GALNET - 13 JUN 3308 - ALLIANCE DIVIDED OVER ANTI-XENO PACT

Alliance Divided over Anti-Xeno Pact

GALNET

ALLIANCE DIVIDED OVER ANTI-XENO PACT​

13 JUN 3308
The proposed strategic defence partnership with Sirius Corporation is being hotly debated within the Alliance Assembly.

Vanya Driscoll, political journalist with The Alliance Tribune, reported on the situation:
“Sirius Corporation’s offer to provide support against the Thargoids has caused considerable disruption this year. There was a conflict and push for independence in the Reorte system, with a Sirius Navy representative joining the Council of Admirals.”

“A three-month trial period ended with some achievements, including an increased military presence in the Coalsack and Witch Head colonies and logistical support of the recent Alliance Defence Force deployment to Didio. But it seems not enough was done to sway the majority of opponents.”

“Prime Minister Edmund Mahon is gambling that he has earned enough political capital to have the strategic defence pact ratified. Many government figures welcome the prospect of increased military strength. Mahon’s suggestion that this might result in an expanded Alliance was especially compelling.”

“Councillor Nakato Kaine is taking the opposite view, successfully tapping into widespread concerns over Sirius Corporation’s motives. She argues that the megacorp has not proven capable of defending Allied systems against Thargoid attack, despite the terms of the trial period preventing Sirius from deploying its fleet to active Allied engagements.”

“Council members are flocking to support either Mahon or Kaine, although dozens remain undecided. It’s clear that both sides will soon strive to sway public opinion, in order to influence the Assembly’s deciding vote at the end of this month.”
 
Isn't the alliance a very confederate type of super power with an extremely limited government with most power retained by their constituent members for mostly the sole purpose of opposing the federation and empire and little else?

member states may be important players, but it would be very unlikely that they would get the alliance itself to do anything not related to that central mission because their votes would be the same as any of the other member's votes, who would all be very much interested in just themselves unless forced to act by fed or empire encroachment.

The fed and the empire should be the big players against thargoids. They have the funds to pool together and the independent power from their members to do things that may be controversial to large portions of their membership.

I would think the alliance, as a governing body, would not have the power to act against alien threats or divert funds needed to protect against their central reason for existing (defending against fed and empire) to some frontier systems that maybe shouldn't exist in the first place and leave core systems vulnerable. That's like a core change to what the alliance government is all about and why the member systems joined.

If sirius wants to change that, it would make more sense that their actions are described and written as more of joining a new super power. Starting out as a kind of defense pact that contains mostly situations that are not covered by the alliance but also some that do. Then once enough members join, they can ask everyone why the alliance exists at all and that they should just roll those responsibilities in with this new pact. And thus a new super power would be born with sirius at the center and the old one would be disbanded.
 
Isn't the alliance a very confederate type of super power with an extremely limited government with most power retained by their constituent members for mostly the sole purpose of opposing the federation and empire and little else?
In lore its an alliance of independent states united by a parliamentary democracy, civil service, property law (with the exception of anarchy factions), some social protections and a shared economic infrastrusture. In practice it is a player organisation with many shared values chief of which is liberty, freedom. As such the bear is only aggressive when poked or woken from a sleep.

The feds and empire should be big players but the player Alliance's support for the independents in the Pleiades seeking autonomy and our assistance in those goals gave us the skills and respect to work the Witchhead nebula multi faction BGS. Our members hard work in the game expanding the count of its citizens in the bubble and out while diplomatically seeking allies and friends has earned us the rewards due. The empire and the federation already had larger starting faction/system counts by far and naturally that is where their players attentions have focused.

