Game NO fear NO suspense, security TOO easy! :(

Have a watched of this clip from The Lost World! Why isn't capturing dinosaur this exciting in the game? You can catch dinosaur so easily they do not panic and run wild like normal animals would if you try and capture them. Also if your in your jeep running after them they should come and try to damage you! Even damage the buildings!

I hope they can add this to the game later on to make chasing them so much more fun!


https://www.youtube.com/watch?v=8NaBHCuxqhA

Dinosaurs does not provoke fear or suspense

Dinosaurs in the game do not provoke fear and suspense so like in Jurrassic park when the Galimius was running in herds and the trex was chasing it! I wish this could be seen in the game where they are large padocks for them to run and a hungry angry trex start chasing them and killing them.

[video=youtube;nM-RPO10aPY]https://www.youtube.com/watch?v=nM-RPO10aPY[/video]

Secuirty is too easy no fear!

Where is that nightmare where the whole park goes red when the power goes down? Where is that red alter siren that should be in the park? And it triggers when there is a power failure? And also i hope in the future they can add real physics to the fences and dinosaurs so the interaction can be more real. So a huge spinosarous will try and break through it to get to the people if it could.

the whole security system is shutting down
https://www.youtube.com/watch?v=_yIrlmFiEeA

No suspense or challenge taking down a dinosaur

I don't feel excited trying to catch a lose dinosaur in the game cause there is no suspense the dinosaur are caught too easily!


It just too easy where you click onto chopper and then you shoot down the animal! It should be more challenging so each dinosaur have their own type of tranquilizer dart and you need to research this. You also have limited darts and you can always be using hundreds of helicopter pads as the game needs to provoke fear into the player. So if they made a well contained park then it should be able to stop the dinosaurs from going further. But they should be troops to go and chase these lose angry dinosaurs down! Remember they been caged and are now angry and will kill anything and will just go on a rampage! It should be a major disaster for your dinosaurs to escape and to track them down and catch or kill them if necessary.

They should be a deep challenge of restoring power to the park not just put down a building a few power line and power restored they could be many things like the weather where it stopping the power to be fully on. I also do not feel this suspense in the game as there is no consequences apart from rebuilding and spawn vistors to come back like as if everything is new!

Dinosaurs should also be contained in the park and its your job to make it happen cause if you let them lose which will happen then life will find a way. So its all about trying to manage this disaster and to see how many dinosaurs can you contain in your park with out them running out of the park!

The repair is too easy!

If you going to repair a fence you will need to hire skil technicians for the job and that will cost money and that you need to be repairing many things to gain the experience as reliable repairer! The repair should also bring in resources so you can't just click repair and its all done it will take a few min or so! And there needs to be a power generated where someone has to go out to start repairing it. And here is the good part! As you send your team out in the dark of the night or in the afternoon the dinosaurs might be waiting for you to hunt you down. So you will a tough security to protect you repair team as they go about fixing the generator and having the resources to do it. So you also have to bring the right resources with you like a small truck? Perhaps a medic team in case some one get hurts too?

RTS In Jurrassic world
Players who love to control the security guards with their special guns to take down the Trex or anything big and not kill it! So Players will need to also manage the resources for the troops in case of a disaster! We have not seen that in a park game before! I bet you will pull in lots of RTS players if you can have something like this in the game! Not a full on RTS war with the dinosaurs but parts of it like the Dinosaurs being very smart and sneaky and causing trouble to your guards if they escape. If they are out watching at night they could get killed if you engineered a dinosaur like in Jurrassic world so with a power failure you need to make sure you have alll your guards properly check or they could be eaten.

