Was browsing the SW:TOR forums and came across this excellent article in GameInformer :-http://www.gameinformer.com/b/features/archive/2014/02/12/fall-of-the-empire-how-inner-turmoil-brought-down-a-legendary-studio.aspx
A little off topic maybe for an ED forum as it discusses LucasArts perhaps but I thought it gave a pretty good insight into the troubles a company can hit in game design and project management.
And back on topic, these problems, troubles, and exercises in futility in some cases, do have a bearing and relevance in terms of E: D and SC, and the problems and hurdles that FD and RSI may have encountered/be encountering in designing their respective titles.
A long but excellent read, and would like to hear some my fellow commanders opinions on the article itself and the issues it discusses.
A little off topic maybe for an ED forum as it discusses LucasArts perhaps but I thought it gave a pretty good insight into the troubles a company can hit in game design and project management.
And back on topic, these problems, troubles, and exercises in futility in some cases, do have a bearing and relevance in terms of E: D and SC, and the problems and hurdles that FD and RSI may have encountered/be encountering in designing their respective titles.
A long but excellent read, and would like to hear some my fellow commanders opinions on the article itself and the issues it discusses.