They have the funds to pool together and the independent power from their members to do things that may be controversial to large portions of their membership.
A divided power will never be as strong as a united one. The alliance has only one PP faction and various diplomatic bodies and executable bodies which work together socially and strategically. The empire is getting its act together in this regard also - however the federation remains fractious internally and externally. Currently the Empire and the Alliance and certain independent powers have strengthened their strategic partnership in response to Federal aggression and betrayal.
I would think the alliance, as a governing body, would not have the power to act against alien threats or divert funds needed to protect against their central reason for existing (defending against fed and empire) to some frontier systems that maybe shouldn't exist in the first place and leave core systems vulnerable. That's like a core change to what the alliance government is all about and why the member systems joined.
The central reason for the player Alliance major faction existing is for everyone to have fun and try not be antisocial while doing it, we maintain a balanced view on the thargoid war with our players whom the majority represent the defensive approach, some the anti-ax approach and a minority the aggressive approach. We disagree all the time but we talk about it and have a laugh doing so. But we never come to blows thats just not the RP. We have strategic partnerships in place with AXI and organisations seeking de-escalation. Our members work hard to maintain the security of the exo-colonies as a place where commanders can enjoy conflict, companionship and profit without political concerns.

im not even going to comment on your last paragraph it just make my head hurtee very muchly
 
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In lore its an alliance of independent states united by a parliamentary democracy, civil service, property law (with the exception of anarchy factions), some social protections and a shared economic infrastrusture.
Your description is not really reflective of the noted difference between the alliance's government and the federation or empire. What you described is any government. What differentiates the alliance from the fed and empire is that these member states are still independent and have only joined the alliance so that they aren't annexed and bullied by the federation and empire. That's it. That's their point for existing otherwise these member states would remain independent and unaffiliated with anyone else because that's how they would rather be. The alliance is a necessary negative for them and exists to function only so far as needed.

In practice it is a player organisation with many shared values chief of which is liberty, freedom. As such the bear is only aggressive when poked or woken from a sleep.

The feds and empire should be big players but the player Alliance's support for the independents in the Pleiades seeking autonomy and our assistance in those goals enable gave us the skills and respect to work the Witchhead nebula multi faction BGS. Our members hard work in the game expanding the count of its citizens in the bubble and out while diplomatically seeking allies and friends has earned us the rewards due. The empire and the federation already had larger starting faction/system counts by far and naturally that is where there players attentions have focused.
I'm not really interested in the player group (pp) take on the game's lore and factions since they're not being reflected by the narrative. If they were, then that would be another story.

A divided power will never be as strong as a united one. The alliance has only one PP faction and various diplomatic bodies and executable bodies which work together socially and strategically. The empire is getting its act together in this regard also - however the federation remains fractious internally and externally. Currently the Empire and the Alliance and certain independent powers have strengthened their strategic partnership in response to Federal aggression and betrayal.
In the lore, the quantity of PP powers has no impact on the function of the given super power unless those different powers differ in the given topic being looked at and this leads to narrative explaining as such. The powers within a super power are not mutually exclusive in most areas, that's how they rose to become powers ...they align with the people of those powers greatly ...what makes them different powers is that they differ in a few areas or have ties to certain powerful people.

Powers are not competing governments, they're just focal points of personalities that garner significant following.

The fact that the alliance has only one can be seen as a sign of weak cohesiveness or weak exceptionalism within the alliance. No other powers would need to exist because no other single entity can get enough following or nobody else is looking to become a leader of people because they're satisfied with where they're at now and dont want anything to change. The people within the member states are not interested in the government or other people, just themselves.

Where as many powers would indicate the public is very active in government and others. Driven both to follow and lead change.

The central reason for the player Alliance major faction existing is for everyone to have fun and try not be antisocial while doing it, we maintain a balanced view on the thargoid war with our players whom the majority represent the defensive approach, some the anti-ax approach and a minority the aggressive approach. We disagree all the time but we talk about it and have a laugh doing so. But we never come to blows thats just not the RP. We have strategic partnerships in place with AXI and organisations seeking de-escalation. Our members work hard to maintain the security of the exo-colonies as a place where commanders can enjoy conflict, companionship and profit without political concerns.
again, not really caring about the player created mythology existing outside of the narrative and lore. The main reason there's one alliance pp faction and thus one player alliance major faction has nothing about wanting to have fun or not being anti-social or what the players want at all. It's because that's what fdev created 7 years ago for powerplay and they've left it as such so you have no real choice but to work with what has been given. Nobody participates in powerplay to be anti-social.

im not even going to comment on your last paragraph it just make my head hurtee very muchly

Sirius replacing the alliance thru a defense pact that involves concerns that the alliance charter wasn't created to cover makes perfect sense. And for them to create this, this way has precedent in reality. It would be trivial for Sirius to start their superpower off this way, and then make an argument once they get a critical mass of membership to this pact that they could create a better government in general than the current alliance charter and expand that pact to include a full charter/consitution and the alliance would be dissolved by it's member states agreeing to dissolve it en-masse.