But here is a game that I just wanted to show you all so you understand what I mean on RTS style and on realism. So what happens when Dinosaurs start to charge and attack you? Well then the movies will come alive then! And you be transported back into the movies! So you keep everything in the lore and perhaps later on guns like we see in the moives and troops running away and being hunted and taken down by the smart dinosaurs.

https://www.youtube.com/watch?v=QCya6iEO7-8


Trex chase scene

I am missing a trex charging at you and perhaps when the power is down and you need to evacuate people the dinosaur become more aggressive and will charge at you even in a vehicle and will try and ramp it off. I just don't get this feeling too when playing the game as its not there and it just too easy

https://www.youtube.com/watch?v=rxqHVoZ0fzc

I hope these exciting additions can be added to the game in the future and even maybe have multiplayer so players can take charge of the guards. Or the AI can take charge of it while you go about managing the other areas of the park. Have not seen this yet in a Park game where it brings it to life! :)

These are so missing in the game!

Raptors chasing humans
https://www.youtube.com/watch?v=2h8rH8zxA64

Raptor Ambush
https://www.youtube.com/watch?v=trPOKL7Nguo

 
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Have a watched of this clip from The Lost World! Why isn't capturing dinosaur this exciting in the game? You can catch dinosaur so easily they do not panic and run wild like normal animals would if you try and capture them. Also if your in your jeep running after them they should come and try to damage you! Even damage the buildings!

I hope they can add this to the game later on to make chasing them so much more fun!


https://www.youtube.com/watch?v=8NaBHCuxqhA

Dinosaurs does not provoke fear or suspense

Dinosaurs in the game do not provoke fear and suspense so like in Jurrassic park when the Galimius was running in herds and the trex was chasing it! I wish this could be seen in the game where they are large padocks for them to run and a hungry angry trex start chasing them and killing them.

https://www.youtube.com/watch?v=nM-RPO10aPY

Secuirty is too easy no fear!

Where is that nightmare where the whole park goes red when the power goes down? Where is that red alter siren that should be in the park? And it triggers when there is a power failure? And also i hope in the future they can add real physics to the fences and dinosaurs so the interaction can be more real. So a huge spinosarous will try and break through it to get to the people if it could.

the whole security system is shutting down
https://www.youtube.com/watch?v=_yIrlmFiEeA

No suspense or challenge taking down a dinosaur

I don't feel excited trying to catch a lose dinosaur in the game cause there is no suspense the dinosaur are caught too easily!


It just too easy where you click onto chopper and then you shoot down the animal! It should be more challenging so each dinosaur have their own type of tranquilizer dart and you need to research this. You also have limited darts and you can always be using hundreds of helicopter pads as the game needs to provoke fear into the player. So if they made a well contained park then it should be able to stop the dinosaurs from going further. But they should be troops to go and chase these lose angry dinosaurs down! Remember they been caged and are now angry and will kill anything and will just go on a rampage! It should be a major disaster for your dinosaurs to escape and to track them down and catch or kill them if necessary.

They should be a deep challenge of restoring power to the park not just put down a building a few power line and power restored they could be many things like the weather where it stopping the power to be fully on. I also do not feel this suspense in the game as there is no consequences apart from rebuilding and spawn vistors to come back like as if everything is new!

Dinosaurs should also be contained in the park and its your job to make it happen cause if you let them lose which will happen then life will find a way. So its all about trying to manage this disaster and to see how many dinosaurs can you contain in your park with out them running out of the park!

The repair is too easy!

If you going to repair a fence you will need to hire skil technicians for the job and that will cost money and that you need to be repairing many things to gain the experience as reliable repairer! The repair should also bring in resources so you can't just click repair and its all done it will take a few min or so! And there needs to be a power generated where someone has to go out to start repairing it. And here is the good part! As you send your team out in the dark of the night or in the afternoon the dinosaurs might be waiting for you to hunt you down. So you will a tough security to protect you repair team as they go about fixing the generator and having the resources to do it. So you also have to bring the right resources with you like a small truck? Perhaps a medic team in case some one get hurts too?

RTS In Jurrassic world
Players who love to control the security guards with their special guns to take down the Trex or anything big and not kill it! So Players will need to also manage the resources for the troops in case of a disaster! We have not seen that in a park game before! I bet you will pull in lots of RTS players if you can have something like this in the game! Not a full on RTS war with the dinosaurs but parts of it like the Dinosaurs being very smart and sneaky and causing trouble to your guards if they escape. If they are out watching at night they could get killed if you engineered a dinosaur like in Jurrassic world so with a power failure you need to make sure you have alll your guards properly check or they could be eaten.

