Game gradually slows down?

Hi All,


Would like a little feedback before I submit a bug report. My rig is running a 980TI, CPU is clocked at 5ghz, 16mb ram. Has ran things smoothly up until the latest VR update.

Everything is still smooth on planets, if I do a long range cargo run (20+ jumps) The game slows down on each jump, by the time I get to my destination it is stuttering like crazy, VR tracking is jumping about and the game is not smooth at all. Restarting the game returns things to normal.

If I just leave the ship sat in dock for hours, or even just fly around a single planet everything is smooth. The slow down seems to be related to the Witchspace loading screen.

This was not a problem prior to the latest update, am at loss to why it is suddenly happening, everything else is great except the smearing, but i can live with that for now.

Any ideas? Nothing has changed on my machine, no anti virus or background junk running.

Cheers
 
If it's reproducible .. which it sounds like it is, it's probably just a leak ..
And if it's happening only with a VR headset on, it's probably a graphics leak. Will surely get addressed in next patches.
 
Do you experience the same if you're running it on a monitor with your machine? Would be interesting to see if it's only related to VR or not.
Oh, btw., 16MB RAM could also be the issue, too...
:D
 
Do you experience the same if you're running it on a monitor with your machine? Would be interesting to see if it's only related to VR or not.
Oh, btw., 16MB RAM could also be the issue, too...
:D

I'll give it a try without the DK2. Lol, yeah I'll upgrade to 16gb of ram and see if that helps ;)
 
I have been running ~ 15 or so jumps and I don't think I have noticed anything certainly nothing major. :/

If I jump 20 times I should notice something in SC?

Give me 20 minutes I'll check for you
 
I have been running ~ 15 or so jumps and I don't think I have noticed anything certainly nothing major. :/

If I jump 20 times I should notice something in SC?

Give me 20 minutes I'll check for you

Yeah, the hyperspace jumps start stuttering and pausing after a while. Finished a run from out in Sothis, by the time I landed at the first drop off it is a complete slide show, could barely land the ship, close the game, reload, smooth as silk again.

I really don't get it, everything was running fine prior to this last update. The game is still very smooth even on planets, only happens when I do a lot of hyperspace jumps.

I guess it must be my system, nobody else is reporting this behaviour. ED's memory usage also get's quite high, 5gb when the slowdown starts, pretty sure it never went above 3gb previously.
 
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I run 32GB RAM, but don't see this sort of thing. Elite ran fine even when I forgot to exit out of The Division a few nights ago.

Could be a memory leak, but if not being reported by others might be something like Anti-Virus or malware interfering. Can you add the Elite EXE to be exempted from scans in your AV? Malwarebytes scan can find any problematic malware that might be causing ripples in your memory. If notthat then could be another program trying to use the same memory addresses in use by Elite.

MSCONFIG can find what programs are running at boot. I turn off anything I don't immediately need in services and startup tabs. Java, Firefox, Google, updates, that sort of thing. Turn as much off as possible.
 
I did about 16 jumps interspersed with some supercruise and planetary messing.

I then did another 14 jumps.

I did notice some choppiness when loading stations or planets but that goes after a few seconds. :/

i5 2500k 4.5 8GB RAM GTX 970 SC
 
I run 32GB RAM, but don't see this sort of thing. Elite ran fine even when I forgot to exit out of The Division a few nights ago.

Could be a memory leak, but if not being reported by others might be something like Anti-Virus or malware interfering. Can you add the Elite EXE to be exempted from scans in your AV? Malwarebytes scan can find any problematic malware that might be causing ripples in your memory. If notthat then could be another program trying to use the same memory addresses in use by Elite.

MSCONFIG can find what programs are running at boot. I turn off anything I don't immediately need in services and startup tabs. Java, Firefox, Google, updates, that sort of thing. Turn as much off as possible.

Hey Shadragon, I run a clean system, msconfig has all non essential tasks disabled on bootup. No AV software running, just run malwarebytes every now and again, I get internet through my laptop, don't browse on my sim PC.

The machine is fast and heavily optimised, I run some pretty intensive simulator training software for my work, also games like DCS, Project cars runs flawlessly.

Something defintely happened to Elite on my machine with the last update, I have a beast rig that was running the DK2 fine, no need to restart the game after a while, I would leave ED running for days on end, the 16gb ram may be on the low side, but has been more than enough.

Am stumped, but glad to hear the problem is my PC, I'll verify the ED files, reinstall drivers and Oculus software. It would be a lot easier to pinpoint if this slowdown happened with every game.

Also just to be clear, restarting ED makes everything silky smooth, 20 jumps later and it's down to a few FPS
 
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Also just to be clear, restarting ED makes everything silky smooth, 20 jumps later and it's down to a few FPS

Is it 20 consecutive non-interrupted jumps or does it still judder if you break it up like I did? If it only slows down after 20 uninterrupted jumps I will retest.

