Let me begin by stating I love space sims. I've played them for years and I always dreamed about them coming back but lost hope. Then SC and ED came around. I backed SC first and ED second.
So honest first impression review:
Stage of development:
The game isn't that far ahead of SC - and I don't mean this as an insult in any way. It's ahead but it's not nearly as bad as people make it to be. I'm really excited now to have two space sims to choose from.
Size:
Lot's of places to visit. It's huge. A few populated systems which might be the most negative thing about the game I've noticed. In a real universe you can fly for years and never find another soul. That has been my experience so far. A really empty room.
There is a few systems, they all look pretty much the same as expected. While SC will be handcrafted and custom made, ED is proceduraly generated- meaning lots of space but don't expect the same level of detail. That's fine. Again two very different goals.
Flight system:
Having flown in FS2, Arena commander, ED, Planetside 2 - I don't find the controls hard at all. In fact the blue bar is a bit of a cheat sheet - but it's nice to have. I will not complain about the controls and how hard / easy they are. Practice helps. That being said:
I feel that ED has better controller mapping so far. I know it's early on and that SC will catch up but it's nice to have now.
Free flight mode AKA flight assist. I actually like it better in SC, with flight assist off you can tell that the physics are not 100% accurate. It's slide central sure but S:C did get that part right.
Yaw - it took a while to get used to that but it's fun. I honestly don't know if it's the best choice to balance the game but it's there and you might as well learn to like it.
I get what it aims at doing but I feel that having the very option of flying backwards brings the Turrets in space argument right back on the table (yes I know you can't use boost during that flight mode and that you're an easier target - just like you are when you do the BSG maneuvers in SC) These two issues are not that dissimilar.
6 degree of freedom.
It's there in E
at all times, it's not there at all times in SC. Sure you can decouple in SC but the fact that you actually have to decouple to do that is annoying. They will most likely change it but currently I got to give credit to ED at having that in. (PS, I don't feel it would all that useful in a dog fight in SC, but it is useful in ED because of yaw and landing).
Immersion:
ED has great sounds but SC is catching up. I feel that SC needs more space dust or something to make your movement more obvious which ED did a better job at. Again there is no reason to bash the other game because of it. CR already stated that are adding that to give players better perception of movement. I think that realism is what sometimes hurts SC. They made space - space. It's dark and empty. ED added effects (sound and space dust) that make you feel like you're moving.
Combat / AI /
I have to give a clear edge to SC at the moment. AI is much better. I think they used some crazy team to build that because I have yet to see an AI ship crash into a station or hit an object unless I take out half it's thrusters and it simply looses control of the ship. Again nothing that can't be fixed and learned from.
Damage models
SC has them fully implemented and very detailed while ED has the basics. Not sure what else to say about that. In SC getting hit matters a lot more. If your port or aft shields go down you know you should roll your ship. Those mechanics are present even on a small ship as you have more than one shield subystem. Loosing a port side laser means your center of mass changes and ship handles differently. Loosing a thruster means others have to work harder to compensate or you ship might not make tight left runs anymore. That's kind of awesome and I really hope ED will implement that.
Things to be excited about:
(I wont include stuff like trade / combat missions here because both games will have that, I'll play to the strengths of each title.)
ED: Exploration. There will be a lot more of it in ED than in SC due to sheer size of the galaxy. I only hope that it will matter. Charting a system with nothing in it or one with resources but so far away that the player base will never get to see it would be pointless. There are two concerns there:
A) Everyone at start will just fly out in different directions never to see eachother again.
B) Everyone will stay clustered around the very few starting planets to keep the economy going - making the whole endless universe thing pointless.
SC:
Custom made worlds and eye candy. You get out of your ship walk around the station, get into a fire fight etc. The combination of FPS and Space sim makes it a fire fly fans wet dream.
Concern: 150 systems doesn't leave a lot of room for exploration. I guess we'll see how it works once the game goes live, my concerns are somewhat eased because of the travel speeds in SC are slower than in ED.
Multi crew ships / capital ships: Having a flying guild base that requires escort ships and getting in to capital ship fights while your outfit officers control the fate of the battle from a gigantic battle ship sounds awesome. Finding and fixing a battle damaged carrier and using is as your outfits / build home base? How can you not be excited at having a chance of doing that.
Concern: Only the numerically large guilds might be able to to do that effectively. I don't think a 50-300 man guild can capture and hold anything larger than a destroyer, I don't think owing an escort carrier is for everyone, and I'm sure the Bangal carrier will be only for 1-3 largest guilds in game.
Overall - I really like both games. My views are straight forward and I'm not gonna colour the other game something it's not. I will not get into useless arguments as to which game should be further ahead in development because of how much cash was raised or how long the studio has been around. - Stop those. That's not helpful and creates dumb arguments that you can't win.
I will not make claims that ohh look those forums are hateful and full of fan boys. Both forums are mirror images of each-other, claiming that " all the <insert game player base> is made up of 12 year olds and all they do is post hate comments. Both forums have their share of people claiming the other game is arcadish, garbage etc. That needs to stop. Try both. We had NOTHING for years other than FS2 and now the PC community is fighting over which SPACE sim is worse? Not which one is better but which one sucks more.
Seriously?!