But here is a game that I just wanted to show you all so you understand what I mean on RTS style and on realism. So what happens when Dinosaurs start to charge and attack you? Well then the movies will come alive then! And you be transported back into the movies! So you keep everything in the lore and perhaps later on guns like we see in the moives and troops running away and being hunted and taken down by the smart dinosaurs.

https://www.youtube.com/watch?v=QCya6iEO7-8


Trex chase scene

I am missing a trex charging at you and perhaps when the power is down and you need to evacuate people the dinosaur become more aggressive and will charge at you even in a vehicle and will try and ramp it off. I just don't get this feeling too when playing the game as its not there and it just too easy

https://www.youtube.com/watch?v=rxqHVoZ0fzc

I hope these exciting additions can be added to the game in the future and even maybe have multiplayer so players can take charge of the guards. Or the AI can take charge of it while you go about managing the other areas of the park. Have not seen this yet in a Park game where it brings it to life! :)

These are so missing in the game!

Raptors chasing humans
https://www.youtube.com/watch?v=2h8rH8zxA64

Raptor Ambush
https://www.youtube.com/watch?v=trPOKL7Nguo


Send all of your wishes to the pinned thread specifically designed to address this sort of stuff.
 
Thank you I just wanted to post this for discussion. :) I am more hype for these ideas now and might so be heart broken when the game comes out!
 
We haven’t seen the full game yet; the only gameplay so far has been on Isla Matanceros and by the sound of things, it’s going to be the easiest island with it being a decently sized, well-lit island with practically no storms whatsoever, so it will be relatively easy to catch your escaped and put them back in their paddock. The other islands sound like they will provide a much more difficult time in housing your dinosaurs, for example; Isla Pena is set at night and receives frequent storms.

One of the things that I've noticed with the gameplay, is that power is going to be one of the most important aspects for Jurassic World Evolution next to making the dinosaurs and satisfying visitors. If the buildings have no power, you can’t use them, e.g. If a storm or tornado were to badly damage your power stations, substations pylons etc.; not only will it turn off the electric fences, it will also decommission your buildings. This will be very problematic if the buildings in question are the ACU Centre and Ranger Station. Thus, if you’re not quick or have enough money, you have lost the only way of capturing the escaped dinosaurs and fixing the fences.
 
They do need to have ACU and jeep be attacked by dinosaurs to add an element of danger. Maybe have limited amount of guards to make it a risk sending them out, or the ACU go on strike/demand higher pay if some of them get killed.
 
They do need to have ACU and jeep be attacked by dinosaurs to add an element of danger. Maybe have limited amount of guards to make it a risk sending them out, or the ACU go on strike/demand higher pay if some of them get killed.

I only agree with the Ranger's Jeep having the potential risk of being attacked by the dinosaurs, this along with the power going down and decommissioning important buildings should be enough.
 
As a matter of fact, I started to get depressed after watching the gameplay footages. You are so right in that there is absolutely no suspense/fear/tribute to the center-piece of the game - the Dinosaurs.

I stressed that many times already that much more work should be done on the Dinosaurs:-

- Seamless, dynamic, real-time, high variation of killing/interaction animation of the dinosaurs.
- Better AI - Have memory, ability to learn, have personalities, developing strategy according to environment, proper grazing/hunting behaviors (herd evasion tactics, ambushes, coordinated group attacks, rampages), good senses and awareness to surrounding, etc...
- Fluent and continuous attacking animations that can lead to injury (slashing, missed bites) or missed attempts will drastically increases the thrilling experience.

Sadly, no one seems to get it or care. To me, I feel like as soon as something is robotic/dumb is felt upon the Dinosaurs, the game has gone. What's the point to have complexity of park management just to take care of robotic/ill-programmed but beautiful skins of dinosaurs?

I really wish Frontier would take the issue of realism of dinosaur behaviors very seriously! I still believe that many people that are going to buy this game are fans of the Jurassic franchise and our interests should be well taken care of.
 
