'Galvanic Vestibular Stimulation' - the next big step in VR?!

It already seems to be more than a pipe dream... way more!
[video]https://m.youtube.com/watch?v=1RKh0B4SNp8&feature=youtu.be[/video]

Will HTC or Oculus be willing to integrate this technology in their HMDs at some point in the future?
Will enough games provide the necessary data to drive this stimulation method?
Will FDEV once again be at the spearhead of VR?

Would YOU be able to accept the technology or would you shy away from any stimulation with electricity?

I know that I would definitely want to experience it! Think about it... dogfighting with the real sensation of acceleration, the ultimate immersion and the end of (potential) motion sickness! :cool:
 
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Wow.

I'd say there's going to be more motion sickness - anyone who's been on one of those aerobatic joyflights will tell you its no piece of cake.

Well the cake may make a (re)-appearance!

Will be interesting to see where ideas like this go! Repped.
 
I'd definitely try it!

My fear is that if this is overused, one might "unlearn" the vestibular signal? Or maybe just disturb it so you'll get a balance problem IRL. Ok it's probably very unlikely unless you are in VR 24/7 matrix-style :p Just a thought.

Also, my attention span is really short these days.. that video was super boring (sorry OP). Here is an old one from 2007 that's a bit more fun to watch imho (bad sound and quality though):
https://youtu.be/JiucutdyVOg

 
A niche market unfortunately. Better than spending 30,000 on a proper motion cockpit tho. Can't wait for it's release, I'll certainly be buying one as soon as it comes out.
 
... My fear is that if this is overused, one might "unlearn" the vestibular signal? Or maybe just disturb it so you'll get a balance problem IRL. ...

I don't think, this would be a danger. This method doesn't stimulate the sensor (the vestibular organ) itself, but the afferent nerves: It doesn't provide an artificial stimulus (hence no danger of adaption or over-stimulation), but modulates the transmitted signal (to be precise: the frequency of action potential peaks). For the brain, there is no way to differentiate, whether the new signal is caused by real movement or by an artificial input. Hence, it will not "unlearn" anything.

Thanks for the other linked movies, by the way. I already knew about entrim4d and actually mentioned it at a parallel thread.
The people in the linked OP clip, however, really seemed to be reputable and not prone to any silly "gaming woolgathering". That's why I did choose this film. ;)
 
If this works as well as we all hope (big if), I think this will grow to be way bigger than a niche market. It will be in the hands of every VR owner and every gamer.
Who wouldn't want to control how much motion they feel? And as already said, this is not a multiple thousand dollar motion simulator.
It also has the ability to cancel out movement for reducing motion sickness on boats and airplanes.
 
I don't think, this would be a danger. This method doesn't stimulate the sensor (the vestibular organ) itself, but the afferent nerves: It doesn't provide an artificial stimulus (hence no danger of adaption or over-stimulation), but modulates the transmitted signal (to be precise: the frequency of action potential peaks). For the brain, there is no way to differentiate, whether the new signal is caused by real movement or by an artificial input. Hence, it will not "unlearn" anything.

Thanks for the other linked movies, by the way. I already knew about entrim4d and actually mentioned it at a parallel thread.
The people in the linked OP clip, however, really seemed to be reputable and not prone to any silly "gaming woolgathering". That's why I did choose this film. ;)

Wops, I managed to link the wrong video! I ment this one, which is from 2007: https://www.youtube.com/watch?v=Kf0E9llkZIU

I guess you're right about the signals. But I was thinking more about the receiver of those signals (the brain), getting a bit confused over time when GVS say one thing (aka there is a force to the left for example), but the body doesn't move (since there are no forces at play, well unless you stand and loose your balance I guess). But you'd probably see some movement or reaction in VR anyway. And as said, it was just a thought, just forget it :p

Plus it got to be cheaper than a motion rig. But probably not as good, unless they really manage to decode and encode those GVS signals (and preferably without any sub dermal electrodes!). I could be wrong ofc. I do really hope this catches on, but fear it won't for many years, if at alll. It would be perfect with a VR headset for sure.

Btw a cool motion rig gaming chair video here: https://www.youtube.com/watch?v=sFCRh-anfRg
 
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