Most of bug were in alpha and reported by players. Most of them, at least, should have been corrected in release. It was not the case.
We are not talking about fresh new bugs.
I'm not being snarky, but I want to point out that you're making the assumption A: most of all bugs present in the release were reported in alpha, even back-end bugs like the carrier mess, and B: that most of the bugs reported are easy to correct in an arbitrary amount of time with any amount of effort, regardless of what work is in the pipeline already.
Scaling things for a release on a gigantic scale is a bug in itself, and the chief bug. I'm not meaning to criticize you, but what you say here gives handles on the misperception that if serious, widely known bugs remain unfixed it automatically indicates bad faith. That's just not the way it is.
If Elite: Dangerous were a car of some kind undergoing repairs, I couldn't imagine trying to explain to the owner that the car is one of a kind, is insanely complicated, cannot be shut off, has no repair manual of any kind, has no replacement parts of any kind and also requires not a single mechanic but an entire team of engineers, and also probably there's just one irritable person who even knows where the hell everything is under the hood... yet that's what Frontier is faced with - and there's not just one car owner but
millions of us. ....lol.
Edit: I'll file this under "The Poor (male person without a legitimate claim to the succession) Making Games" Manifesto