Alright before i say anything while i want exactly what you want the holy everything is falling apart kind of breakouts would be awesome but i feel this feature was watered down for the demo im pretty sure it was made that way so people playing could see majority of what the demo had to to offer without worrying about there cerato messing everything up. But your points are valid nonetheless.
 
I posted this in the wishlist thread but like the idea of a thread for discussion so I'll put it here too:

Consequences for Staff/Tourist Deaths?
It blows my mind that thus far deaths don't seem to penalize you at all. Admittedly, all we've seen is a demo and at the first/tutorial level island at that. But it seems advancement is tied to park performance, itself link to contracts and management metrics (dinosaur authenticity, income, etc.). And at no point did a dev tell a player whose dinosaur had eaten somebody that such things will have consequences in the game -- at least in any of the videos I watched. I get it was a game reveal and of course the first thing invited players are going to do is let their dinosaurs out. So you're not going to discourage that. But it seems odd to me that at no point did somebody mention what happens when the headline crisis of the entire franchise -- people being eaten by dinosaurs -- inevitably occurs. And why wouldn't you? Ironically, I suspect most players welcome the consequences because it makes the inevitable escapes meaningful and tension filled. Plus it's a lot more visceral a rush than losing income or a contract.

Tourists
The loss of a tourist should have a direct impact on park status, trigger new security requirements that must be completed before any new contracts can be taken, and have a financial loss. You have to pay out for the lawsuit, the increase in insurance, etc. And every time it happens it should get worse. Suddenly you're in a rush to manually fly the helo and tranquilize the escaped dinosaur because you've already lost 5 people and if you lose more the financial penalty doubles. Asset recovery is no longer a leisurely mini-game, it's a real threat. Maybe you have to lower prices because after an attack fewer people come to the island for a time or you even get shut down until the security improvements are made, costing you even more in lost revenue.

Staff
The loss of staff should impact park performance. Maybe the loss is randomly assigned to a building, slowing down its performance. "Looks like we lost a geneticist -- incubating eggs is going to take longer until they can be replaced." Suddenly now after an attack when you get a report on who and how many died you're nervously waiting to see the damage. 7 staff? Could be a janitor, no consequence at the level of park management. A pilot? Expeditions will take twice as long. Cashier? Fast food location is going to underperform for a time. Lose too many of one type and they go on strike, costing you productivity and money. Herbivore feeders become less efficient because they aren't being refilled, causing your herbivores to get ornery and more likely to get in fights, causing them even more damage. Suddenly you're panicking when your dinosaur rounds the corner and a person in a white lab coat is cornered. "I can't afford to lose another geneticist! Please be a pilot!" An engineer is lost and now rides have a +5% chance of breaking down, hurting a guest and compounding the situation.

Another, simpler mechanic could just be adding a Park Morale metric. Lose too many staff and performance goes down across the board for a time.

Ultimately I know it's early and they mentioned a sabotage event, something that might imply a system like I've outlined, so perhaps. But I can't help but think that such a system would be exciting, add tension to the game, and so be bragged about in the reveal to generate faith and hype. So its absence suggests, well, its absence. The focus on contracts and competing departments got a lot of attention... which is why I suspect that's the extent of the game's consequence system.
 
I only agree with the Ranger's Jeep having the potential risk of being attacked by the dinosaurs, this along with the power going down and decommissioning important buildings should be enough.

This is for future ideas cause its not been done before in any game having a predator cause fear in the hearts of players!

Its part of the suspense of dinosaur actively hunting visitors down not some cute big chicken with teeth like a tiger chasing down a deer! Dinosaurs go about actively seeking and hunting down anyone it sees! That fear is not there in the game! The visual is there but it just all visual and no real drama! Even when the dinosaur escape it does not really have a desire and it chases visitor but lacks what you see in the movie. You want to jump players!

Like this! Dinosaur eyes and body gesture shows his angry!
[video=youtube;0ywV26wEtM0]https://www.youtube.com/watch?v=0ywV26wEtM0[/video]

There is a zombie game and this is what the dinosaur should show that aggression and fear and anger!

