Gallery of thargoid solo (and other easy) kills

With all love and respect to FDEV and Elite: Dangerous (my favorite game), have to say I am afraid that devs overestimated challenge posed by cyclop variant thargoids and underestimated the great community of E: D.
Let's post as many video's of thargoid solo kills and other easy kills showing how easy it could be done (like with two ships, but took almost no damage) there, so maybe dev's pay attention and make next wave of thargoid's more challengin and improved.
So i will start with most famous video by SDC, and one made by myself.
https://www.youtube.com/watch?v=az_nzY5i04k
https://youtu.be/wQActm3evXk

I really hope that eventually we will get some PVE challenge that will make people wing up to get a result, because it is a lot of fun, much more fun than grinding easy enemies alone.
 
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Yup soloing should be impossible IMO and this is happening even without other anti thargoid weapons, mine from yesterday here
http://xboxdvr.com/gamer/ThatRubberDuck/video/37208592

Although future thargoid interaction should be a lot harder, maybe keep these at the level they are to allow people who play alone to be able to still get the materials that seem so far to be unique to thargoid kills, some people no matter what reason just don't want to play with other people.
 
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The problem is very simple - fly backwards and it will follow you and it does not attempt to get out the way (since it is doing priority one: keep at your face).

When the first videos of solo'ing them came out, it was blatently plain for all to see - you don't even need to do it with FAoff.

It isn't skill/difficult to do, it's just getting the right ship with lots of armour, 4 medium hardpoints, flybackwards and shoot the hearts - rinse and repeat. I believe a slight tweak of their "behaviour" is in order.

Viper, Vulture, and Eagle AI miraculously dodge shots if your more than 1KM or 1.5KM away from them while your using ammo that has a speed of less than 1KM per second - why aren't the Thargoids dodging like this when your flying backwards to shoot their hearts?
 
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I think your "SDC/PVP Expert solo kill Thargoid = Tharogids are stupid easy/present no challenge" logic is flawed.

True, there are likely "a lot" of people that will be able to go into a solo battle with a Thargoid and have a reasonable expectation that they will win.

There are likely "a lot" + "more" that will not be able to accomplish this (especially for the first few attempts) and may not survive.

Yes they are killable by a single CMDR, but that CMDR has to be proficient at using fixed weapons to hit a specific point on a target, a skill that most who aren't primarly fcoused on PVP likely do not have yet. PVE combat does require development of skills, but even when the skill level is reached to slaughter dozens of NPCs on a single outing regardless of NPC combat level, those are nothing approaching what is needed to take on a strong PVP CMDR.

FA Off manuvers, reboot/repair, cell banks, fixed weapons, and other skills that are required to survivie a 10 minute battle aren't generally required for PVE combat.

I've been working on getting to a level where I can stand my ground more often in PVP encounters (initial goal was to survive long enough to get away) and I've also been working on engineering and loadouts. I can flip between FA On/Off for reverski type manuvers, manage SLF orders, cell banks, heat sinks, PIPs and four different fire groups all while maintaining sustained fire on NPC targets with no issue, but not much of a threat against "pro" PVP CMDRS. Yesterday I took on a threat level 4 convoy of four Anacondas and two Vipers escorting a TD 9, and during the exchange system security showed up. It took a while and five SLFs, 9 Cell banks, and several ammo synths, but ultimately I was scooping cargo/mats and leaving the scene with full shields and no hull damage taken.

I just loaded up with four of the fixed AX Missile modules and attempted to solo a Thargoid. I left it with no shields and 96% health, and me with no shields, 12% hull and most modules at less than 40% (FSD was at 27%). I had to reboot/repair four times and kill power to everything expect the thrusters and FSD before I was finally able to get the the FSD to finish charging without going disabled.

I haven't met a PVP opponet that I couldn't escape from with full shields or hull in over a month, and no PVE opponent has taken my shields offline in nearlt two months.

This PVE opponent is, with the exception of capital ships and station defenses, the most difficult opponent in the game when in context of ability to be destroyed by a solo CMDR.

Sure, it will become easier with practice and knowledge of strategies and tactics required, but that is pretty much true for everything.
 
There is one specific weakness (which is weird, I'd assumed SJA would check if it works against reverski first before anything else, but hey). Beyond that it is beyond fine.
 
Actually I was just thinking why the thargons are not simply moving faster and pounding our ship whn we reverse ?
Those interceptors are designed to fight against dogfighters by the look of their high agility and most of their damages are close range. Even the missiles have a short flight time.

I like the idea that we have speed as an advantage but at this point it's too easy to control the entire fight.

Fdev should do something funny, like these guys can enter and exit wichspace at will. Why not make them wichspace right behind you when you reversky too much :D
Just an idea but I'm surprised Frontier did not expect us to do this to counter them and hope we will have a harder time with other thargoid vessel types.
 

Achilles7

Banned
The problem is very simple - fly backwards and it will follow you and it does not attempt to get out the way (since it is doing priority one: keep at your face).

When the first videos of solo'ing them came out, it was blatently plain for all to see - you don't even need to do it with FAoff.

It isn't skill/difficult to do, it's just getting the right ship with lots of armour, 4 medium hardpoints, flybackwards and shoot the hearts - rinse and repeat. I believe a slight tweak of their "behaviour" is in order.

