Rep given. Respect given.
Just made an attempt to get back into the game and thought I'd give mining a go. Bought a decent size ship, watched a few YouTube vids to get an idea of what to do and before long I was happily mining away. I even picked up a mission meaning that 18 of the 65 gold I'd picked up would be at a premium, not to mention all the platinum which already is. After two hours and with my cargo finally full I headed back to the nearby station to reap the rewards....and of course was interdicted and blown out of existence in seconds. Why oh why wasn't I given the chance to drop cargo and negotiate. He could have given me ten seconds to disable my frameshift / shields and then we could have negotiated the bounty. Instead, he destroys me and my cargo, leaving me cursing the game.
With practice, and a calm approach there is no reason you should ever die to AI interdiction.
(Taken from the latest patch notes.)NPCs
- When determining the rank of NPC ships for interdiction, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
- Updated the Archetypes of the NPCs in the USS cargo drop missions - they are now Ambush Pirate and should attack the player on entry
- Fixed AI rotation damping to work properly across the AI skill range
- alter the changes in allowed interdiction ranks based on security, so that the biggest rank disparities are reserved for very low security and anarchy systems
- Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none
- Fix for Large AI ships ramming large player ships
- Slightly reduced the ranks below an AI that they can interdict players, this will tighten up the difficulty a bit
- Add state to Powers Assassin and Powers Security ships to allow them to threaten the player before attacking
- Reduced the percentage interdiction chance of power play ships by 10%, and altered the ship type chances and combat ranks to be more mid range, dropping a lot of the top range down
- Balance mission generated NPCs to be lower ranked (for the most part)
Game is now less hard:
(Taken from the latest patch notes.)
You may still be terrible. I hope you still love game.