Please add your name if you want to see this kind of suspense to bring Jurrassic Park to life! Its popular with zombie games so will be popular with Jurassic fans!

Here is a teaser of what the atmosphere should feel like
[video=youtube;QEuEOugOXcc]https://www.youtube.com/watch?v=QEuEOugOXcc[/video]

Its open world and the creatures react to the player and this is what it should feel like with the dinosaurs or else it just looks in the park and nothing more and is that what you want things to be? Does need to be 1st person but just like in the movies top down view should be just as scary as you try and run and make it to safety.

Players will keep an eye out far more on the little details if the power goes out cause they know Dinosaurs have grown to be smarter and can think better!
 
I honestly think that this game isn' for you. It isn't a horror/survival game. It is a park building game that is aimed at a younger audience. Not to say that there isn't a hefty majority of adults who want to play it.
 
I did not say there should be horror but if you love jurrassic park movies then you would welcome my ideas. :) And you do know Trex can eat the vistors and swing them around in the game? It just not as visually scary like in jurrassic park! :)

And if this is too scary they players should not alter the DNA and make the Trex more aggressive or smarter! Then they won't see these things and also it only happens when the dinosaurs get out! :)

I too do not want this game like a zombie game but i just wanted everyone to know there isn't a hint of fear in the game yet!

But I still like the game and will buy it if the play through is deep enough! :) If not I can alway visit the real Jurassic park and see all the cute dinos myself! :)
 
I did not say there should be horror but if you love jurrassic park movies then you would welcome my ideas. :) And you do know Trex can eat the vistors and swing them around in the game? It just not as visually scary like in jurrassic park! :)

And if this is too scary they players should not alter the DNA and make the Trex more aggressive or smarter! Then they won't see these things and also it only happens when the dinosaurs get out! :)

I too do not want this game like a zombie game but i just wanted everyone to know there isn't a hint of fear in the game yet!

But I still like the game and will buy it if the play through is deep enough! :) If not I can alway visit the real Jurassic park and see all the cute dinos myself! :)

The same reason Jurassic Park films are not 18+.
 
I did not say there should be horror but if you love jurrassic park movies then you would welcome my ideas. :) And you do know Trex can eat the vistors and swing them around in the game? It just not as visually scary like in jurrassic park! :)

And if this is too scary they players should not alter the DNA and make the Trex more aggressive or smarter! Then they won't see these things and also it only happens when the dinosaurs get out! :)

I too do not want this game like a zombie game but i just wanted everyone to know there isn't a hint of fear in the game yet!

But I still like the game and will buy it if the play through is deep enough! :) If not I can alway visit the real Jurassic park and see all the cute dinos myself! :)

I have saw the original Jurassic Park in theaters opening night, and have literlay watched the movie 100s of times. I can be a fan and not need the Horror/scares in this game. This isn't a telltale game, it is a park building/management game.
 
I have saw the original Jurassic Park in theaters opening night, and have literlay watched the movie 100s of times. I can be a fan and not need the Horror/scares in this game. This isn't a telltale game, it is a park building/management game.

Sorry for any misunderstanding on my part and hope this reply is better.

You are not going to like the next movie fallen kingdom cause Jurassic park is moving in that direction.

this movie looks genuinely frightening, as it puts both the humans and dinosaurs in an equal amount of peril, with both simply trying to survive. Add in a truly cinematic eye that highlights the scale of the dinosaurs, and there’s some really terrific imagery here.

https://nerdist.com/jurassic-world-fallen-kingdom-horror-new-trailer/
http://collider.com/jurassic-world-2-trailer-fallen-kingdom-chris-pratt-bryce-dallas-howard/

Skip to 3:50 - Darker and Intense
https://www.youtube.com/watch?v=7Bp1dwT3HJ0

The Jurassic Movie after the 1st was scary with some of scenes but I was not asking for horror such as movies like the alien so sorry if I did not explain it properly, just wanted it so it represent that fear factor you see in the movies. :) In the game on one island it will be dark as you read in the interview and you got to manage that type of challenge. Developers will catch on to my idea cause if I told you 10 years ago of whether you would play a hard core survival game with out zombies would you have laugh at me and tell me no one would like it? Or how about games such as trucking which is so boring but seem to be so famous?

