game jank so frustrating, pls employ me fDev

after a long day of trying on-foot combat and getting almost nothing accomplished i'm led to believe the developers don't actually play through the situations they've created.
... there's really so many things wrong with how the game works that i need to be employed by fDev for a few months to run through things with them, i doubt i'd be able to cover everything i've noticed in that time but it would at least help to make the game seem like it has been developed with care and attention to detail.
 
I agree developers should actually play their games ON THEIR LIVE SERVERS. It should be a QA responsibility that every dev rotates through at least one day per week, or a full time QA position by itself. It makes financial sense that they don't when we will play it and gripe about everything that's wrong for free. And it would be maddening to whatever sorry saps actually had to clock in and play 8 hours as a job. If Elite were my job, would I play it? Or would I sit there with my screen up, drifting in space, posting on other forums until I could go home and play whatever new, exciting flavor of the week has my attention? Would I care if there are rocks floating in the planetary starport hangar entrances if I knew how impossible it would be to remove them? Would I want the Flight Assist to work on every pad in the station, including those closest to the mail slot, with every ship, if I knew that even trying to find that code, let alone adjust it, would require at least 18 hours of uninterrupted time on task and quite possibly break the game beyond repair? I don't know. Maybe it is best if there is a veil.

It's been clear that FDEV don't truly play the game for a long while. Maybe I wouldn't either if I were they.
 
Worst CV cover letter ever.
certainly you didn't see my application to discord design team... regardless, the fact is if fDev want to get on track making Elite Dangerous work they should know where to put the effort in and i'm not interested in putting in effort and wasting my time if they'd rather continue with the jank they've included. i have other things to be doing
 
certainly you didn't see my application to discord design team... regardless, the fact is if fDev want to get on track making Elite Dangerous work they should know where to put the effort in and i'm not interested in putting in effort and wasting my time if they'd rather continue with the jank they've included. i have other things to be doing
I suggest you do those other things then. Enjoy the game as it is, or do something else. It's that simple. Your ranting will change nothing.

Nobody knows the Cobra engine better than FDev, so nobody else can determine where efforts should be placed.
 
Would I care if there are rocks floating in the planetary starport hangar entrances if I knew how impossible it would be to remove them?
Even bugs like that aside, most of the classes of complaint about the game are things someone who's developed it can't see or experience in the same way anyway.

Do the devs play the game? Probably quite a few of them do. Do they play it like a normal player would? No, that's impossible, and asking them to spend more hours at it won't help.

It's hard to particularly care how long it takes to get things in-game when you've got dev tools which can just materialise them the rest of the time anyway.
It's hard to notice interface or documentation problems which make things incomprehensible to beginners when you've been building it for the last few weeks and already know exactly how it works.
It's hard to get excited about something new in the game when it hasn't been new to you for six months and by the time it makes it to live you don't want to see it again for another six months.
 
I suggest you do those other things then. Enjoy the game as it is, or do something else. It's that simple. Your ranting will change nothing.

Nobody knows the Cobra engine better than FDev, so nobody else can determine where efforts should be placed.
ranting was removed before posting
 
In my experience the on-foot combat works pretty well. Given how vague the OP has been about the specific problems they're encountering, I think it's hard for anyone to gauge if said problems really are related to the game, or if they're just a skill issue on the part of the player.
Given the lag we're seeing in other areas of gameplay, I bet the OP could have been seeing any manner of nonsense. The last time I did ground combat during a community goal, when the system was overloaded and laggy, I saw all kinds of jankiness. In the most extreme case, the NPCs kept spawning but never moved from their drop points. I had to go spawn point to spawn point picking them off, dying whenever I left myself too exposed to their concentrated fire, dying as soon as I was spawned any time I dropped in a zone where the enemy were predominant, it was a mess. I got a ton of money for clearing that conflict solo, which was an unfair advantage in my ranking for the community goal. Ground combat can be one of the most broken things in the game when it's running rough.
 
Given the lag we're seeing in other areas of gameplay, I bet the OP could have been seeing any manner of nonsense. The last time I did ground combat during a community goal, when the system was overloaded and laggy, I saw all kinds of jankiness. In the most extreme case, the NPCs kept spawning but never moved from their drop points. I had to go spawn point to spawn point picking them off, dying whenever I left myself too exposed to their concentrated fire, dying as soon as I was spawned any time I dropped in a zone where the enemy were predominant, it was a mess. I got a ton of money for clearing that conflict solo, which was an unfair advantage in my ranking for the community goal. Ground combat can be one of the most broken things in the game when it's running rough.

I've encountered on-foot CZs that are bugged and never end. That was in a CG system, but the CG had nothing to do with on-foot combat. I had no problems with on-foot CZs in non-CG systems. So there definitely seems to be something that goes wrong with on-foot combat if the star system has high player activity.
 
To be fair, the FPS mechanic really does seem bad. It’s hard to be specific but there’s just something off about the movement and shooting. It doesn’t seem smooth, it’s worse than the FPS aspect in the fallout games and those have a reputation for being pretty bad.
 
Some bugs I hate are:

  • NPCs that never move in GCZs.
  • NPCs in the walls preventing the CZ from being won and winning being important to the BGS calculation.
  • NPCs guards that enter a building but remain trapped in the doorway.
  • NPCs that walk in never-ending loops. IE they do not stop and do anything just walk around randomly flipping back and forth.
  • NPCs that see through walls to aggro on things they shouldn't be able to see.
  • NPCs that aggro for things that must have happened in the past because they could not have possibly seen it and they only go red as they look at you (I don't your kind)
 
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