Count your blessings. How many of us thought there will never be another great space sim. We though ahh I wish elite / privateer / wing commander / free space had a sequel.
Guess what we got 2. 2 freaken awesome space sims.
Seriously what a time to be a spec sim fan!
So honest first impression review:
Stage of development:
The game isn't that far ahead of SC - and I don't mean this as an insult in any way. It's ahead but it's not nearly as bad as people make it to be. I'm really excited now to have two space sims to choose from.
Size:
Lot's of places to visit. It's huge. A few populated systems which might be the most negative thing about the game I've noticed. In a real universe you can fly for years and never find another soul. That has been my experience so far. A really empty room.
There is a few systems, they all look pretty much the same as expected. While SC will be handcrafted and custom made, ED is proceduraly generated- meaning lots of space but don't expect the same level of detail. That's fine. Again two very different goals.
Flight system:
Having flown in FS2, Arena commander, ED, Planetside 2 - I don't find the controls hard at all. In fact the blue bar is a bit of a cheat sheet - but it's nice to have. I will not complain about the controls and how hard / easy they are. Practice helps. That being said:
I feel that ED has better controller mapping so far. I know it's early on and that SC will catch up but it's nice to have now.
Free flight mode AKA flight assist. I actually like it better in SC, with flight assist off you can tell that the physics are not 100% accurate. It's slide central sure but S:C did get that part right.
Yaw - it took a while to get used to that but it's fun. I honestly don't know if it's the best choice to balance the game but it's there and you might as well learn to like it.
I get what it aims at doing but I feel that having the very option of flying backwards brings the Turrets in space argument right back on the table (yes I know you can't use boost during that flight mode and that you're an easier target - just like you are when you do the BSG maneuvers in SC) These two issues are not that dissimilar.
6 degree of freedom.
It's there in E
Immersion:
ED has great sounds but SC is catching up. I feel that SC needs more space dust or something to make your movement more obvious which ED did a better job at. Again there is no reason to bash the other game because of it. CR already stated that are adding that to give players better perception of movement. I think that realism is what sometimes hurts SC. They made space - space. It's dark and empty. ED added effects (sound and space dust) that make you feel like you're moving.
Combat / AI /
I have to give a clear edge to SC at the moment. AI is much better. I think they used some crazy team to build that because I have yet to see an AI ship crash into a station or hit an object unless I take out half it's thrusters and it simply looses control of the ship. Again nothing that can't be fixed and learned from.
Damage models
SC has them fully implemented and very detailed while ED has the basics. Not sure what else to say about that. In SC getting hit matters a lot more. If your port or aft shields go down you know you should roll your ship. Those mechanics are present even on a small ship as you have more than one shield subystem. Loosing a port side laser means your center of mass changes and ship handles differently. Loosing a thruster means others have to work harder to compensate or you ship might not make tight left runs anymore. That's kind of awesome and I really hope ED will implement that.
Things to be excited about:
(I wont include stuff like trade / combat missions here because both games will have that, I'll play to the strengths of each title.)
ED: Exploration. There will be a lot more of it in ED than in SC due to sheer size of the galaxy. I only hope that it will matter. Charting a system with nothing in it or one with resources but so far away that the player base will never get to see it would be pointless. There are two concerns there:
A) Everyone at start will just fly out in different directions never to see eachother again.
B) Everyone will stay clustered around the very few starting planets to keep the economy going - making the whole endless universe thing pointless.
SC:
Custom made worlds and eye candy. You get out of your ship walk around the station, get into a fire fight etc. The combination of FPS and Space sim makes it a fire fly fans wet dream.
Concern: 150 systems doesn't leave a lot of room for exploration. I guess we'll see how it works once the game goes live, my concerns are somewhat eased because of the travel speeds in SC are slower than in ED.
Multi crew ships / capital ships: Having a flying guild base that requires escort ships and getting in to capital ship fights while your outfit officers control the fate of the battle from a gigantic battle ship sounds awesome. Finding and fixing a battle damaged carrier and using is as your outfits / build home base? How can you not be excited at having a chance of doing that.
Concern: Only the numerically large guilds might be able to to do that effectively. I don't think a 50-300 man guild can capture and hold anything larger than a destroyer, I don't think owing an escort carrier is for everyone, and I'm sure the Bangal carrier will be only for 1-3 largest guilds in game.
Overall - I really like both games. My views are straight forward and I'm not gonna colour the other game something it's not. I will not get into useless arguments as to which game should be further ahead in development because of how much cash was raised or how long the studio has been around. - Stop those. That's not helpful and creates dumb arguments that you can't win.
I will not make claims that ohh look those forums are hateful and full of fan boys. Both forums are mirror images of each-other, claiming that " all the <insert game player base> is made up of 12 year olds and all they do is post hate comments. Both forums have their share of people claiming the other game is arcadish, garbage etc. That needs to stop. Try both. We had NOTHING for years other than FS2 and now the PC community is fighting over which SPACE sim is worse? Not which one is better but which one sucks more.
Seriously?!
Count your blessings. How many of us thought there will never be another great space sim. We though ahh I wish elite / privateer / wing commander / free space had a sequel.
Guess what we got 2. 2 freaken awesome space sims.
Seriously what a time to be a spec sim fan!