My idea is not to take away the management aspect but make it more complex and more realistic so as i said if there was a breakout and your dinosaus escape it will be like the movies! You got a challenge to capture it a challenge to keep your vistor safe and time. :) Again not to have blood and gore cause I don't like that either but to turn the game into a real believable park with an AI system that is very smart.

And even with out the chasing these game will take a long time to reach the level of cities skyline which is very complex and challenging as it still needs real physics something that other mangement game has done already :) Its been done before with other games so it will happen eventually. :)
 
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Developers will catch on to my idea cause if I told you 10 years ago of whether you would play a hard core survival game with out zombies would you have laugh at me and tell me no one would like it?

Couldn't agree more.

Please allow me to take it a little further/off-topic here.

Personally, I'm a fan of Director Colin and I like the way how he led the franchise forward so far (I know most people will disagree on that). Honestly, the Fallen Kingdom trailers worry me a little but I have faith in him.

Although I cannot say for sure but I think it's safe to say that dinosaur park will be gone - "Jurassic World, the island, all of that ..... is in the past" I suppose this is the primary reason of why Frontier wants to rush the game out before the movie release, isn't it?

Before proceeding to the wildest dream of mine since the JWE announcement trailer, I would like to point out that I suppose there is a limitation of what a game engine can do (To be honest, I'm not familiar with that at all and do not feel comfortable talking about it). From what I learnt, and observed so far, I think Frontier is not in a position to do competitive first person action stuffs (etc. even the FPS camera mode to take pictures inside a jeep is completely static in such that the camera is free but not movement. Nonetheless, rudimentary first person experience should be implemented anyway whenever is possible)

With that being said, here it goes - my biggest wildest dream of a dinosaur game is some sort of combined features of park management and action-horror based games. What is better than to control every aspects and be submerged as a character in the movie through video game?

As said earlier, I have absolutely no idea how far Frontier can go in that direction. If it is an impossible job, why not considering a massive collaboration between developers? Perhaps as a sub-contract to other developers who are capable of doing action-based stuffs? I would definitely recommend EA as they are brilliant when it comes to simulation and action-based games (I'm a big fan of the Battlefield series). I know for sure such level of collaboration is a nightmare when it comes to logistic, marketing, and publishing issues but if done properly, that would definitely elevate the competitiveness of the entire gaming industry to a whole new level. Imagine the emergence of the crossed-genre game of GTA, wouldn't everyone considers it as a phenomena?

In this case, I think there is every reason to consider for such a high-level collaboration. In particular, as I mentioned, the concept of a dinosaur park is inevitably going to an end. Providing (assuming) the upcoming Fallen Kingdom is another huge box office success, there has never been a better transition period to which the concept of park and action-horror is in a perfect harmonic balanced phase. The time is now!
Don't get me wrong, what I mean, of course, would be an expansion pack (fairly high priced I suppose given such an unprecedented collaboration).

So, back to the discussion, even with or without such a massive visions ahead, the foundation of the game must be made strong, dinosaurs realism (AI, interaction animations) is the key to everything here. Just don't forget, one of the main theme Director Colin has imposed is the ethical issue of our relationships with dinosaurs. As Owen said, relationship is based on mutual respects. Dinosaurs can NEVER be left out as a robotic commodity when it comes to a Universal Studio-licensed game!
 
Have a watched of this clip from The Lost World! Why isn't capturing dinosaur this exciting in the game? You can catch dinosaur so easily they do not panic and run wild like normal animals would if you try and capture them. Also if your in your jeep running after them they should come and try to damage you! Even damage the buildings!

