Game breaking issues are still here

Hello! I purchased the game a month ago, and after two days of play I experienced the following extremely annoying issues: 1.If you accidentally hit a "clean" ship while hunting a wanted ship, you become target for both it and security vessels.While this is a player mistake, the way it is handled currently is way far from desirable. 2.If you get blown up all the bounties that you earned and figure in the transactions tab disappear.I lost a whole game session's bounties due to this.Twice.Docking far too often is not what I find to be a good solution. I like my hunting sessions to be more "hunting" and less "docking and restocking". 3.All the missions that I tried that have an "alternate" way are in one way or another bugged and cause the player a lot of wasted time and maybe credits. 4.I have not followed recently the issue of "overnight billionaires", but I remember that, at least initially, the resolution was to give those players the option to keep everything.While obviously those players do not have any blame in the mess, wealth is one of the things that players compete for and cooperate towards and should not be treated lightly as an incentive.As a new player it sometimes feels awkward to come to a place where you "work" hard for things while others have them granted to them. I opened a support case for issue #2 and have not received an answer in over 15 days and just logged in and noticed all of those issues are still here.At least for me, as a starting player that would like to try out the actual content and not just PvP or just trade for massing credits as I saw many players do, it is game breaking. While I have not yet dedicated that much time to this game, it is a genre that I would really like to play and serious issues like the ones mentioned and maybe others not being addressed timely is a serious downside for me.I know that some problems take time to solve, I know that some appear more or less important depending on where you stand, but, for now, I feel that the issues that I have mentioned are issues for many of the newcomers. I hope I haven't expressed my issues with the game in a too aggressive manner and if I did, it was not my intention.I'd just like some of the issues to be acknowledged and addressed so that I can go on and play the game in a more enjoyable manner. Thanks!
 
Hello! I purchased the game a month ago, and after two days of play I experienced the following extremely annoying issues:

1.If you accidentally hit a "clean" ship while hunting a wanted ship, you become target for both it and security vessels.While this is a player mistake, the way it is handled currently is way far from desirable.

2.If you get blown up all the bounties that you earned and figure in the transactions tab disappear.I lost a whole game session's bounties due to this.Twice.Docking far too often is not what I find to be a good solution. I like my hunting sessions to be more "hunting" and less "docking and restocking".

3.All the missions that I tried that have an "alternate" way are in one way or another bugged and cause the player a lot of wasted time and maybe credits.

4.I have not followed recently the issue of "overnight billionaires", but I remember that, at least initially, the resolution was to give those players the option to keep everything.While obviously those players do not have any blame in the mess, wealth is one of the things that players compete for and cooperate towards and should not be treated lightly as an incentive.As a new player it sometimes feels awkward to come to a place where you "work" hard for things while others have them granted to them.

I opened a support case for issue #2 and have not received an answer in over 15 days and just logged in and noticed all of those issues are still here.At least for me, as a starting player that would like to try out the actual content and not just PvP or just trade for massing credits as I saw many players do, it is game breaking.
While I have not yet dedicated that much time to this game, it is a genre that I would really like to play and serious issues like the ones mentioned and maybe others not being addressed timely is a serious downside for me.I know that some problems take time to solve, I know that some appear more or less important depending on where you stand, but, for now, I feel that the issues that I have mentioned are issues for many of the newcomers.

I hope I haven't expressed my issues with the game in a too aggressive manner and if I did, it was not my intention.I'd just like some of the issues to be acknowledged and addressed so that I can go on and play the game in a more enjoyable manner. Thanks!


There, much easier to the eyes.

1. Can be more forgiving but is not game breaking.

2. What can I say...?... Do not get destroyed. You know the RULE, you die you don't win.

3. The alternative missions are only a problem because of the count reset. The concept is good.

4. This issue was solved long ago. You should search for the answers instead of splattering this again and the solution is far from what you explain here.

Glad you enjoy the game as much as you can.

It will only improve if you... "work" ???? .... hard enough...
 
Learn 2 Play dude. Don't shoot friendlies, don't get killed. Bounty Hunting against NPCs is easier than stepping on a cake.
 
