Games have changed a lot since we have the capacity to do so much better graphics mostly for the better, but there are bits of games that I miss.
I like good old stats on items. A image of a bow or some kind of item, but with a set of stats, like fire damage knock back and all those good things. Do I take the 5d2+4 damage bow or the 2d8+3 ?
Another thing I like is really abstract games, ones which are mostly played through menu's and involve lots of tactical decision making , or long term planning (like RCT )
I also like those good old tiles and blocks in games. Thankfully Civilization has kept with them to this day.
What game mechanics do you miss from old games?
I like good old stats on items. A image of a bow or some kind of item, but with a set of stats, like fire damage knock back and all those good things. Do I take the 5d2+4 damage bow or the 2d8+3 ?
Another thing I like is really abstract games, ones which are mostly played through menu's and involve lots of tactical decision making , or long term planning (like RCT )
I also like those good old tiles and blocks in games. Thankfully Civilization has kept with them to this day.
What game mechanics do you miss from old games?