The alliance is a weak central government that exists only because something bigger than any single faction was needed to oppose the fed and empire military and economic arms. It would be defenseless to oppose it's own largest (or one of) member state from effectively replacing it because it's own power comes from that member state as would the alliance's own power to do it's job for the other smaller member states. Where the power of the alliance goes, the vast majority smaller states will have to follow.

(edit, and sure, sirius isn't part of the alliance right now. But it wouldn't need to be to effectively replace it. It would just need to court the larger members of the alliance super power and by being independent itself, it would be easy for them to take over. this would make far more sense for Sirius than starting their own 4th super power with the remnant independent systems not already part of the alliance)
 
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The lore created by Fdev naturally (but not always) attracts players with a sympathetic outlook, this of course is a starting point that influences the community that evolves about it. The affect of player agency on the galaxy cannot be ignored.

it is my understanding that heated political discussions are discouraged on the forum. I do try to avoid this by talking to the developers and the community about what i know of my community. The game makes it possible to support any kind of political roleplay and its users should not feel discouraged from playing multiple roles with multiple conflicting ideologies.

That said, where there's people there is politics. And I hope that people understand that.

From a roleplay point of view - A megacorporation by nature does not have any of the social protections represented by the the Major Faction types. Sirius has as little chance of taking over the major factions as frontier have of removing say piracy - just cos its not nice. Were sirius involved in any major faction, it is likely that they would be ousted also.
 
it is my understanding that heated political discussions are discouraged on the forum.
This rule is in reference to real world politics.

Talking about the game's lore and current events (in game) political or otherwise is entirely on topic and allowed. As heated as you can manage without looking insane for getting that worked up over fiction. It would be kind of ridiculous to make a huge portion of the game content around politics and then say that players can't discuss it on the game's forum. That's not what they're talking about with that rule.


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From a roleplay point of view - A megacorporation by nature does not have any of the social protections represented by the the Major Faction types. Sirius has as little chance of taking over the major factions as frontier have of removing say piracy - just cos its not nice. Were sirius involved in any major faction, it is likely that they would be ousted also.

There is very little distinction between a mega corporation and a global if not interstellar government in the elite universe. These "minor factions" are responsible for local governance in all respects that any real world government would exist as today. The major difference is size and partnership - sharing common laws between these mega corporations / minor factions. Such that the rule of law doesn't dramatically shift significantly any time the local control changes in a system/planet/station.

Sirius doesn't have to take anything. Sirius just has to offer a better option and the member states will give them the power and dissolve it from the alliance. The alliance only has what they have because there wasn't a better option. If Sirius offers a better option, there is nothing that would tie the members to the Alliance. This was not a super power that came about due to common culture or origin. It would be much easier for Sirius to replace the alliance or even divide it by it's members leaving the Alliance than any similar type of situation happening to the Fed or Empire. And it would make a lot of sense for this to happen than the alternative of Sirius only hoovering up the remaining independent systems. Because one way or another, it seems pretty clear that Sirius should be the head of a major super power.
 
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this is me disengaging...View attachment 310224
cool story bro. Threads dont need rage-quit-esque goodbye posts. you just stop replying.

The future of the alliance rests solely on the success (or failure of the establishment) sirius can portray among alliance members and other independent factions. Because sirius wants change much more than the alliance wants to stay the same and sirius is focused on the kind of change it wants while the alliance is only really focused on opposing the fed and empire and not other independents who aren't trying to steal from them. If sirius starts snow balling partners in their pacts and treaties it is a very short jump to a full on government and it would not be hard to poach many if not all of the alliance member factions. You probably wouldn't even need to do much more than say that the combined military would cost members less under sirius for better protection with little else changed in how they operated.

Sirius is very good at clandestine work as we know, so if they are unable to show success, I dont doubt that they would be willing to create failures for the alliance to come out comparatively on top.
 
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