Game depth rant + seguestions

I don't imagine that this hasn't been brought up before but I'm too stupid to use the search feature (I guess I'm a robot I always fail the CAPTCHA) and honestly I'm just done with this game...

TL:DR this game needs to increase the depth of it's game world. It is massive but everything is exactly the same wherever you go besides the controlling faction which is more annoying than interesting as you must go to certain systems to buy faction ships (witch makes sense and isn't incredibly annoying but the staton taking one of three color schemes isn't that interesting).

I am done with this game as after you experience all the mission types there is absolutely nothing to do besides a rare few special unique missions which are the funnest part of the game. So then you are left doing the same type of mission/action over and over and over and over again to grind, yes you could switch it up but that costs money in outfiting (You have to buy a ships-worth of modules for every different activity or lose money in constantly switching). So the most efficient way to grind is to repeat what you once found the funnest part of the game ad-nauseum, or the most profitable method whatever that happens to be at the moment. This is why so many people complain about the grind in this game, it is so easy to get locked into one action for the entire mid-game. The best way, in my opinion, to fix this would be to add more *custom, human made, content* however that is just not practical for a game like elite, so then what I would recommend is creating more random encounters with more rewards, to encourage players to make the game fun for themselves they must have incentive. If something is fun to do but earns few credits/data/other rewards most players will avoid doing that thing because they are focused on that far off goal, because of this it is one of the most important jobs of developers to protect players from *themselves* this is something that Fdev hasn't done the best job of to say the least. So how then can these issues be solved? I am not some super genius (Again the captcha on this site regularly fools me) and I think the comments on this post will probably have some good ideas, but my main two ideas would be A. environmental quests, quests gained from flying around and exploring, if implemented these should be scattered frequently throughout unidentified signal sources with enough different missions and methods for providing them that if a player spends an hour flying around they should not be likely to get the same quest more than one or two times (I am assuming that the player would find about 30 signal sources in the hour). For example you jump into a signal source and you find a large fed ship being attacked by two smaller empire ships, the fed ship dies like 10 seconds after you warp in an drops an item called "intelligence" or something the player will then be warned to leave and not pick up the intel by the empire ships, if they chose to take this item they will be engaged by the two ships. If they make it to fed space with a wanted level for picking up the intel, they could be chased, then sell it to a federal agent somewhere in any station they get a large sum of credits that scales with a random chance quality of the intel and how far the player had to travel to deliver it. This provides an incentive to look for these missions as the credit worth would have to be high enough to incentivise going to these signal sources. Again I cannot stress enough there would have to be a lot of different scripted handmade scenarios or this becomes just as boring as the current game activities, the reward should also be balanced to the point were looking for these signal sources is a terrible idea and is clearly a bad idea, but dropping in to see what a particular signal holds while passing by is more than worth it, maybe make it so that a player dropping is is never engaged or damaged in any way unless they actively chose to take part. These quests should also be linger for a few minutes (30?) after a player discovers them so they can go switch ships. This also incentivises players to invest in diverse modules and ships so that they can pick up these signal sources even if they prefer trading and the mission is combat oriented, they have a diverse range of mediocre ships/ modules along with the good ships/modules for the thing they like to do/earns the most money. This means that at any given time they can say "I'm tired of trading let's switch to my combat ship" instead of being stuck in trading unless they want to waste money on other ships/modules. This system, if it has diverse enough quests, would incentivise players to keep a diverse array of equipment close enough that they can switch to it in just a few minutes. The IMHO better option although it could be implemented with the other one would be to have more quests from normal sources like Robigo (not the gold rush part the story part) it is unique and gives the world a lot more depth, of course they need slave smugglers it makes in game sense. The problem is these quests and easter eggs are far and few between, if more time was focused on adding these personalised, unique quests to the inhabited bubble then the game would feel so much more alive. I would recommend if this were to be attempted that work start at the places of interest like the galactic core, sol, and the starting system and then worked out from there.

I am leaving this forum and this game so don't expect me to respond, I hope that enough discussion occurs below to inspire change within Fdev, I doubt it will happen but I can hope.
 
Yeah, it's a sandbox. Lack of depth is reflected by those playing it. I've got ~8300 hours in, plenty of depth for me. Good luck!

I stopped reading when I got to the bit where he said he hadn't bothered to search the forum to see if similar issues have been raised and saw the wall of text below.

If anyone did read it can you give us a summary, about 20 words will be fine, if something can't be summed up in 20 words it probably wasn't worth typing in the first place.
 
I stopped reading when I got to the bit where he said he hadn't bothered to search the forum to see if similar issues have been raised and saw the wall of text below.

If anyone did read it can you give us a summary, about 20 words will be fine, if something can't be summed up in 20 words it probably wasn't worth typing in the first place.

