Game is lacklustre and boring for me, help me understand

Pardon my ignorance, the game is beautiful, controls tight, feel is great

But

What is there to do a part from jump to a system to another with some cargo, rinse and repeat woth some random pew pew and little interdiction mini-game?

Is not to flame, if that is what it is then that is ok, I just want to understand and manage my expectations.

I find a certain lack of focus or direction in the game. For example, with the factions would we be able to become military pilots and run military missions, potentially from an hub space station?

I liked the alpha-demo combat gameplay and I feel that if I want to fight battles I just have to wait in supercruise until I get interdicted

Am I playing the game wrong?
 
You can always hang around the star beacons and ambush incoming pilots if you want a shoot em up.

As you work through the missions and gain a reputation you will be offered more exciting things to do as well.
 
This game is more of a exploring and finding, it is more of a Simulator rather than a goal based. You chose the life then go after it... it is not handed to you if a pre-defined plan. We still don't know IF there will be a story line on final release if the game, but I don't think so. The previous Frontier or Elite games were pretty much the same way.
 
I find a certain lack of focus or direction in the game. For example, with the factions would we be able to become military pilots and run military missions, potentially from an hub space station?

Yeah, start doing missions for your faction of choice... see where it leads as you gain more reputation :)

I'm in Empire space doing just that :)
 
This is a game where you have to come up with your own story and your own goals. You basicly role-play a character in the universe, with your own back story and character traits.

The games only provides the environment for your experience.
 
Pardon my ignorance, the game is beautiful, controls tight, feel is great

But

What is there to do a part from jump to a system to another with some cargo, rinse and repeat woth some random pew pew and little interdiction mini-game?

Is not to flame, if that is what it is then that is ok, I just want to understand and manage my expectations.

I find a certain lack of focus or direction in the game. For example, with the factions would we be able to become military pilots and run military missions, potentially from an hub space station?

I liked the alpha-demo combat gameplay and I feel that if I want to fight battles I just have to wait in supercruise until I get interdicted

Am I playing the game wrong?

wake up and you will see more...
 
At the start it's always going to be do missions to get a) cash and b) move towards where you want to go (if you know).
As you progress you pick an aim and a ship that will suit that aim (hauler for hauling or Eagle for fighting or stick with the Sidey and upgrade it a bit and go exploring).
Once you have some more range or larger capacity for cargo you can start to play the markets or do some of the other missions types, decide on a faction and try to build rep with them etc

It's pretty much up to you to decide what direction you are going in and it takes some luck and perseverance to make progress, some days will be crap and some will be amazing but it's a long term game and unless you just do some quick combat at nav points or find a system with combat zones it's really not a short term thrill game (imo). Well aside from the thrill of being in space and seeing some amazing sights and nearly being killed by gits who interdict you.....
 
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What a total people should really stop arguing it's "like life" "make your way" "it's what you make of it"
Elite is definitely not brillant, definitely not ready for release.
FD is on the right track but y'all gotta stop being this blind. If you think this is a brillant game you're gonna have a big surprise with AAA title nowadays old folks :d
 
What a total people should really stop arguing it's "like life" "make your way" "it's what you make of it"
Elite is definitely not brillant, definitely not ready for release.
FD is on the right track but y'all gotta stop being this blind. If you think this is a brillant game you're gonna have a big surprise with AAA title nowadays old folks :d

Funny, Dragon Age came out Friday, I've played 10 mins and spent the rest of my time in ED. It appeals more to me.
 
What a total people should really stop arguing it's "like life" "make your way" "it's what you make of it"
Elite is definitely not brillant, definitely not ready for release.
FD is on the right track but y'all gotta stop being this blind. If you think this is a brillant game you're gonna have a big surprise with AAA title nowadays old folks :d

Why should we? I've not seen an "AAA" title worth paying money for in decades.

Brilliance in games is not determined by the developers, nor the media, nor indeed by the majority of players. It is determined by you yourself. If you cannot comprehend that, then please go to your nearest convenience store and buy some peanut butter. One tub of crunchy, one tub of smooth. Decide which you like best and then have a think about what you just did.
 
Pirate, Smuggler, Bounty Hunter, White-Van-Man, Combat Zone Cowboy, Miner, Explorer, Buckyball Racer... I think any of those roles, or a mixture allows for a dynamic experience.

Currently I'm playing role of pacifist miner and explorer until I can afford a larger ship then switch to bounty hunting and trading.

What roles do you see yourself playing the game as?
 
What a total people should really stop arguing it's "like life" "make your way" "it's what you make of it"
Elite is definitely not brillant, definitely not ready for release.
FD is on the right track but y'all gotta stop being this blind. If you think this is a brillant game you're gonna have a big surprise with AAA title nowadays old folks :d

Perhaps the Ironman mode, will bring you more feel and real immersion ?

:p
 
It is like life, make your way

In real life there's much more ways for people to group up, socialize and communicate like chat rooms. That's what Elite needs. Just a chat room with many people would make ED a lot more fun. Social tools and player cooperative gameplay are fundamental to an MMO. Now it's more a MSO, Massively Single-player Online.
 
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