Also, are you running in Oculus Home and if so do you have an SSD? I read somewhere that OH puts everything in the SSD windows directory that quickly fills up. I wonder if ED isn't flushing the data properly because it is installed in OH's bizarre directory and you might be running out of room on the SSD and hitching as a result?

If it only happens if you jump continuously that's odd.
 
Is it 20 consecutive non-interrupted jumps or does it still judder if you break it up like I did? If it only slows down after 20 uninterrupted jumps I will retest.

Also, are you running in Oculus Home and if so do you have an SSD? I read somewhere that OH puts everything in the SSD windows directory that quickly fills up. I wonder if ED isn't flushing the data properly because it is installed in OH's bizarre directory and you might be running out of room on the SSD and hitching as a result?

If it only happens if you jump continuously that's odd.

Thanks for the help mate, ED is just running from its usual place, the drive it runs off (Same as the OS) 1.8 terabytes, 180gb free. Something else to note, it's not just ED that slows down after the jumps (continuously) everything slows down, even opening task manager to kill off processes will take a while...once I kill off ED everything is fast again :/

My Cobra has been sat at an outpost for nearly 5 hours, everything is silky smooth, as soon as I start performing jumps it will gradually get slower until I restart.. Really frustrating :(

Memory usage is 2gb at the moment, after the jumps it will increase to 5gb and keep going up until a restart. The slowdown will still eventually happen even if I only do jumps every now and again, it becomes obvious if I do a lot of jumps in a short space of time.
 
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Try it with the 0.8 runtime + SteamVR to see if you get the same problem. Might be a 1.3 runtime related issue.

You can just whack 0.8 on and use the switcher.
 
:(

Probably still ticket it, the fact the slowdowns started occurring following the patch suggests it could be related and if it is happening to you...

Just in case you haven't already ruled it out: I guess the last thing you could do, which will really hurt, is to disable VR and see if it still happens?
 
:(

Probably still ticket it, the fact the slowdowns started occurring following the patch suggests it could be related and if it is happening to you...

Just in case you haven't already ruled it out: I guess the last thing you could do, which will really hurt, is to disable VR and see if it still happens?

I'll give that a try in the morning. @Heavy grooves, I'll try the old runtime again.

Thanks for the help guy's!
 
I want to ask if you've done some manual optimizations to your PC (by tweaking msconfig/system.ini or something else)

Not recently, everything was optimised a while ago. Only changes - Mandatory update to Nvidia 364.72, ED VR update, 1.3 Oculus update.
 
My point is that if you've manually disabled services you considered unnecessary you may have inadvertently disabled some Windows/graphics drivers cleanup services.

Another issue could be if you're throwing a lot of exceptions that all get logged due to verbose tracing ... that's setup ... somewhere - ED or Windows.

Sorry just picking at straws here ..
 
My point is that if you've manually disabled services you considered unnecessary you may have inadvertently disabled some Windows/graphics drivers cleanup services.

Another issue could be if you're throwing a lot of exceptions that all get logged due to verbose tracing ... that's setup ... somewhere - ED or Windows.

Sorry just picking at straws here ..
777 strikes me as having better than average knowledge, but even if correct, there is nothing in startup (MSCONFIG) I'm aware of, if turned off, that would cause a mem leak style event in one specific program like E: D.

You could scan the Windows event log for anything that stands out. Verbose logging in E: D when playing the game will certainly help with a ticket. Given the unique nature of the problem, this could be a conflict between two disparate programs that are working normally independently, but more info is needed.
 
My point is that if you've manually disabled services you considered unnecessary you may have inadvertently disabled some Windows/graphics drivers cleanup services.

Another issue could be if you're throwing a lot of exceptions that all get logged due to verbose tracing ... that's setup ... somewhere - ED or Windows.

Sorry just picking at straws here ..

Thanks mate, well I only disabled junk like adobe,itunes etc.. simply stopped them from auto starting on bootup, that was done a long time ago.

Am wondering if it's to do with MSI Afterburner, I manually overclocked the 980TI, has been running well for the past seven months, perhaps the new nvidia drivers or 1.3 doesn't like it. Still doesn't explain why the issue only happens after multiple hyperspace jumps. Or perhaps I did something to the graphics xml file when reverting the hud colours.... Clutching at straws too

Oh well, for now I'll stick to Canyon runs until I isolate the issue.
 
Thanks mate, well I only disabled junk like adobe,itunes etc.. simply stopped them from auto starting on bootup, that was done a long time ago.

Am wondering if it's to do with MSI Afterburner, I manually overclocked the 980TI, has been running well for the past seven months, perhaps the new nvidia drivers or 1.3 doesn't like it. Still doesn't explain why the issue only happens after multiple hyperspace jumps. Or perhaps I did something to the graphics xml file when reverting the hud colours.... Clutching at straws too

Oh well, for now I'll stick to Canyon runs until I isolate the issue.
You can save your current OC profile on Afterburner then revert back to stock frequencies to test if that it the cause. I'd do a cold 30 second boot after the change as well just in case something is still in RAM. I can't see AB being the cause, but I've been wrong before.
 
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