"I want to save the princess"
 
What really bugs me about this game is that whatever they put in, you can always just ignore it and explore the galaxy. You can always play your way.... except you cant cause Fdev have set ths game up so you have to grind combat rank to get that last mod and you have to go chasing ruins to get the FSD booster. I actually looked into this and when i found that part of the strategy was logging out and back in, it just illistrated the nonsensical nature of it and utterly deflated my enthusiasm. If i could just go out exploring i could ignore all the parts of the game i dont like, pretend they arnt there. Being denyed that by the badly thought out and painful grind its like all that bad stuff i have been ignoring i suddenly cant anymore. When i cant block out the bits i dont like it takes this game from 85% experience to about a 30% Shooting poxy pillars that rise out of the ground... please save me from this. I just want to play my way Fdev, like what was advertised. When i can play my way it lets me ignore how stupid guardians are when you should have introduced millitary grade weapons like old elite or how stupid elite ships with cockpit canopys are when they are supposed to be fly by screen. It lets me ignore how, as pc player, i have been shafted by the limitations of consoles by this "cross platform game" which means pc owers play console games. Being left alone to play my way would let me ignore the fact that the galaxy is empty, that fdev couldnt even manage a special background for sag a. Hell even frelancer managed some special systems. The dead market, the boring powerplay...i could go on (considerably) but i wont. I just want to play my way....i want to experience that infinate freedom by not having to grind.

And the strange thing about all this. If i was gathering materials 1000s of ly away, driving around for the fun of driving... exploring, collecting materials that way isnt so bad at all. But when you force me to go here, go there.... its layers of grind, its horrible.
 
All ranting and no ranting makes Jonny a ranty boy... All ranting and no ranting makes Jonny a ranty boy... All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy... All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...All ranting and no ranting makes Jonny a ranty boy...

Flimley
 
Welding that bubble cockpit on the front of the cobra was criminal tbh. The MkIII was iconic, it had perfect lines.
 
And the strange thing about all this. If i was gathering materials 1000s of ly away, driving around for the fun of driving... exploring, collecting materials that way isnt so bad at all. But when you force me to go here, go there.... its layers of grind, its horrible.

There's not a single material you have to go thousands of light years to gather, just saying, didn't read the first paragraph.

I'm a writer so when I see someone ignore all the methods for making text easier to read, like paragraphs, I instantly turn off.
 
What really bugs me about this game is that whatever they put in, you can always just ignore it and explore the galaxy. You can always play your way.... except you cant cause Fdev have set ths game up so you have to grind combat rank to get that last mod and you have to go chasing ruins to get the FSD booster. I actually looked into this and when i found that part of the strategy was logging out and back in, it just illistrated the nonsensical nature of it and utterly deflated my enthusiasm. If i could just go out exploring i could ignore all the parts of the game i dont like, pretend they arnt there. Being denyed that by the badly thought out and painful grind its like all that bad stuff i have been ignoring i suddenly cant anymore. When i cant block out the bits i dont like it takes this game from 85% experience to about a 30% Shooting poxy pillars that rise out of the ground... please save me from this. I just want to play my way Fdev, like what was advertised. When i can play my way it lets me ignore how stupid guardians are when you should have introduced millitary grade weapons like old elite or how stupid elite ships with cockpit canopys are when they are supposed to be fly by screen. It lets me ignore how, as pc player, i have been shafted by the limitations of consoles by this "cross platform game" which means pc owers play console games. Being left alone to play my way would let me ignore the fact that the galaxy is empty, that fdev couldnt even manage a special background for sag a. Hell even frelancer managed some special systems. The dead market, the boring powerplay...i could go on (considerably) but i wont. I just want to play my way....i want to experience that infinate freedom by not having to grind.

And the strange thing about all this. If i was gathering materials 1000s of ly away, driving around for the fun of driving... exploring, collecting materials that way isnt so bad at all. But when you force me to go here, go there.... its layers of grind, its horrible.

You realize people explored before engineering and FSD boosters... right?

Go explore, not one thing stopping you, and the only real grind is the one you make.
 
Couldn't even be bothered to read the OP as i refuse to read walls of text on principle, namely the lack of use regarding punctuation. I'm sure it was important to him, sadly my eyes can't deal with all those letters
 
There's not a single material you have to go thousands of light years to gather, just saying, didn't read the first paragraph.

I'm a writer so when I see someone ignore all the methods for making text easier to read, like paragraphs, I instantly turn off.

You shouldnt. Reading the post you are replying to makes a sensble reply much easier. Beleive me i should know :)



You realize people explored before engineering and FSD boosters... right?

Go explore, not one thing stopping you, and the only real grind is the one you make.

Iv been explorer elite for a long time. Iv done all the 25 ly jumps im ever going to do. The fact that the booster exists is reason enough to have it. It improves my qol. I have done the "just go exploring" thing and by that what i really mean is making the best of the poor fare fdev have served up. What i want to do now is colonia, sag a, beagle in the fastest time possible and then to stay out until i have a reason to return.
 
Last edited:
You shouldnt. Reading the post you are replying to makes a sensble reply much easier. Beleive me i should know :)

No, making a post readable by applying commonly known and used rules of punctuation and spacing might get me to read it, paste a wall of text and there's no chance. There's a reason why newspapers don't post an entire page of closely spaced words, if they did no-one would read it.
 
I appreciate your position and hear what you are saying but honestly i dont care if you read it or not. I think its quite funny that you posted to tell me you didnt read my post. If it pleases you, do continue to not read posts and make your best guess when responding :)
 
Back
Top Bottom