tried it? You should only get a conflict if you map more than one button in the galaxy map at the same time, surely
 
It... does nothing same like clicking on an empty space with the mouse. But I do have a time consuming workaround... I type in the system name in the search bar.
 
It... does nothing same like clicking on an empty space with the mouse. But I do have a time consuming workaround... I type in the system name in the search bar.
If you nagivate the crosshair close to the star, it should jump onto the star. Once that happens, the joy1 button will work.
 
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