GALNET - 08 DEC 3306 - Universal Increase to Combat Bond and Anti-Xeno Payouts

GALNET - 08 DEC 3306 - Universal Increase to Combat Bond and Anti-Xeno Payouts

Pilots Federation ALERT

The values of combat bonds and anti-xeno bonds have been increased, as factions focus on bolstering defences.

Financial instability and the current political tensions have led to factions upscaling their rewards for combat bonds, as well as bonds received for destroying Thargoid vessels.

These increases to anti-xeno and combat bonds will be in effect across Alliance, Federal, Imperial and independent space. They can be processed as usual at any starport offering the relevant services.

This follows a turbulent period in many marketplaces that has impacted commodity prices, as well as producing a boost to the value of bounty vouchers.

The changes were remarked upon by Professor Ophelia Kaufmann, head of economics at Orion Independent University:

“As anticipated, the ongoing volatility of financial markets has led to further widespread revaluation. With heightened hostility between the Empire and the Federation, coupled with terrorist attacks and a resurgence in Thargoid activity, it is hardly surprising that every faction now places a greater premium on protecting their citizens.”

“Although some may view the current tranche of changes as inevitable or overdue, there may well be additional revaluing in other fields as a result of competing market forces. The only certainty is of further uncertainty.”

Source
 
Just came back to the game and read that article last night. How long is this supposed to last? And why doesn’t it read the adjusted values on my HUD? The way it reads in the article sounds like a campy way to handwave some fault of the devs.
 
Just came back to the game and read that article last night. How long is this supposed to last? And why doesn’t it read the adjusted values on my HUD? The way it reads in the article sounds like a campy way to handwave some fault of the devs.

They’ve been rebalancing various payouts over the last few weeks and it’s all subject to tweaks here and there.
From what has been discussed on here with respect to Bounty Vouchers & Combat Bonds, it seems FDev have only increased the values on the Server side of the game which is why they don’t show up properly in game.
I saw someone mention that it would probably require a Client update to display the correct values, don’t know how true this is as I know nothing about game development.

But for now just enjoy the fact that Combat pays quite nicely for a change and you’ll always be pleasantly surprised when you hand your bonds/vouchers in and realise you’ve earned more than you thought.
 
They’ve been rebalancing various payouts over the last few weeks and it’s all subject to tweaks here and there.
From what has been discussed on here with respect to Bounty Vouchers & Combat Bonds, it seems FDev have only increased the values on the Server side of the game which is why they don’t show up properly in game.
I saw someone mention that it would probably require a Client update to display the correct values, don’t know how true this is as I know nothing about game development.

But for now just enjoy the fact that Combat pays quite nicely for a change and you’ll always be pleasantly surprised when hand your bonds/vouchers in a realise you’ve earned more than you thought.
Amen to that. Bounty hunting has always been my favorite activity in ED and it’s nice that it can actually pay end-game bills for a change.
 
Yeah mate it pays quite well now, if not a little too well as some may say.

I made over a billion credits during the Bounty Hunting CG last week when they implemented the first combat buff.
Not gonna argue with making that much money and being able to fund my FC using my favourite aspect of the game but it does seem borderline Painite/LTD mining exploit kind of overpowered.

Hoping we get another Combat Zone CG this week to properly test out the Combat Bond increases.
 
Just came back to the game and read that article last night. How long is this supposed to last? And why doesn’t it read the adjusted values on my HUD? The way it reads in the article sounds like a campy way to handwave some fault of the devs.
I don't know why they didn't update the value on the HUD yet, perhaps a client update is required to display it? To make the current balance adjustments they've just been tweaking the back end. Anyway, the values in the transaction panel are the adjusted ones.
 
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