I don't really see the point of playing challenge mode past the original challenges. The reason being that challenges can be really stressful especially with the challenge conditions on higher difficulties. And yet there's no reward, not even achievements/trophies. Making a lot of stress for nothing.

What could be done to improve this, would be to add incentives like the last game. These could be building upgrades, cosmetics and new research.

For new research there could be new shapes for lagoons and aviaries, such as square, hexagonal, octagonal and triangular. New sizes like small, medium and extra large. The ones already in the game being large. Or even allowis to make the shape like other enclosures. This would allow for easier area management when building lagoons and aviaries, which with the shape of the map can be frustrating when it says you're building out of the area and it's barely on the line, or terrain restraints when it's close to a steep hill.

For cosmetics obviously new colours, but it would be great to have new patterns too. You could have tiger stiripes, leopard spots, the patterns of geckos and diamond back rattlesnakes. The feathered dinosaurs could have new patterns based of birds like parrots, eagles and jays to name a few.

For building upgrades there could be something like having three upgrades available, be able to stack upgrades. For ranger and vet teams have the ranger posts as a separate list to allow for other tasks as sometimes I need new a ranger station just to rapair buildings. Maybe if a damaged building is in the radius of a ranger post it gets added to the tasks.
 
It is a bit of a balancing act, if they added something too cool locked behind challenge mode, then they'd get a lot of complaints.

The Yosemite photo challenge is quite a bit more inviting (a 10 minute challenge is a lot less of a sink, even if you're more likely to fail), so adding significant rewards to that sort of short challenge keeps most people happy I think.
 
It is a bit of a balancing act, if they added something too cool locked behind challenge mode, then they'd get a lot of complaints.

The Yosemite photo challenge is quite a bit more inviting (a 10 minute challenge is a lot less of a sink, even if you're more likely to fail), so adding significant rewards to that sort of short challenge keeps most people happy I think.
You make a fair point. However, aside from me being a bit of a completionist, I can't find any reason for me to play any challenge after the original ones. I do want to play them, but get bored and end up switching to sandbox.

With challenges like Nublar 1993 on jurassic difficulty (It's been a while since I played it, so I can't remember the challenge conditions, only Raptors have intelligent trait), There's no incentive to go through the frustration that comes as soon as the first set back happens, I may as well swap to a different mode or restart from my last save as they always seem to happen in chains like a storm comes then break outs then disease then every dino dropping dead of old age or they decided to start killing eachother when they weren't before. Causing the challenge to fail shortly after.

Some of the things I listed could just be quality of life improvements. Even if the cool rewards were locked behind challenges, it would make more satisfying to finally complete that challenge. You could have an option in the main menu settings for casual play, where everything is unlocked from the start, like in sandbox. And have the option for completionists to work for the rewards in a grinding way.

I do agree it's a balancing act And my suggestion could use improvements. So anyone should feel free to add any improvements or ideas.
 
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