Game crashes constantly if I droped out of supercruise in VR

this occurs randomly but at last every 3 to 4 drops out of supercruise rarely docked in stations. The game crashed. I´ve read a post about underclocking a factory overclocked graphicscard but it did not helped.

I used a slightly factory overclocked GTX 980 Ti before. And I think about a half year ago there was no problem with this gc. Then I updated Elite (maybe 2 weeks ago) and then the games crashes from time to time. Closes and restart the Oculus-Client (sometime it told me "reconnect HDMI-Cable of the VR-headset")

Last week i got my new gc (RTX 2080 Ti - MSI Seahawk) and it´s getting worse. In VR the game crashes constantly but there is no such behavior if I start the game not in VR mode. And there is no such behavior in any VR application.

Anyone is familiar with this?
 
Not familiar in the sense I'd assume not common, or they'd be more people posting about this I'm sure. I have no problems in VR using a GTX 1080. Not overclocked.

Obviously you've changed your video adapter, but of course it could be software / drivers which remain.

Firstly, I'd update the adapter drivers by manually downloading from nVidia, then on installation choose a clean install. I prefer to then perform a custom install, and deselect GeForce Experience as it makes a mess of settings, particularly when it comes to those of us with VR.

Secondly, you could also verify the ED games files by opening the launcher, then going to menu Options > Validate Game File. If you're using Steam, right click the title, choose Properties > Local Files > Verify Integrity Of Games Files...

Give that a try.
 
Thx for the reply. You describe a standard procedure. I made it but no success game keeps crashing. I forgot to mention, sometimes there are some kinda weird vibrant dots as textures visible on landing pads where the normal textures should be.

And in asteroid fields there some kinda hickups in the 90 fps every 5 to 10 seconds.
 
Well if you've taken the software steps, particularly in relation to verifying game files so no chance of corrupt textures, then with your latest description that smacks to me of video memory issues, so hardware is at fault.
 
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