I don't really see the point of playing challenge mode past the original challenges. The reason being that challenges can be really stressful especially with the challenge conditions on higher difficulties. And yet there's no reward, not even achievements/trophies. Making a lot of stress for nothing.
What could be done to improve this, would be to add incentives like the last game. These could be building upgrades, cosmetics and new research.
For new research there could be new shapes for lagoons and aviaries, such as square, hexagonal, octagonal and triangular. New sizes like small, medium and extra large. The ones already in the game being large. Or even allowis to make the shape like other enclosures. This would allow for easier area management when building lagoons and aviaries, which with the shape of the map can be frustrating when it says you're building out of the area and it's barely on the line, or terrain restraints when it's close to a steep hill.
For cosmetics obviously new colours, but it would be great to have new patterns too. You could have tiger stiripes, leopard spots, the patterns of geckos and diamond back rattlesnakes. The feathered dinosaurs could have new patterns based of birds like parrots, eagles and jays to name a few.
For building upgrades there could be something like having three upgrades available, be able to stack upgrades. For ranger and vet teams have the ranger posts as a separate list to allow for other tasks as sometimes I need new a ranger station just to rapair buildings. Maybe if a damaged building is in the radius of a ranger post it gets added to the tasks.
What could be done to improve this, would be to add incentives like the last game. These could be building upgrades, cosmetics and new research.
For new research there could be new shapes for lagoons and aviaries, such as square, hexagonal, octagonal and triangular. New sizes like small, medium and extra large. The ones already in the game being large. Or even allowis to make the shape like other enclosures. This would allow for easier area management when building lagoons and aviaries, which with the shape of the map can be frustrating when it says you're building out of the area and it's barely on the line, or terrain restraints when it's close to a steep hill.
For cosmetics obviously new colours, but it would be great to have new patterns too. You could have tiger stiripes, leopard spots, the patterns of geckos and diamond back rattlesnakes. The feathered dinosaurs could have new patterns based of birds like parrots, eagles and jays to name a few.
For building upgrades there could be something like having three upgrades available, be able to stack upgrades. For ranger and vet teams have the ranger posts as a separate list to allow for other tasks as sometimes I need new a ranger station just to rapair buildings. Maybe if a damaged building is in the radius of a ranger post it gets added to the tasks.