Game is chugging/spiking

Was playing in solo doing bounty hunts where i was previously in 1.04. I just picked a spot in a ring and flew into it.

In 1.04 the game was smooth. Now in 1.05 enemy ships are teleporting when the game spikes/chugs. Its not a network issue and it doesnt seem to matter whether i look into space or flying through the roid belt... Its just doing it in a rhythm if it happens.
 
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Was playing in solo doing bounty hunts where i was previously in 1.04. I just picked a spot in a ring and flew into it.

In 1.04 the game was smooth. Now in 1.05 enemy ships are teleporting when the game spikes/chugs. Its not a network issue and it doesnt seem to matter whether i look into space or flying through the roid belt... Its just doing it in a rhythm if it happens.

Since 1.05, do you notice more ships in the areas your going into?

They made changes to the number of instances/ships in any given area on 1.05, and that may be the source of these bumps. Back in gamma they played with this to smooth the game out, then a lot of people complained about not seeing other players enough, and the numbers were bumped back up.
 
Yea. More ships are in the instances but i liked it how it was in 1.04 because it spawned wanted pirates one by one of all kinds that were usually Expert or higher worth the higher tier bounties.

Now its just the typical low bounty wanted Eagles and Cobras as if i was in an extraction site.... But now there is at least one Lakon with 2 escorts at any given time that would be better off not even spawning.

The one by one spawning of pirates was pretty awesome because it kinda felt like a tournament or wave combat. When i first did it i started with a Sidewinder and it kept a pawning meaner enemies up through an ASP then even a Clipper and finally a Conda.
 
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