Hello everyone,
As I have already posted here, I am loving the simulation of this game. The ships are beautiful, the sound design is wonderful, the attention to detail is awesome. I am really excited to try out this game with a VR HMD once a consumer version comes out. However, all of this praise is only for the SIMULATION category of the game, to which I give 5 stars out of 5.
But now we come to the game design part, the glue that puts everything together and makes you come back to the simulation. Beforehand, let me introduce my profile as a gamer: I am married, with a young son, and work on a 9-5 job. I only play 2-3h per night, when I am not too tired.
I have just came back from a 1 month and half exploration trip, half-way to the galaxy core. In my way, I have scanned 1650 systems, which I have gladly sold to the current community goal location. Being out of the game for so long, it's only now that I am playing with Powerplay, and I am very disappointed in it.
The fundamentals seemed good, giving you the possibility the topple powers in a gigantic chess game. But all the game design decisions seem to have been taken to favour the players that will sink 16h per day to play E
. It's freemium'ish to only give you 10 power play cargo items per 30min, it's grindy to demand 10k merits to max your ranking for a faction, but it's insane to make the merits decay 50% per week! As soon as I understood this, I came to realize that I would NEVER reach rating 5 on a faction.
I could even understand FDEV doing this if their business model was like Clash of Clans, where the money comes from the players sinking almost 20h per day to the game. But for E
, I have paid $60 right away to NOT have to put up with freemium grind. FDEV is also not selling subscriptions, so I don't understand why they have to force us to grind so much..
I know that I am going to get flames for what I am about to say, but in the contrary of the comments I see around here, I strongly believe it is open play that is killing this game. I just wanted to play a strong simulation game with some solid game design under it to keep me going for 50-100h, and still offer me re-playability to come back to it every 6 months and have fun (like Civ5)! Instead, I get a strong simulation game where I can't advance except if I:
* Grind away for 5/15/40/70 tiers in community goals, and pray that enough people contribute so the payoffs are good
* Grind away for powerplay, and pray that enough people are helping out my faction
* Grind away bounty hunting in a RES, and pray that no CMDR comes to steal your bounties, or just annoy you
* Grind away trading, and pray that no CMDR comes in to kill you to please their twitch audience
* Grind EVERYTHING and ANYTHING, because FDEV can't increase payoffs to avoid either CMDRs exploiting the system, or pouring insane amount of hours into the game.
Do you see the logic above? You, me, everyone grinds to the point of not having fun anymore in order to compensate for the people who can grind, or exploit, the most. FDEV should cater to gamers without a lot of time to play; and speaking for myself, I would be willing to only play solo in a separate universe if I would know that the power play / general grinding requirements would be adequate to my playing time.
Finally, a question. What will happen to E
in 5 years time? I can understand there will be no more players around, but how can I play solo with powerplay or CGs if there are no more players around?
Fly safe, o7
As I have already posted here, I am loving the simulation of this game. The ships are beautiful, the sound design is wonderful, the attention to detail is awesome. I am really excited to try out this game with a VR HMD once a consumer version comes out. However, all of this praise is only for the SIMULATION category of the game, to which I give 5 stars out of 5.
But now we come to the game design part, the glue that puts everything together and makes you come back to the simulation. Beforehand, let me introduce my profile as a gamer: I am married, with a young son, and work on a 9-5 job. I only play 2-3h per night, when I am not too tired.
I have just came back from a 1 month and half exploration trip, half-way to the galaxy core. In my way, I have scanned 1650 systems, which I have gladly sold to the current community goal location. Being out of the game for so long, it's only now that I am playing with Powerplay, and I am very disappointed in it.
The fundamentals seemed good, giving you the possibility the topple powers in a gigantic chess game. But all the game design decisions seem to have been taken to favour the players that will sink 16h per day to play E
I could even understand FDEV doing this if their business model was like Clash of Clans, where the money comes from the players sinking almost 20h per day to the game. But for E
I know that I am going to get flames for what I am about to say, but in the contrary of the comments I see around here, I strongly believe it is open play that is killing this game. I just wanted to play a strong simulation game with some solid game design under it to keep me going for 50-100h, and still offer me re-playability to come back to it every 6 months and have fun (like Civ5)! Instead, I get a strong simulation game where I can't advance except if I:
* Grind away for 5/15/40/70 tiers in community goals, and pray that enough people contribute so the payoffs are good
* Grind away for powerplay, and pray that enough people are helping out my faction
* Grind away bounty hunting in a RES, and pray that no CMDR comes to steal your bounties, or just annoy you
* Grind away trading, and pray that no CMDR comes in to kill you to please their twitch audience
* Grind EVERYTHING and ANYTHING, because FDEV can't increase payoffs to avoid either CMDRs exploiting the system, or pouring insane amount of hours into the game.
Do you see the logic above? You, me, everyone grinds to the point of not having fun anymore in order to compensate for the people who can grind, or exploit, the most. FDEV should cater to gamers without a lot of time to play; and speaking for myself, I would be willing to only play solo in a separate universe if I would know that the power play / general grinding requirements would be adequate to my playing time.
Finally, a question. What will happen to E
Fly safe, o7