Viper, Vulture, and Eagle AI miraculously dodge shots if your more than 1KM or 1.5KM away from them while your using ammo that has a speed of less than 1KM per second - why aren't the Thargoids dodging like this when your flying backwards to shoot their hearts?


This...I fought one in my explorer DBX while waiting for my other ships to arrive, then proceeded to outrun it when I decided to bug out - WHAT? In a DBX? From this I gleaned that classic reversing, hit & boost tactics would be really effective...it turns out, so much so that a Beluga has killed one & if you watch the vid the boost FAOFF reverse flip was not even executed particularly well during that fight but was still good enough to kill it!

Really glad that you've submitted a bug report about the engagements - may I add that Frontier should increase the speed of the Thargoid ships so that maybe only a stripped down Courier can outrun one. The lack of evasion is a joke - it just sits while you line up the ax missiles even with a Hotas X it is easy (& anyone who has used a Hotas X knows how hard they are to use with fixed weps)...try the same with a high ranked Viper iii or iv & you'll have more trouble, which is bordering on idiotic.


All is not lost ofc because more speed & better evasion would make Thargoids pretty formidable - I've abandoned reversing out of principle now & been attempting to dogfight them using my FAS. The score is currently 5-0 to the Thargoids.
 
You've been doing something wrong, so here you go:
That's my kill in Anaconda which is not maxed out for defence, whith it's 64t cargo rack, class 5 limpet controller, corrosive resistant cargo rack, only 1 SCB, and 3 shield boosters enegineered for resistance instead of MJ's, which seems to be totally ineffective against thargoid's weaponry. 78% of the hull left.https://youtu.be/UTY3gW2Nzeg.
 
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Obviously SDC are some of the, if not the, top PVP pilots in the game. But solo'ing a Thargoid doesn't take god-level skill. It's literally Reverski and a fair aim with fixed missiles. That's literally it. Just because the video was uploaded by SDC, doesn't mean it takes SDC-level skill.
 
You've been doing something wrong, so here you go:
That's my kill in Anaconda which is not maxed out for defence, whith it's 64t cargo rack, class 5 limpet controller, corrosive resistant cargo rack, only 1 SCB, and 3 shield boosters enegineered for resistance instead of MJ's, which seems to be totally ineffective against thargoid's weaponry. 78% of the hull left. https://youtu.be/UTY3gW2Nzeg.

That's cool! How useful would you say the fighter was I have not been bringing one because I figured it would be no help but it may prove a good interference screen thinking about it now?
 
It can defeat yellow shield, and distract swarm and flower itself. On the other hand it makes thargoid to turn more often and therefore harder to hit with dumbfries.
 
You've been doing something wrong, so here you go:
That's my kill in Anaconda which is not maxed out for defence, whith it's 64t cargo rack, class 5 limpet controller, corrosive resistant cargo rack, only 1 SCB, and 3 shield boosters enegineered for resistance instead of MJ's, which seems to be totally ineffective against thargoid's weaponry. 78% of the hull left. https://youtu.be/UTY3gW2Nzeg.

In that video, you had one missile salvo left at the end. Cutting it close for a supposedly easy battle, I think.
 
That's cool! How useful would you say the fighter was I have not been bringing one because I figured it would be no help but it may prove a good interference screen thinking about it now?

SLF is great for distracting the drones.

In that video, you had one missile salvo left at the end. Cutting it close for a supposedly easy battle, I think.

Welcome to the internet. We even had someone bragging how easy Thargoids were after failing to kill it at all. :)
 
Yeah, so FD should just cut ammo in half, or limit experimental weapons to 2 instead of four and problem wull be solved. SARCASM
 
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Yeah, so FD should just cut ammo in half, or limit experimental weapons to 2 instead of four and problem wull be solved. SARCASM

Well, aiming dumbfires and rationing ammo is a skill that many do not have, including yours truly. You have superior FA Off fire control skills to like 95% of the player base who, just like me, live in a Happy Land of Gimballed Multi-Cannons (true place). I can't solo a Thargoid (yet) even in a Cutter due to lack of experience in big ships and with dumbfires. But aside from the silly reverski trick, i think the 'Goids give a good challenge, even to above average pilot.

For the record, denizens of the Happy Gimbal Land can team up and work in shifts, that's what we did - two Cutters, one holding the instance and shooting, the other off to the station refilling missiles and refitting. Teamwork!
 
I think the fact that any ship can solely tank against a thargoid long enough for wingmate to refill at station is comletely wrong. I would like difficulty of fight not be set by time it lasts and ammo restocks, but danger, risk and most important necessity of coordinated actions (not just artificially holding instance)
 
In before AX Multicannons on thursday =)

Quality might be a bit down but cant get better unless file is 1gb then and I CBA to upload that.

No SCB, No HS, no PD, no ECM, No FAoff skiing... NAKED :D

https://www.youtube.com/watch?v=kXT8IgBd-yI

It is a fun and engaging fight. Can be done in multiple ships but it is still thread of a needle. New AX weapons will make it easier unless new Variant is added with more hearts and such. But still, very good PvE content because it does not forgive mistakes.
 
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