Below is a laundry list of concepts and game mechanics this game desperately needs before we go into a new expansion. Things I would personally, and what others have mentioned to me, like to see added in 2.4
(please vote on the poll and help me stand in protest to Frontier Developments! Its time they fixed the below things.)
-Social Hub in Stations
the ability to form wings, see who is looking for groups, or whose interested in doing content with you in station. This would include the ability to trade exploration data, post and share exploration bookmarks. Including the ability to trade goods or credits with friends. Generally A tab or area within a station that makes it easier to form a Wing instead of shouting in /say that you need a wing for the Community Goal.
-Elimination of Nav Beacons/Compromised Nav Beacons PVE Mechanics
Getting rid of Nav Becons as a whole in favor of more dynamic and engaging pve / bounty hunter combat mechanics. The creation of Live Events that broadcast on your navigation Panel much like the Nav Beacon. IE, Distress Beacons by a wing of haulers being attacked by pirates. System Security Placing a Navigation Beacon for "Combat Help Needed" Much like the Combat Zones, but once all waves of enemies are routed or destroyed, the beacon disappears for everyone in Open Play and in that system. In Example, taking Community Goal Missions and making them happen more random and spontaneous. Smaller CG like events that play out in popular systems or at random in low trafficked ones. Much like the already implemented USS's but with more frequency and less Oriented to the CMDR individually.
-Exploration Mechanics/ Buying and Selling Exploration Data to players.
Everyone has already commented on the massive lack of gameplay mechanics (not content) that Exploration needs. IE, Better scanning, and such. There isnt much I cant say that already hasnt been said. However, I would like the ability for non-explorer pilots to automatically buy exploration data that Explorers have submitted on a planet. This would allow Miners and Combat oriented Pilots the ability to see into a neighboring system that is marked as Unknown for them, For a fee (depending on if they want a detailed scan or not) they can then see into that system and not have to be bothered with exploring it themselves. This way, you are not FORCED to explore for certain PVE Missions given by Factions near Unknown Inhabited Systems.
Also, the ability to scan/ get credits from finding rare alien plants and geysers. Another CMDR mentioned its like "Low Hanging Fruit" so please Frontier, add this in.
-Better Market and Trade Tools
I think many who do trading would gladly appreciate something like a tracker of assets to see where a commodity was purchased and for how much credits. More information on the Commodities while viewing it in your Inventory would be appreciated. Also the optional graph to show your expenses over time would be helpful. I realize that having Market Data graphs for stations might not work out seeing as the computer can very easily trade with itself and some stations stay at about or equal to the value that a commodity is always bought and sold for. However, another idea would be to highlight all systems in an area, with the purchase of trade data, that sell a particular commodity. Its a tad sad, and takes me away from the immersion when I must use a third party website to find something I need.
-Archeology and Crashed Shipwrecks give Read-able Lore/Credits to Earn
I would like to see Giant ship wrecks, old world artifacts (Such as evidence of space exploration by explorers in the year 3000 and on) These things could have things like black boxes or data to scan that would give you a snipit of lore from previous years of the games universe. History. Some people like it, add more in with game Mechanics! Use USS's and Planetary Randomly Generated Content to do this. When scanned, you also get credits if sold back to a station. Perhaps an Engineer in the future for Sensor Range and other modules that likes history?
DISCLAIMER: Why isnt this in Suggestions?Because The Suggestions Thread is where Ideas and Suggestions go to die. These things above are not suggestions, but more a cry for more mechanics more depth and quality of life features within the game.
(please vote on the poll and help me stand in protest to Frontier Developments! Its time they fixed the below things.)
-Social Hub in Stations
the ability to form wings, see who is looking for groups, or whose interested in doing content with you in station. This would include the ability to trade exploration data, post and share exploration bookmarks. Including the ability to trade goods or credits with friends. Generally A tab or area within a station that makes it easier to form a Wing instead of shouting in /say that you need a wing for the Community Goal.
-Elimination of Nav Beacons/Compromised Nav Beacons PVE Mechanics
Getting rid of Nav Becons as a whole in favor of more dynamic and engaging pve / bounty hunter combat mechanics. The creation of Live Events that broadcast on your navigation Panel much like the Nav Beacon. IE, Distress Beacons by a wing of haulers being attacked by pirates. System Security Placing a Navigation Beacon for "Combat Help Needed" Much like the Combat Zones, but once all waves of enemies are routed or destroyed, the beacon disappears for everyone in Open Play and in that system. In Example, taking Community Goal Missions and making them happen more random and spontaneous. Smaller CG like events that play out in popular systems or at random in low trafficked ones. Much like the already implemented USS's but with more frequency and less Oriented to the CMDR individually.
-Exploration Mechanics/ Buying and Selling Exploration Data to players.
Everyone has already commented on the massive lack of gameplay mechanics (not content) that Exploration needs. IE, Better scanning, and such. There isnt much I cant say that already hasnt been said. However, I would like the ability for non-explorer pilots to automatically buy exploration data that Explorers have submitted on a planet. This would allow Miners and Combat oriented Pilots the ability to see into a neighboring system that is marked as Unknown for them, For a fee (depending on if they want a detailed scan or not) they can then see into that system and not have to be bothered with exploring it themselves. This way, you are not FORCED to explore for certain PVE Missions given by Factions near Unknown Inhabited Systems.
Also, the ability to scan/ get credits from finding rare alien plants and geysers. Another CMDR mentioned its like "Low Hanging Fruit" so please Frontier, add this in.
-Better Market and Trade Tools
I think many who do trading would gladly appreciate something like a tracker of assets to see where a commodity was purchased and for how much credits. More information on the Commodities while viewing it in your Inventory would be appreciated. Also the optional graph to show your expenses over time would be helpful. I realize that having Market Data graphs for stations might not work out seeing as the computer can very easily trade with itself and some stations stay at about or equal to the value that a commodity is always bought and sold for. However, another idea would be to highlight all systems in an area, with the purchase of trade data, that sell a particular commodity. Its a tad sad, and takes me away from the immersion when I must use a third party website to find something I need.
-Archeology and Crashed Shipwrecks give Read-able Lore/Credits to Earn
I would like to see Giant ship wrecks, old world artifacts (Such as evidence of space exploration by explorers in the year 3000 and on) These things could have things like black boxes or data to scan that would give you a snipit of lore from previous years of the games universe. History. Some people like it, add more in with game Mechanics! Use USS's and Planetary Randomly Generated Content to do this. When scanned, you also get credits if sold back to a station. Perhaps an Engineer in the future for Sensor Range and other modules that likes history?
DISCLAIMER: Why isnt this in Suggestions?Because The Suggestions Thread is where Ideas and Suggestions go to die. These things above are not suggestions, but more a cry for more mechanics more depth and quality of life features within the game.