There, much easier to the eyes. 1. Can be more forgiving but is not game breaking. 2. What can I say...?... Do not get destroyed. You know the RULE, you die you don't win. 3. The alternative missions are only a problem because of the count reset. The concept is good. 4. This issue was solved long ago. You should search for the answers instead of splattering this again and the solution is far from what you explain here. Glad you enjoy the game as much as you can. It will only improve if you... "work" ???? .... hard enough...
Hi! I could add to that: 1.The idea is it SHOULD be more forgiving, besides that it could, hitting a ship that comes right in front of you one time making you the target having you to waste a lot of time to fix that is less that optimal gameplay. 2.Getting destroyed is my mistake and comes from my choices, however having your already earnt bounties wiped from you is , what I hope, a technical problem that should be fixed.Otherwise it's a horrible choice. 3.From my very limited game experience, besides what you mention, the reset, it happened to be to get the wrong rewards.The alternate version mentioned a different delivery place and a reward that was not what was actually given when arrived at the spot. 4.I'm glad if it was already solved, I mentioned in my original statement that I did not follow the final resolution and that the initial proposed one might have an impact over new players and their incentives.I don't think I tried to explain anything, just mentioned that for a new player, it is important to feel like your efforts to do improve and evolve must feel rewarded.
 
Let's not tackle my gaming skills.The question was if current behavior isn't less than optimal.

agreed, its not optimal. Until they fix it, we as players can solve it by being certain when we shoot. Remember the 10 second rule.
 
agreed, its not optimal. Until they fix it, we as players can solve it by being certain when we shoot. Remember the 10 second rule.

Sorry, don't know which rule that is, please remind me :)
Also, sorry for the bad formatting of my last posts, it seems that NoScript was doing its job and I don't have post edit permissions to fix that...
 

Lestat

Banned
I think people need to learn how to PLAY so practice. Learn to use Sound, Radar and common sense to avoid friendly fire.
 
Use of the search function would get you buckets full of answers rather than bring all of these issues up in yet another topic. I'd say you're beating a dead horse, but for the most part it's just those who are responding to this.
 
Hi. Number one is being addressed in the 1.1 update next month, although it will only apply to if you hit NPC's, not human players. There's a very long thread on this, search for the friendly fire thread. Regarding your second point, with respect, the game is not designed around how you want to play it, it's part of the game mechanics that if you get destroyed, you lose any bounties that you haven't cashed, so you'll either have to dock occasionally, or be more risk aware if you know you have a lot of bounties waiting to be cashed. :) I gather support is very busy right now, and since what you are writing to them about is not a bug, but how the game is, you may have to wait a bit longer for a response. I personally agree that the 'changing' of mission objectives is a pain, so I don't do many of those kind of missions.
 
The onus is on you to not shoot innocent. Exercise trigger discipline. It encourages careful hunting and not spray and pray.

The mechanic that wipes bounties on death is intentional. It has not always been the case, but clearly FD decided that they prefer that Cmdrs value their hide and not just farm an idea until death. Again it encourages deliberate and cautious play. Or at least makes maximising profit a risky prospect.

This is all in keeping with the kind of ruthless and frontier-like universe that FD have envisioned.

Bugs aside, I disagree that this should be changed.
 
Searches through elite dictionary
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Nope still no entry for sympathy
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its ELite and its dangerous and its Ronseal
 
1) Friendly fire is going to be tweaked, one of the solutions on the table is to make non-targeted NPCs notice occasional low-damage hits less... but ultimately commanders are expected to have good trigger discipline.

2) Losing your bounties/exploration upon ship destruction is part of the game, payment is only made when you have docked, so it's up to you to ensure you get to dock in one piece <add quip about game being called "Dangerous" />

3) I don't think resetting your kill count is intended, I think this is something FDev are working on.

4) The issue was resolved fairly.

I hope you enjoy the rest of the game :)
 
Learn 2 Play dude. Don't shoot friendlies, don't get killed.

Of course, because everyone has perfect reactions when a police Viper strafes across your vision out of no-where at point blank range.

Also the whole "bounties aren't cashed automatically" is just silly, why would I need to dock in the system if they've just confirmed I've taken that person out?

It all just feels either needlessly drawn out or horribly incomplete, I can't decide which but I'm going to go with "a lot of both".
 
Of course, because everyone has perfect reactions when a police Viper strafes across your vision out of no-where at point blank range.

Also the whole "bounties aren't cashed automatically" is just silly, why would I need to dock in the system if they've just confirmed I've taken that person out?

It all just feels either needlessly drawn out or horribly incomplete, I can't decide which but I'm going to go with "a lot of both".

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I'll gladly pay you next Tuesday for Direct Deposit today.
 
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