I hope they can add this to the game later on to make chasing them so much more fun!


https://www.youtube.com/watch?v=8NaBHCuxqhA

Dinosaurs does not provoke fear or suspense

Dinosaurs in the game do not provoke fear and suspense so like in Jurrassic park when the Galimius was running in herds and the trex was chasing it! I wish this could be seen in the game where they are large padocks for them to run and a hungry angry trex start chasing them and killing them.

https://www.youtube.com/watch?v=nM-RPO10aPY

Secuirty is too easy no fear!

Where is that nightmare where the whole park goes red when the power goes down? Where is that red alter siren that should be in the park? And it triggers when there is a power failure? And also i hope in the future they can add real physics to the fences and dinosaurs so the interaction can be more real. So a huge spinosarous will try and break through it to get to the people if it could.

the whole security system is shutting down
https://www.youtube.com/watch?v=_yIrlmFiEeA

No suspense or challenge taking down a dinosaur

I don't feel excited trying to catch a lose dinosaur in the game cause there is no suspense the dinosaur are caught too easily!


It just too easy where you click onto chopper and then you shoot down the animal! It should be more challenging so each dinosaur have their own type of tranquilizer dart and you need to research this. You also have limited darts and you can always be using hundreds of helicopter pads as the game needs to provoke fear into the player. So if they made a well contained park then it should be able to stop the dinosaurs from going further. But they should be troops to go and chase these lose angry dinosaurs down! Remember they been caged and are now angry and will kill anything and will just go on a rampage! It should be a major disaster for your dinosaurs to escape and to track them down and catch or kill them if necessary.

They should be a deep challenge of restoring power to the park not just put down a building a few power line and power restored they could be many things like the weather where it stopping the power to be fully on. I also do not feel this suspense in the game as there is no consequences apart from rebuilding and spawn vistors to come back like as if everything is new!

Dinosaurs should also be contained in the park and its your job to make it happen cause if you let them lose which will happen then life will find a way. So its all about trying to manage this disaster and to see how many dinosaurs can you contain in your park with out them running out of the park!

The repair is too easy!

If you going to repair a fence you will need to hire skil technicians for the job and that will cost money and that you need to be repairing many things to gain the experience as reliable repairer! The repair should also bring in resources so you can't just click repair and its all done it will take a few min or so! And there needs to be a power generated where someone has to go out to start repairing it. And here is the good part! As you send your team out in the dark of the night or in the afternoon the dinosaurs might be waiting for you to hunt you down. So you will a tough security to protect you repair team as they go about fixing the generator and having the resources to do it. So you also have to bring the right resources with you like a small truck? Perhaps a medic team in case some one get hurts too?

RTS In Jurrassic world
Players who love to control the security guards with their special guns to take down the Trex or anything big and not kill it! So Players will need to also manage the resources for the troops in case of a disaster! We have not seen that in a park game before! I bet you will pull in lots of RTS players if you can have something like this in the game! Not a full on RTS war with the dinosaurs but parts of it like the Dinosaurs being very smart and sneaky and causing trouble to your guards if they escape. If they are out watching at night they could get killed if you engineered a dinosaur like in Jurrassic world so with a power failure you need to make sure you have alll your guards properly check or they could be eaten.

But here is a game that I just wanted to show you all so you understand what I mean on RTS style and on realism. So what happens when Dinosaurs start to charge and attack you? Well then the movies will come alive then! And you be transported back into the movies! So you keep everything in the lore and perhaps later on guns like we see in the moives and troops running away and being hunted and taken down by the smart dinosaurs.

https://www.youtube.com/watch?v=QCya6iEO7-8


Trex chase scene

I am missing a trex charging at you and perhaps when the power is down and you need to evacuate people the dinosaur become more aggressive and will charge at you even in a vehicle and will try and ramp it off. I just don't get this feeling too when playing the game as its not there and it just too easy

https://www.youtube.com/watch?v=rxqHVoZ0fzc

I hope these exciting additions can be added to the game in the future and even maybe have multiplayer so players can take charge of the guards. Or the AI can take charge of it while you go about managing the other areas of the park. Have not seen this yet in a Park game where it brings it to life! :)

These are so missing in the game!

Raptors chasing humans
https://www.youtube.com/watch?v=2h8rH8zxA64

Raptor Ambush
https://www.youtube.com/watch?v=trPOKL7Nguo


The island in the vids and stream is the training island they say that a few times in the stream and they also say its the easiest because it's the training island.

I think you should wait till theres more videos of later stages.
 
I hope they can add this to the game later on to make chasing them so much more fun!

There's a balance to strike because while there's fun in the actual catch of an escaped dinosaur, in context of the game, there is fear and suspense because of the effect that escape has on your park.

Imagine you've been working on getting the genome ready for hatching an Indominus. You've spent lots of money on fences, feeders, view platforms and landscapes and now you're watching your money tick up towards being able to hatch the dinosaur.

Then your T-Rex escapes.

Carnage but for two reasons. First, customers flee for their lives and while you're gearing up for your epic hero moment of bringing Rex down with a dart gun, several customers are killed and your park rating drops significantly. Now (secondly) it's much harder to reach the money level you needed to hatch your Indominus. Rex has a knock on effect.

So you have to see things in context I think and it's a balance between ranger gameplay and park management gameplay. In the end JWE is a management game and while the helicopter should be fun to use, I don't think the game is likely to be - or should be - all about big animal game hunting.
 
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For me, this kind of game isn't about scares. There's a reason that so many horror games are in first-person or pull the camera closer towards the character- it limits your field of view, creating a claustrophobic effect. There are some horror games with a top-down or isometric perspective (like Darkwood) but again, they often play with limiting your field of view. This is a builder/management game. The camera is pulled back so that you can see as many things at once as possible. You can see the moments when the dinosaurs break out, and you can see the guests that are going to be eaten a mile away. There's no surprise there, and not much horror as you are the one responsible for setting things right and you should have the tools to correct things (properly equipped security teams, et cetera) at your disposal, if you're playing a responsible park chief.

Now I do agree with the crowd that wants to have a lot of animations for detailed interactions, that makes your position as the "eye in the sky" more fun because you have cool events to zoom in on and watch. But this isn't the kind of game that's going to try to be very scary. Just look at the tone of the reveal trailer-- the Rex breaks out and starts eating people without any real shift in tone. The breakouts are to be expected; they're a normal part of the gameplay cycle.
 
The ACU and individual dinosaur AI is an opportunity for a great level of gameplay and depth. Consider that the dinosaurs ought to form relationships with the ACU, from indifference to malice depending on the level and type of interaction. Territorial dinosaurs should reject the jeep's entry into the paddock and the helicopter flying overhead should scatter herds. Dinosaurs that get tranq'ed by ACU too often should become agitated upon seeing the ACU, even when they're not the target. Maybe a stat measuring "ACU ATTITUDE" could be added. Now you have to be careful about how often certain dinosaurs get moved, escape, etc. Flying your helicopter in will-nilly is no longer an option because it'll cause a stampede or send the local carnivore into a rage.

A special note on the FPS tranq and medication ability:
On the same token, ACU units should gain experience. When left to their own AI to perform the shot they should slowly become more effective to reflect getting the dosage right, making a better shot, etc. This would encourage using ACU units mindfully and add a level of chance to these very routine looking missions to catch dinosaurs. If you take control FPS-style it adds risk. You could make the ACU way more effective or you could impact their progress. Over tranq or medicating a dino should also make it sick, possibly killing it. Hitting guests should have a penalty. And if a dino gets tranq'ed too often, in addition to becoming agitated and fleeing ACU more rapidly, they should require more to be successfully put down.

Finally, ACU really ought to be able to be attacked. The jeep should be able to be charged by herbivores, flipped by a carnivore, and the individual people aboard pulled off by raptors. You'd have to be so much more careful when using them. Otherwise if your one jeep gets flipped you need another to rescue them. You're flying the helicopter in to tranq all the nearby dinos to buy time, etc. Rescued ACU people discount the cost of a new unit. They can't be used, they stay "inside" the ACU building until a new unit is purchased at whatever discounted price and then the unit appears available for use.
 
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